view src/server.h @ 12718:b5fb60cb3bad

[gaim-migrate @ 15062] On second thought, let's go with Thomas Huriaux's plan. Almost everything in the PRPL called that status 'away', and it makes more sense to have away and not busy than busy and not away. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 04 Jan 2006 18:52:34 +0000
parents 4d3119205a33
children 8cecf7929eb3
line wrap: on
line source

/**
 * @file server.h Server API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SERVER_H_
#define _GAIM_SERVER_H_

#include "account.h"
#include "conversation.h"
#include "prpl.h"

#ifdef __cplusplus
extern "C" {
#endif

int  serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags);
void serv_get_info(GaimConnection *, const char *);
void serv_set_info(GaimConnection *, const char *);
int  serv_send_typing(GaimConnection *, const char *, int);
void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
void serv_add_permit(GaimConnection *, const char *);
void serv_add_deny(GaimConnection *, const char *);
void serv_rem_permit(GaimConnection *, const char *);
void serv_rem_deny(GaimConnection *, const char *);
void serv_set_permit_deny(GaimConnection *);
void serv_join_chat(GaimConnection *, GHashTable *);
void serv_reject_chat(GaimConnection *, GHashTable *);
void serv_chat_invite(GaimConnection *, int, const char *, const char *);
void serv_chat_leave(GaimConnection *, int);
void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
int  serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags);
void serv_alias_buddy(GaimBuddy *);
void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
					 GaimTypingState state);
void serv_set_buddyicon(GaimConnection *gc, const char *filename);
void serv_got_typing_stopped(GaimConnection *gc, const char *name);
void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
				 GaimMessageFlags flags, time_t mtime);
void serv_got_chat_invite(GaimConnection *gc, const char *name,
						  const char *who, const char *message,
						  GHashTable *data);
GaimConversation *serv_got_joined_chat(GaimConnection *gc,
									   int id, const char *name);
void serv_got_chat_left(GaimConnection *g, int id);
void serv_got_chat_in(GaimConnection *g, int id, const char *who,
					  GaimMessageFlags flags, const char *message, time_t mtime);
void serv_send_file(GaimConnection *gc, const char *who, const char *file);
void serv_voice_chat(GaimConnection *gc, const char *who);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SERVER_H_ */