Mercurial > pidgin.yaz
view src/protocols/jabber/buddy.h @ 11261:b53606580f68
[gaim-migrate @ 13439]
Patch #1226486 from Levi Bard
Fixes bug #1224178
If you change the topic in a chat room and that topic change is rejected, the
topic field is wrong -- it shows the new topic even thought it didn't get set.
This patch resets the GUI's topic immediately when you hit enter. Then, if the
topic change is successful, the server will echo the topic change back to us
and we'll update the GUI to the new topic.
The only question is, does the server always echo the topic back to us? From the
core's point of view, I'm ready to assume yes. It's the case for both IRC and
Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be
great. If servers using those protocols do not echo the topic back, the prpl
will have to fake it as appropriate.
* I didn't actually test on Jabber, but Nathan said the server will echo the
topic change back. If it's broken, let me know.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 14 Aug 2005 06:55:57 +0000 |
parents | 4e7249591251 |
children | 828802f2251b |
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/** * @file buddy.h Buddy handlers * * gaim * * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_JABBER_BUDDY_H_ #define _GAIM_JABBER_BUDDY_H_ #include "jabber.h" typedef enum { JABBER_BUDDY_STATE_UNKNOWN = -2, JABBER_BUDDY_STATE_ERROR = -1, JABBER_BUDDY_STATE_UNAVAILABLE = 0, JABBER_BUDDY_STATE_ONLINE, JABBER_BUDDY_STATE_CHAT, JABBER_BUDDY_STATE_AWAY, JABBER_BUDDY_STATE_XA, JABBER_BUDDY_STATE_DND } JabberBuddyState; typedef struct _JabberBuddy { GList *resources; char *error_msg; enum { JABBER_INVISIBLE_NONE = 0, JABBER_INVISIBLE_SERVER = 1 << 1, JABBER_INVIS_BUDDY = 1 << 2 } invisible; enum { JABBER_SUB_NONE = 0, JABBER_SUB_PENDING = 1 << 1, JABBER_SUB_TO = 1 << 2, JABBER_SUB_FROM = 1 << 3, JABBER_SUB_BOTH = (JABBER_SUB_TO | JABBER_SUB_FROM), JABBER_SUB_REMOVE = 1 << 4 } subscription; } JabberBuddy; typedef struct _JabberBuddyResource { JabberBuddy *jb; char *name; int priority; JabberBuddyState state; char *status; JabberCapabilities capabilities; char *thread_id; } JabberBuddyResource; void jabber_buddy_free(JabberBuddy *jb); JabberBuddy *jabber_buddy_find(JabberStream *js, const char *name, gboolean create); JabberBuddyResource *jabber_buddy_find_resource(JabberBuddy *jb, const char *resource); JabberBuddyResource *jabber_buddy_track_resource(JabberBuddy *jb, const char *resource, int priority, JabberBuddyState state, const char *status); void jabber_buddy_resource_free(JabberBuddyResource *jbr); void jabber_buddy_remove_resource(JabberBuddy *jb, const char *resource); const char *jabber_buddy_get_status_msg(JabberBuddy *jb); void jabber_buddy_get_info(GaimConnection *gc, const char *who); void jabber_buddy_get_info_chat(GaimConnection *gc, int id, const char *resource); GList *jabber_blist_node_menu(GaimBlistNode *node); void jabber_set_info(GaimConnection *gc, const char *info); void jabber_setup_set_info(GaimPluginAction *action); void jabber_set_buddy_icon(GaimConnection *gc, const char *iconfile); const char *jabber_buddy_state_get_name(JabberBuddyState state); const char *jabber_buddy_state_get_status_id(JabberBuddyState state); JabberBuddyState jabber_buddy_status_id_get_state(const char *id); #endif /* _GAIM_JABBER_BUDDY_H_ */