Mercurial > pidgin.yaz
view Makefile.mingw @ 15144:b81e4e44b509
[gaim-migrate @ 17929]
User Info and Tooltips now use the GaimNotifyUserInfo object and methods defined in notify.h. GaimNotifyUserInfo objects encapsulate a list of GaimNotifyUserInfoEntry objects, each of which may have a label, a value, and be specified to be a section header.
This moves the burden of UI generation of user information from the various prpls to the UI. The UI can choose how to display the information rather than being fenced into a particular HTML formatting. Consistency across the prpls' information presentation is now enforced, as well. gaim_notify_user_info_get_text_with_newline() generates text in the:
<b>label</b>: value
<b>label</b>: value
format as was passed by convention from prpls in the past.
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sun, 10 Dec 2006 02:53:09 +0000 |
parents | 133af8458cbd |
children | d9ef62fb7e7b |
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# Makefile.mingw # # Author: hermanator12002@yahoo.com # Date 9/11/02 # Description: Top Makefile for win32 (mingw) port of Gaim # GAIM_TOP := . include $(GAIM_TOP)/libgaim/win32/global.mak # Generate a X.X.X.X version for the installer file versioning header # The last digit will be 99 for a final release, 0 for dev or unknown, or the beta number GAIM_PRODUCT_VERSION = $(shell \ awk 'BEGIN {FS="."} { \ if (int($$3) == $$3) { \ $$4 = "99"; \ } else { \ $$5 = $$3; \ sub(int($$3), "", $$5); \ if ($$5 == "dev") { \ $$4 = "0"; \ } else { \ if (sub("beta", "", $$5) > 0) { \ $$4 = $$5; \ } else { \ $$4 = "0"; \ } \ } \ } \ printf("%s.%s.%s.%s", $$1, $$2, int($$3), $$4); \ exit; \ }' VERSION) # Any *.dll or *.exe files included in win32-install-dir that we don't compile # should be included in this list so they don't get stripped NON_GAIM_DLLS = \ freebl3.dll \ libgtkspell.dll \ libmeanwhile-1.dll \ libxml2.dll \ nspr4.dll \ nss3.dll \ nssckbi.dll \ plc4.dll \ plds4.dll \ silc.dll \ silcclient.dll \ softokn3.dll \ ssl3.dll #build an expression for `find` to use to ignore the above files NON_GAIM_DLLS_FIND_EXP = $(patsubst %,-o -name %,$(NON_GAIM_DLLS)) .PHONY: all install installer installer_nogtk installer_debug installers clean uninstall create_release_install_dir all: $(GAIM_CONFIG_H) $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) install: all $(GAIM_INSTALL_DIR) $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) install create_release_install_dir: install rm -rf $(GAIM_INSTALL_DIR).release cp -R $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release find $(GAIM_INSTALL_DIR).release \( -name '*.dll' -o -name '*.exe' \) \ -not \( -false $(NON_GAIM_DLLS_FIND_EXP) \) -exec strip --strip-unneeded {} ';' installer: create_release_install_dir $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DWITH_GTK /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi installer_nogtk: create_release_install_dir $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi installer_debug: install $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR)" /DDEBUG gaim-installer.nsi installers: installer installer_nogtk installer_debug clean: $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) clean rm -f $(GAIM_CONFIG_H) gaim*.exe uninstall: rm -rf $(GAIM_INSTALL_PERLMOD_DIR) $(GAIM_INSTALL_PLUGINS_DIR) $(GAIM_INSTALL_PO_DIR) $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release include $(GAIM_COMMON_TARGETS)