view src/protocols/jabber/roster.h @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents 7a8aa87164ae
children
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/**
 * @file roster.h Roster manipulation
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_ROSTER_H_
#define _GAIM_JABBER_ROSTER_H_

#include "jabber.h"

void jabber_roster_request(JabberStream *js);

void jabber_roster_parse(JabberStream *js, xmlnode *packet);

void jabber_roster_add_buddy(GaimConnection *gc, GaimBuddy *buddy,
		GaimGroup *group);
void jabber_roster_alias_change(GaimConnection *gc, const char *name,
		const char *alias);
void jabber_roster_group_change(GaimConnection *gc, const char *name,
		const char *old_group, const char *new_group);
void jabber_roster_group_rename(GaimConnection *gc, const char *old_name,
		GaimGroup *group, GList *moved_buddies);
void jabber_roster_remove_buddy(GaimConnection *gc, GaimBuddy *buddy,
		GaimGroup *group);

#endif /* _GAIM_JABBER_ROSTER_H_ */