Mercurial > pidgin.yaz
view src/savedstatuses.h @ 11707:b7af9100af6c
[gaim-migrate @ 13998]
Document that -1 is an allowed size value for xmlnode_from_str().
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
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date | Fri, 21 Oct 2005 19:03:51 +0000 |
parents | 723487d07aa0 |
children | a8ec0a291d14 |
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/** * @file savedstatuses.h Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SAVEDSTATUSES_H_ #define _GAIM_SAVEDSTATUSES_H_ /** * Saved statuses don't really interact much with the rest of Gaim. It * could really be a plugin. It's just a list of away states. When * a user chooses one of the saved states, their Gaim accounts are set * to the settings of that state. */ /* * TODO: Hmm. We should probably just be saving GaimPresences. That's * something we should look into once the status box gets fleshed * out more. */ typedef struct _GaimSavedStatus GaimSavedStatus; typedef struct _GaimSavedStatusSub GaimSavedStatusSub; #include "status.h" /**************************************************************************/ /** @name Saved status subsystem */ /**************************************************************************/ /*@{*/ /** * Create a new saved status. This will add the saved status to the * list of saved statuses and writes the revised list to status.xml. * * @param title The title of the saved status. This must be * unique. * @param type The type of saved status. * * @return The newly created saved status, or NULL if the title you * used was already taken. */ GaimSavedStatus *gaim_savedstatus_new(const char *title, GaimStatusPrimitive type); /** * Set the type for the given saved status. * * @param status The saved status. * @param type The type of saved status. */ void gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type); /** * Set the message for the given saved status. * * @param status The saved status. * @param message The message, or NULL if you want to unset the * message for this status. */ void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message); /** * Delete a saved status. This removes the saved status from the list * of saved statuses, and writes the revised list to status.xml. * * @param title The title of the saved status. * * @return TRUE if the status was successfully deleted. FALSE if the * status could not be deleted because no saved status exists * with the given title. */ gboolean gaim_savedstatus_delete(const char *title); /** * Returns all saved statuses. * * @return A list of saved statuses. */ const GList *gaim_savedstatuses_get_all(void); /** * Finds a saved status with the specified title. * * @param title The name of the saved status. * * @return The saved status if found, or NULL. */ GaimSavedStatus *gaim_savedstatus_find(const char *title); /** * Determines if a given saved status is "transient." * A transient saved status is one that was not * explicitly added by the user. Transient statuses * are automatically removed if they are not used * for a period of time. * * A transient saved statuses is automatically * created by the status box when the user sets himself * to one of the generic primitive statuses. The reason * we need to save this status information is so we can * restore it when Gaim restarts. * * @param saved_status The saved status. * * @return TRUE if the saved status is transient. */ gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The title. */ const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The name. */ GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The name. */ const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status); /** * Determine if a given saved status has "substatuses," * or if it is a simple status (the same for all * accounts). * * @param saved_status The saved status. * * @return TRUE if the saved_status has substatuses. * FALSE otherwise. */ gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status); /** * Get the handle for the status subsystem. * * @return the handle to the status subsystem */ void *gaim_savedstatuses_get_handle(); /** * Initializes the status subsystem. */ void gaim_savedstatuses_init(void); /** * Uninitializes the status subsystem. */ void gaim_savedstatuses_uninit(void); /*@}*/ #endif /* _GAIM_SAVEDSTATUSES_H_ */