view src/debug.c @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents bb0d7b719af2
children 921f64947cad
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/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include "internal.h"
#include "prefs.h"

static GaimDebugUiOps *debug_ui_ops = NULL;

/*
 * This determines whether debug info should be written to the
 * console or not.
 *
 * It doesn't make sense to make this a normal Gaim preference
 * because it's a command line option.  This will always be FALSE,
 * unless the user explicitly started Gaim with the -d flag.
 * It doesn't matter what this value was the last time Gaim was
 * started, so it doesn't make sense to save it in prefs.
 */
static gboolean debug_enabled = FALSE;

/* XXX I want to make this static but gg uses this for internal debug level
 * stuff and I don't really feel like unwrapping it right now. -Etan */
void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	if (debug_enabled) {
		gchar *arg_s, *ts_s;

		arg_s = g_strdup_vprintf(format, args);

		if ((category != NULL) &&
			(gaim_prefs_exists("/core/debug/timestamps")) &&
			(gaim_prefs_get_bool("/core/debug/timestamps"))) {
			gchar mdate[64];

			time_t mtime = time(NULL);
			strftime(mdate, sizeof(mdate), "%H:%M:%S", localtime(&mtime));
			ts_s = g_strdup_printf("(%s) ", mdate);
		} else {
			ts_s = g_strdup("");
		}

		if (category == NULL)
			g_print("%s%s", ts_s, arg_s);
		else
			g_print("%s%s: %s", ts_s, category, arg_s);

		g_free(arg_s);
		g_free(ts_s);
	}

	ops = gaim_debug_get_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
gaim_debug_misc(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
	va_end(args);
}

void
gaim_debug_info(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
	va_end(args);
}

void
gaim_debug_warning(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
	va_end(args);
}

void
gaim_debug_error(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
	va_end(args);
}

void
gaim_debug_fatal(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
	va_end(args);
}

void
gaim_debug_set_enabled(gboolean enabled)
{
	debug_enabled = enabled;
}

gboolean
gaim_debug_is_enabled()
{
	return debug_enabled;
}

void
gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_debug_get_ui_ops(void)
{
	return debug_ui_ops;
}

void
gaim_debug_init(void)
{
	gaim_prefs_add_none("/core/debug");

	/*
	 * This pref is currently used by both the console
	 * output and the debug window output.
	 */
	gaim_prefs_add_bool("/core/debug/timestamps", FALSE);
}