view src/blist.c @ 7671:b8a6aec3d23e

[gaim-migrate @ 8315] Christian, this wasn't implemented on purpose. Contacts are not to be found. If you're trying to find them, you're doing something wrong. Very wrong. They are nameless and faceless (but not aliasless, by popular demand) entities but they're not to be taken seriously. Also, there can be 50 contacts that would all be equally valid to return searching for a given name in a group, hence the (continued) non-existence of this function. Sorry :-/ foot.down(); committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 30 Nov 2003 15:40:15 +0000
parents 109a917692c1
children 1d0314b99747
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 2003,      Sean Egan    <sean.egan@binghamton.edu>
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "server.h"
#include "signals.h"
#include "util.h"
#include "xmlnode.h"

#define PATHSIZE 1024

GaimBuddyList *gaimbuddylist = NULL;
static GaimBlistUiOps *blist_ui_ops = NULL;


/*****************************************************************************
 * Private Utility functions                                                 *
 *****************************************************************************/
static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node)
{
	GaimBlistNode *n = node;
	if (!n)
		return NULL;
	while (n->next)
		n = n->next;
	return n;
}

static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node)
{
	if (!node)
		return NULL;
	return gaim_blist_get_last_sibling(node->child);
}

struct _gaim_hbuddy {
	char *name;
	GaimAccount *account;
	GaimBlistNode *group;
};

static guint _gaim_blist_hbuddy_hash (struct _gaim_hbuddy *hb)
{
	return g_str_hash(hb->name);
}

static guint _gaim_blist_hbuddy_equal (struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2)
{
	return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group);
}

static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb)
{
	g_free(hb->name);
	g_free(hb);
}

static void blist_pref_cb(const char *name, GaimPrefType typ, gpointer value, gpointer data)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *gnode, *cnode, *bnode;

	if (!ops)
		return;

	for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				for(bnode = cnode->child; bnode; bnode = bnode->next) {
					if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
						continue;
					ops->update(gaimbuddylist, bnode);
				}
			} else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) {
				ops->update(gaimbuddylist, cnode);
			}
		}
	}
}

GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy)
{
	return (GaimContact*)((GaimBlistNode*)buddy)->parent;
}

static void gaim_contact_compute_priority_buddy(GaimContact *contact) {
	GaimBlistNode *bnode;
	contact->priority = NULL;
	contact->score = INT_MAX;

	for(bnode = ((GaimBlistNode*)contact)->child; bnode; bnode = bnode->next) {
		GaimBuddy *buddy;
		int score = 0;

		if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
			continue;
		buddy = (GaimBuddy*)bnode;
		if(!gaim_account_is_connected(buddy->account))
			continue;

		if (!GAIM_BUDDY_IS_ONLINE(buddy))
			score += gaim_prefs_get_int("/core/contact/offline_score");
		if (buddy->uc & UC_UNAVAILABLE)
			score += gaim_prefs_get_int("/core/contact/away_score");
		if (buddy->idle)
			score += gaim_prefs_get_int("/core/contact/idle_score");

		score += gaim_account_get_int(buddy->account, "score", 0);

		if (score < contact->score) {
			contact->priority = buddy;
			contact->score = score;
		}
		if (gaim_prefs_get_bool("/core/contact/last_match"))
			if (score == contact->score)
				contact->priority = buddy;
	}
}


/*****************************************************************************
 * Public API functions                                                      *
 *****************************************************************************/

GaimBuddyList *gaim_blist_new()
{
	GaimBuddyList *gbl = g_new0(GaimBuddyList, 1);

	gbl->ui_ops = gaim_blist_get_ui_ops();

	gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash,
					 (GEqualFunc)_gaim_blist_hbuddy_equal,
					 (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL);

	if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL)
		gbl->ui_ops->new_list(gbl);

	gaim_prefs_connect_callback("/core/buddies/use_server_alias",
								blist_pref_cb, NULL);


	return gbl;
}

void
gaim_set_blist(GaimBuddyList *list)
{
	gaimbuddylist = list;
}

GaimBuddyList *
gaim_get_blist(void)
{
	return gaimbuddylist;
}

void  gaim_blist_show ()
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if (ops)
		ops->show(gaimbuddylist);
}

void gaim_blist_destroy()
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if (ops)
		ops->destroy(gaimbuddylist);
}

void  gaim_blist_set_visible (gboolean show)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if (ops)
		ops->set_visible(gaimbuddylist, show);
}

void  gaim_blist_update_buddy_status (GaimBuddy *buddy, int status)
{
	GaimBlistUiOps *ops;


	ops = gaimbuddylist->ui_ops;

	if (buddy->uc != status) {
		if ((status & UC_UNAVAILABLE) != (buddy->uc & UC_UNAVAILABLE)) {
			if (status & UC_UNAVAILABLE)
				gaim_signal_emit(gaim_blist_get_handle(), "buddy-away", buddy);
			else
				gaim_signal_emit(gaim_blist_get_handle(), "buddy-back", buddy);
		}

		buddy->uc = status;
		gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
	}
	
	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}

static gboolean presence_update_timeout_cb(GaimBuddy *buddy) {
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if(buddy->present == GAIM_BUDDY_SIGNING_ON) {
		buddy->present = GAIM_BUDDY_ONLINE;
	} else if(buddy->present == GAIM_BUDDY_SIGNING_OFF) {
		buddy->present = GAIM_BUDDY_OFFLINE;
		((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--;
		if(((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0)
			((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--;
	}

	buddy->timer = 0;

	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);

	if (conv) {
		if (buddy->present == GAIM_BUDDY_ONLINE)
			gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_ONLINE);
		else if (buddy->present == GAIM_BUDDY_OFFLINE)
			gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_OFFLINE);
	}

	return FALSE;
}

void gaim_blist_update_buddy_presence(GaimBuddy *buddy, int presence) {
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	gboolean do_something = FALSE;

	if (!GAIM_BUDDY_IS_ONLINE(buddy) && presence) {
		int old_present = buddy->present;
		buddy->present = GAIM_BUDDY_SIGNING_ON;
		gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy);
		do_something = TRUE;

		if(old_present != GAIM_BUDDY_SIGNING_OFF) {
			((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++;
			if(((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1)
				((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++;
		}
	} else if(GAIM_BUDDY_IS_ONLINE(buddy) && !presence) {
		buddy->present = GAIM_BUDDY_SIGNING_OFF;
		gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy);
		do_something = TRUE;
	}

	if(do_something) {
		if(buddy->timer > 0)
			g_source_remove(buddy->timer);
		buddy->timer = g_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy);

		gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
		if (ops)
			ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
	}
}


void  gaim_blist_update_buddy_idle (GaimBuddy *buddy, int idle)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if(buddy->idle == idle)
		return;

	buddy->idle = idle;
	gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}

void  gaim_blist_update_buddy_evil (GaimBuddy *buddy, int warning)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if(buddy->evil == warning)
		return;

	buddy->evil = warning;
	if (ops)
		ops->update(gaimbuddylist,(GaimBlistNode*)buddy);
}

void gaim_blist_update_buddy_icon(GaimBuddy *buddy) {
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	if(ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}

void  gaim_blist_rename_buddy (GaimBuddy *buddy, const char *name)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	g_free(buddy->name);
	buddy->name = g_strdup(name);
	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}

void gaim_blist_alias_chat(GaimChat *chat, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	g_free(chat->alias);

	if(alias && strlen(alias))
		chat->alias = g_strdup(alias);
	else
		chat->alias = NULL;

	if(ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)chat);
}

void  gaim_blist_alias_buddy (GaimBuddy *buddy, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;

	g_free(buddy->alias);

	if(alias && strlen(alias))
		buddy->alias = g_strdup(alias);
	else
		buddy->alias = NULL;

	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if (conv)
		gaim_conversation_autoset_title(conv);
}

void  gaim_blist_server_alias_buddy (GaimBuddy *buddy, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimConversation *conv;

	g_free(buddy->server_alias);

	if(alias && strlen(alias) && g_utf8_validate(alias, -1, NULL))
		buddy->server_alias = g_strdup(alias);
	else
		buddy->server_alias = NULL;

	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if (conv)
		gaim_conversation_autoset_title(conv);
}

void gaim_blist_rename_group(GaimGroup *group, const char *name)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimGroup *dest_group;
	GaimBlistNode *prev, *child, *next;
	GSList *accts;

	if(!name || !strlen(name) || !strcmp(name, group->name)) {
		/* nothing to do here */
		return;
	} else if((dest_group = gaim_find_group(name))) {
		/* here we're merging two groups */
		prev = gaim_blist_get_last_child((GaimBlistNode*)dest_group);
		child = ((GaimBlistNode*)group)->child;

		while(child)
		{
			next = child->next;
			if(GAIM_BLIST_NODE_IS_CONTACT(child)) {
				GaimBlistNode *bnode;
				gaim_blist_add_contact((GaimContact *)child, dest_group, prev);
				for(bnode = child->child; bnode; bnode = bnode->next)
					gaim_blist_add_buddy((GaimBuddy*)bnode, (GaimContact*)child,
							NULL, bnode->prev);
				prev = child;
			} else if(GAIM_BLIST_NODE_IS_CHAT(child)) {
				gaim_blist_add_chat((GaimChat *)child, dest_group, prev);
				prev = child;
			} else {
				gaim_debug(GAIM_DEBUG_ERROR, "blist",
						"Unknown child type in group %s\n", group->name);
			}
			child = next;
		}
		for (accts = gaim_group_get_accounts(group); accts; accts = g_slist_remove(accts, accts->data)) {
			GaimAccount *account = accts->data;
			serv_rename_group(account->gc, group, name);
		}
		gaim_blist_remove_group(group);
	} else {
		/* a simple rename */
		for (accts = gaim_group_get_accounts(group); accts; accts = g_slist_remove(accts, accts->data)) {
			GaimAccount *account = accts->data;
			serv_rename_group(account->gc, group, name);
		}
		g_free(group->name);
		group->name = g_strdup(name);
		if (ops)
			ops->update(gaimbuddylist, (GaimBlistNode*)group);
	}
}

GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components)
{
	GaimChat *chat;
	GaimBlistUiOps *ops;

	if(!components)
		return NULL;

	chat = g_new0(GaimChat, 1);
	chat->account = account;
	if(alias && strlen(alias))
		chat->alias = g_strdup(alias);
	chat->components = components;
	chat->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
			g_free, g_free);

	((GaimBlistNode*)chat)->type = GAIM_BLIST_CHAT_NODE;

	ops = gaim_blist_get_ui_ops();

	if (ops != NULL && ops->new_node != NULL)
		ops->new_node((GaimBlistNode *)chat);

	return chat;
}

char *gaim_chat_get_display_name(GaimChat *chat)
{
	char *name;

	if(chat->alias){
		 name = g_strdup(chat->alias);
	}
	else{
		 GList *parts;
		 GaimPlugin *prpl;
		 GaimPluginProtocolInfo *prpl_info;
		 struct proto_chat_entry *pce;

		 prpl = gaim_find_prpl(gaim_account_get_protocol(chat->account));
		 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

		 parts = prpl_info->chat_info(chat->account->gc);

		 pce = parts->data;
		 name = g_markup_escape_text(g_hash_table_lookup(chat->components,
														 pce->identifier), -1);
		 g_list_free(parts);
	}

	return name;
}

GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias)
{
	GaimBuddy *b;
	GaimBlistUiOps *ops;

	b = g_new0(GaimBuddy, 1);
	b->account = account;
	b->name  = g_strdup(screenname);
	b->alias = g_strdup(alias);
	b->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
	((GaimBlistNode*)b)->type = GAIM_BLIST_BUDDY_NODE;

	ops = gaim_blist_get_ui_ops();

	if (ops != NULL && ops->new_node != NULL)
		ops->new_node((GaimBlistNode *)b);

	return b;
}

void
gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon)
{
	g_return_if_fail(buddy != NULL);

	if (buddy->icon == icon)
		return;

	if (buddy->icon != NULL)
		gaim_buddy_icon_unref(buddy->icon);

	buddy->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon));

	gaim_buddy_icon_cache(icon, buddy);

	gaim_blist_update_buddy_icon(buddy);
}

GaimBuddyIcon *
gaim_buddy_get_icon(const GaimBuddy *buddy)
{
	g_return_val_if_fail(buddy != NULL, NULL);

	return buddy->icon;
}

void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistNode *n = node, *cnode = (GaimBlistNode*)chat;
	GaimGroup *g = group;
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	gboolean save = FALSE;


	g_return_if_fail(chat != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode*)chat));

	if (!n) {
		if (!g) {
			g = gaim_group_new(_("Chats"));
			gaim_blist_add_group(g,
					gaim_blist_get_last_sibling(gaimbuddylist->root));
		}
	} else {
		g = (GaimGroup*)n->parent;
	}

	/* if we're moving to overtop of ourselves, do nothing */
	if(cnode == n)
		return;

	if (cnode->parent) {
		/* This chat was already in the list and is
		 * being moved.
		 */
		((GaimGroup *)cnode->parent)->totalsize--;
		if (gaim_account_is_connected(chat->account)) {
			((GaimGroup *)cnode->parent)->online--;
			((GaimGroup *)cnode->parent)->currentsize--;
		}
		if(cnode->next)
			cnode->next->prev = cnode->prev;
		if(cnode->prev)
			cnode->prev->next = cnode->next;
		if(cnode->parent->child == cnode)
			cnode->parent->child = cnode->next;

		ops->remove(gaimbuddylist, cnode);

		save = TRUE;
	}

	if (n) {
		if(n->next)
			n->next->prev = cnode;
		cnode->next = n->next;
		cnode->prev = n;
		cnode->parent = n->parent;
		n->next = cnode;
		((GaimGroup *)n->parent)->totalsize++;
		if (gaim_account_is_connected(chat->account)) {
			((GaimGroup *)n->parent)->online++;
			((GaimGroup *)n->parent)->currentsize++;
		}
	} else {
		if(((GaimBlistNode*)g)->child)
			((GaimBlistNode*)g)->child->prev = cnode;
		cnode->next = ((GaimBlistNode*)g)->child;
		cnode->prev = NULL;
		((GaimBlistNode*)g)->child = cnode;
		cnode->parent = (GaimBlistNode*)g;
		g->totalsize++;
		if (gaim_account_is_connected(chat->account)) {
			g->online++;
			g->currentsize++;
		}
	}

	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)cnode);
	if (save)
		gaim_blist_save();
}

void  gaim_blist_add_buddy (GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistNode *cnode, *bnode;
	GaimGroup *g;
	GaimContact *c;
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	gboolean save = FALSE;
	struct _gaim_hbuddy *hb;

	g_return_if_fail(buddy != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy));

	bnode = (GaimBlistNode *)buddy;

	/* if we're moving to overtop of ourselves, do nothing */
	if(bnode == node || (!node && bnode->parent &&
				contact && bnode->parent == (GaimBlistNode*)contact
				&& bnode == bnode->parent->child))
		return;

	if(node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
		c = (GaimContact*)node->parent;
		g = (GaimGroup*)node->parent->parent;
	} else if(contact) {
		c = contact;
		g = (GaimGroup*)((GaimBlistNode*)c)->parent;
	} else  {
		if(group) {
			g = group;
		} else {
			g = gaim_group_new(_("Buddies"));
			gaim_blist_add_group(g,
					gaim_blist_get_last_sibling(gaimbuddylist->root));
		}
		c = gaim_contact_new();
		gaim_blist_add_contact(c, g,
				gaim_blist_get_last_child((GaimBlistNode*)g));
	}

	cnode = (GaimBlistNode *)c;

	if(bnode->parent) {
		if(GAIM_BUDDY_IS_ONLINE(buddy)) {
			((GaimContact*)bnode->parent)->online--;
			if(((GaimContact*)bnode->parent)->online == 0)
				((GaimGroup*)bnode->parent->parent)->online--;
		}
		if(gaim_account_is_connected(buddy->account)) {
			((GaimContact*)bnode->parent)->currentsize--;
			if(((GaimContact*)bnode->parent)->currentsize == 0)
				((GaimGroup*)bnode->parent->parent)->currentsize--;
		}
		((GaimContact*)bnode->parent)->totalsize--;
		/* the group totalsize will be taken care of by remove_contact below */

		if(bnode->parent->parent != (GaimBlistNode*)g)
			serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g);

		if(bnode->next)
			bnode->next->prev = bnode->prev;
		if(bnode->prev)
			bnode->prev->next = bnode->next;
		if(bnode->parent->child == bnode)
			bnode->parent->child = bnode->next;

		ops->remove(gaimbuddylist, bnode);

		save = TRUE;

		if(bnode->parent->parent != (GaimBlistNode*)g) {
			hb = g_new(struct _gaim_hbuddy, 1);
			hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
			hb->account = buddy->account;
			hb->group = bnode->parent->parent;
			g_hash_table_remove(gaimbuddylist->buddies, hb);
			g_free(hb->name);
			g_free(hb);
		}

		if(!bnode->parent->child) {
			gaim_blist_remove_contact((GaimContact*)bnode->parent);
		} else {
			gaim_contact_compute_priority_buddy((GaimContact*)bnode->parent);
			ops->update(gaimbuddylist, bnode->parent);
		}
	}

	if(node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
		if(node->next)
			node->next->prev = bnode;
		bnode->next = node->next;
		bnode->prev = node;
		bnode->parent = node->parent;
		node->next = bnode;
	} else {
		if(cnode->child)
			cnode->child->prev = bnode;
		bnode->prev = NULL;
		bnode->next = cnode->child;
		cnode->child = bnode;
		bnode->parent = cnode;
	}

	if(GAIM_BUDDY_IS_ONLINE(buddy)) {
		((GaimContact*)bnode->parent)->online++;
		if(((GaimContact*)bnode->parent)->online == 1)
			((GaimGroup*)bnode->parent->parent)->online++;
	}
	if(gaim_account_is_connected(buddy->account)) {
		((GaimContact*)bnode->parent)->currentsize++;
		if(((GaimContact*)bnode->parent)->currentsize == 1)
			((GaimGroup*)bnode->parent->parent)->currentsize++;
	}
	((GaimContact*)bnode->parent)->totalsize++;


	hb = g_new(struct _gaim_hbuddy, 1);
	hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
	hb->account = buddy->account;
	hb->group = ((GaimBlistNode*)buddy)->parent->parent;

	g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);

	gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
	if (save)
		gaim_blist_save();
}

GaimContact *gaim_contact_new()
{
	GaimBlistUiOps *ops;
	GaimContact *c = g_new0(GaimContact, 1);
	((GaimBlistNode*)c)->type = GAIM_BLIST_CONTACT_NODE;

	c->totalsize = c->currentsize = c->online = 0;
	c->score = INT_MAX;

	ops = gaim_blist_get_ui_ops();
	if (ops != NULL && ops->new_node != NULL)
		ops->new_node((GaimBlistNode *)c);

	return c;
}

void gaim_contact_set_alias(GaimContact* contact, const char *alias)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	g_return_if_fail(contact != NULL);

	if(contact->alias)
		g_free(contact->alias);

	if(alias && *alias)
		contact->alias = g_strdup(alias);
	else
		contact->alias = NULL;

	if (ops)
		ops->update(gaimbuddylist, (GaimBlistNode*)contact);
}

const char *gaim_contact_get_alias(GaimContact* contact)
{
	if(!contact)
		return NULL;

	if(contact->alias)
		return contact->alias;

	return gaim_get_buddy_alias(contact->priority);
}

GaimGroup *gaim_group_new(const char *name)
{
	GaimGroup *g = gaim_find_group(name);

	if (!g) {
		GaimBlistUiOps *ops;
		g= g_new0(GaimGroup, 1);
		g->name = g_strdup(name);
		g->totalsize = 0;
		g->currentsize = 0;
		g->online = 0;
		g->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
				g_free, g_free);
		((GaimBlistNode*)g)->type = GAIM_BLIST_GROUP_NODE;

		ops = gaim_blist_get_ui_ops();

		if (ops != NULL && ops->new_node != NULL)
			ops->new_node((GaimBlistNode *)g);

	}
	return g;
}

void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimGroup *g;
	GaimBlistNode *gnode, *cnode, *bnode;
	gboolean save = FALSE;

	g_return_if_fail(contact != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact));

	if((GaimBlistNode*)contact == node)
		return;

	if(node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
				GAIM_BLIST_NODE_IS_CHAT(node)))
		g = (GaimGroup*)node->parent;
	else if(group)
		g = group;
	else {
		g = gaim_group_new(_("Buddies"));
		gaim_blist_add_group(g,
				gaim_blist_get_last_sibling(gaimbuddylist->root));
	}

	gnode = (GaimBlistNode*)g;
	cnode = (GaimBlistNode*)contact;

	if(cnode->parent) {
		if(cnode->parent->child == cnode)
			cnode->parent->child = cnode->next;
		if(cnode->prev)
			cnode->prev->next = cnode->next;
		if(cnode->next)
			cnode->next->prev = cnode->prev;


		if(contact->online > 0)
			((GaimGroup*)cnode->parent)->online--;
		if(contact->currentsize > 0)
			((GaimGroup*)cnode->parent)->currentsize--;
		((GaimGroup*)cnode->parent)->totalsize--;

		ops->remove(gaimbuddylist, cnode);

		save = TRUE;

		if(cnode->parent != gnode) {
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				GaimBuddy *b = (GaimBuddy*)bnode;

				struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1);
				hb->name = g_strdup(gaim_normalize(b->account, b->name));
				hb->account = b->account;
				hb->group = cnode->parent;

				g_hash_table_remove(gaimbuddylist->buddies, hb);

				hb->group = gnode;
				g_hash_table_replace(gaimbuddylist->buddies, hb, b);

				if(b->account->gc)
					serv_move_buddy(b, (GaimGroup*)cnode->parent, g);
			}
		}
	}


	if(node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
				GAIM_BLIST_NODE_IS_CHAT(node))) {
		if(node->next)
			node->next->prev = cnode;
		cnode->next = node->next;
		cnode->prev = node;
		cnode->parent = node->parent;
		node->next = cnode;
	} else {
		if(gnode->child)
			gnode->child->prev = cnode;
		cnode->prev = NULL;
		cnode->next = gnode->child;
		gnode->child = cnode;
		cnode->parent = gnode;
	}

	if(contact->online > 0)
		g->online++;
	if(contact->currentsize > 0)
		g->currentsize++;
	g->totalsize++;

	if(ops && cnode->child)
		ops->update(gaimbuddylist, cnode);

	for(bnode = cnode->child; bnode; bnode = bnode->next)
		ops->update(gaimbuddylist, bnode);

	if (save)
		gaim_blist_save();
}

void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node)
{
	GaimBlistNode *sourcenode = (GaimBlistNode*)source;
	GaimBlistNode *targetnode;
	GaimBlistNode *prev, *cur, *next;
	GaimContact *target;

	if(GAIM_BLIST_NODE_IS_CONTACT(node)) {
		target = (GaimContact*)node;
		prev = gaim_blist_get_last_child(node);
	} else if(GAIM_BLIST_NODE_IS_BUDDY(node)) {
		target = (GaimContact*)node->parent;
		prev = node;
	} else {
		return;
	}

	if(source == target || !target)
		return;

	targetnode = (GaimBlistNode*)target;
	next = sourcenode->child;

	while(next) {
		cur = next;
		next = cur->next;
		if(GAIM_BLIST_NODE_IS_BUDDY(cur)) {
			gaim_blist_add_buddy((GaimBuddy*)cur, target, NULL, prev);
			prev = cur;
		}
	}
}

void  gaim_blist_add_group (GaimGroup *group, GaimBlistNode *node)
{
	GaimBlistUiOps *ops;
	GaimBlistNode *gnode = (GaimBlistNode*)group;
	gboolean save = FALSE;

	g_return_if_fail(group != NULL);
	g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode*)group));

	if (!gaimbuddylist)
		gaimbuddylist = gaim_blist_new();
	ops = gaimbuddylist->ui_ops;

	if (!gaimbuddylist->root) {
		gaimbuddylist->root = gnode;
		return;
	}

	/* if we're moving to overtop of ourselves, do nothing */
	if(gnode == node)
		return;

	if (gaim_find_group(group->name)) {
		/* This is just being moved */

		ops->remove(gaimbuddylist, (GaimBlistNode*)group);

		if(gnode == gaimbuddylist->root)
			gaimbuddylist->root = gnode->next;
		if(gnode->prev)
			gnode->prev->next = gnode->next;
		if(gnode->next)
			gnode->next->prev = gnode->prev;

		save = TRUE;
	}

	if (node && GAIM_BLIST_NODE_IS_GROUP(node)) {
		gnode->next = node->next;
		gnode->prev = node;
		if(node->next)
			node->next->prev = gnode;
		node->next = gnode;
	} else {
		if(gaimbuddylist->root)
			gaimbuddylist->root->prev = gnode;
		gnode->next = gaimbuddylist->root;
		gnode->prev = NULL;
		gaimbuddylist->root = gnode;
	}


	if (ops) {
		ops->update(gaimbuddylist, gnode);
		for(node = gnode->child; node; node = node->next)
			ops->update(gaimbuddylist, node);
	}
	if (save)
		gaim_blist_save();
}

void gaim_blist_remove_contact(GaimContact* contact)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	GaimBlistNode *gnode, *cnode = (GaimBlistNode*)contact;

	gnode = cnode->parent;

	if(cnode->child) {
		while(cnode->child) {
			gaim_blist_remove_buddy((GaimBuddy*)cnode->child);
		}
	} else {
		if(ops)
			ops->remove(gaimbuddylist, cnode);

		if(gnode->child == cnode)
			gnode->child = cnode->next;
		if(cnode->prev)
			cnode->prev->next = cnode->next;
		if(cnode->next)
			cnode->next->prev = cnode->prev;

		g_free(contact);
	}
}

void gaim_blist_remove_buddy (GaimBuddy *buddy)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	GaimBlistNode *cnode, *node = (GaimBlistNode*)buddy;
	GaimGroup *group;
	struct _gaim_hbuddy hb;

	cnode = node->parent;
	group = (GaimGroup *)cnode->parent;

	if(GAIM_BUDDY_IS_ONLINE(buddy)) {
		((GaimContact*)cnode)->online--;
		if(((GaimContact*)cnode)->online == 0)
			group->online--;
	}
	if(gaim_account_is_connected(buddy->account)) {
		((GaimContact*)cnode)->currentsize--;
		if(((GaimContact*)cnode)->currentsize == 0)
			group->currentsize--;
	}
	((GaimContact*)cnode)->totalsize--;

	if (node->prev)
		node->prev->next = node->next;
	if (node->next)
		node->next->prev = node->prev;
	if(cnode->child == node) {
		cnode->child = node->next;
	}


	hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name));
	hb.account = buddy->account;
	hb.group = ((GaimBlistNode*)buddy)->parent->parent;
	g_hash_table_remove(gaimbuddylist->buddies, &hb);
	g_free(hb.name);

	if(buddy->timer > 0)
		g_source_remove(buddy->timer);

	if (buddy->icon != NULL)
		gaim_buddy_icon_unref(buddy->icon);

	ops->remove(gaimbuddylist, node);
	g_hash_table_destroy(buddy->settings);
	g_free(buddy->name);
	g_free(buddy->alias);
	g_free(buddy);

	if(!cnode->child)
		gaim_blist_remove_contact((GaimContact*)cnode);
}

void  gaim_blist_remove_chat (GaimChat *chat)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;

	GaimBlistNode *gnode, *node = (GaimBlistNode*)chat;
	GaimGroup *group;

	gnode = node->parent;
	group = (GaimGroup *)gnode;

	if(gnode->child == node)
		gnode->child = node->next;
	if (node->prev)
		node->prev->next = node->next;
	if (node->next)
		node->next->prev = node->prev;
	group->totalsize--;
	if (gaim_account_is_connected(chat->account)) {
		group->currentsize--;
		group->online--;
	}

	ops->remove(gaimbuddylist, node);
	g_hash_table_destroy(chat->components);
	g_free(chat->alias);
	g_free(chat);
}

void  gaim_blist_remove_group (GaimGroup *group)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *node = (GaimBlistNode*)group;
	GList *l;

	if(node->child) {
		char *buf;
		int count = 0;
		GaimBlistNode *child = node->child;

		while(child) {
			count++;
			child = child->next;
		}

		buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed "
									   "because its account was not logged in."
									   "  This buddy and the group were not "
									   "removed.\n", 
									   "%d buddies from group %s were not "
									   "removed because their accounts were "
									   "not logged in.  These buddies and "
									   "the group were not removed.\n", count),
							  count, group->name);
		gaim_notify_error(NULL, NULL, _("Group not removed"), buf);
		g_free(buf);
		return;
	}

	if(gaimbuddylist->root == node)
		gaimbuddylist->root = node->next;
	if (node->prev)
		node->prev->next = node->next;
	if (node->next)
		node->next->prev = node->prev;

	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
	{
		GaimConnection *gc = (GaimConnection *)l->data;

		if (gaim_connection_get_state(gc) == GAIM_CONNECTED)
			serv_remove_group(gc, group->name);
	}

	ops->remove(gaimbuddylist, node);
	g_free(group->name);
	g_free(group);
}

GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) {
	return contact->priority;
}

const char *gaim_get_buddy_alias_only(GaimBuddy *b) {
	if(!b)
		return NULL;

	if(b->alias && b->alias[0]) {
		return b->alias;
	}
	else if (b->server_alias != NULL &&
			 gaim_prefs_get_bool("/core/buddies/use_server_alias")) {

		return b->server_alias;
	}

	return NULL;
}

const char *  gaim_get_buddy_alias (GaimBuddy *buddy)
{
	const char *ret;

	if(!buddy)
		return _("Unknown");

	ret= gaim_get_buddy_alias_only(buddy);

	return ret ? ret : buddy->name;
}

const char *gaim_chat_get_name(GaimChat *chat)
{
	if(chat->alias && *chat->alias) {
		return chat->alias;
	} else {
		struct proto_chat_entry *pce;
		GList *parts, *tmp;
		char *ret;

		parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc);
		pce = parts->data;
		ret = g_hash_table_lookup(chat->components, pce->identifier);
		for(tmp = parts; tmp; tmp = tmp->next)
			g_free(tmp->data);
		g_list_free(parts);

		return ret;
	}
}

GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name)
{
	GaimBuddy *buddy;
	struct _gaim_hbuddy hb;
	GaimBlistNode *group;

	if (!gaimbuddylist)
		return NULL;

	if (!name)
		return NULL;

	hb.account = account;
	hb.name = g_strdup(gaim_normalize(account, name));

	for(group = gaimbuddylist->root; group; group = group->next) {
		hb.group = group;
		if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) {
			g_free(hb.name);
			return buddy;
		}
	}

	g_free(hb.name);
	return NULL;
}

GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
		GaimGroup *group)
{
	struct _gaim_hbuddy hb;
	GaimBuddy *ret;

	if (!gaimbuddylist)
		return NULL;

	if (!name)
		return NULL;

	hb.name = g_strdup(gaim_normalize(account, name));
	hb.account = account;
	hb.group = (GaimBlistNode*)group;

	ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb);
	g_free(hb.name);
	return ret;
}

GSList *gaim_find_buddies(GaimAccount *account, const char *name)
{
	struct buddy *buddy;
	struct _gaim_hbuddy hb;
	GaimBlistNode *group;
	GSList *ret = NULL;

	if (!gaimbuddylist)
		return NULL;

	if (!name)
		return NULL;

	hb.name = g_strdup(gaim_normalize(account, name));
	hb.account = account;

	for(group = gaimbuddylist->root; group; group = group->next) {
		hb.group = group;
		if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL)
			ret = g_slist_append(ret, buddy);
	}

	g_free(hb.name);
	return ret;
}

GaimGroup *gaim_find_group(const char *name)
{
	GaimBlistNode *node;
	if (!gaimbuddylist)
		return NULL;
	node = gaimbuddylist->root;
	while(node) {
		if (!strcmp(((GaimGroup *)node)->name, name))
			return (GaimGroup *)node;
		node = node->next;
	}
	return NULL;
}

GaimChat *
gaim_blist_find_chat(GaimAccount *account, const char *name)
{
	char *chat_name;
	GaimChat *chat;
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info = NULL;
	struct proto_chat_entry *pce;
	GaimBlistNode *node, *group;
	GList *parts;

	g_return_val_if_fail(gaim_get_blist() != NULL, NULL);
	g_return_val_if_fail(name != NULL, NULL);

	for (group = gaimbuddylist->root; group != NULL; group = group->next) {
		for (node = group->child; node != NULL; node = node->next) {
			if (GAIM_BLIST_NODE_IS_CHAT(node)) {

				chat = (GaimChat*)node;

				prpl = gaim_find_prpl(gaim_account_get_protocol(chat->account));
				prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

				parts = prpl_info->chat_info(
					gaim_account_get_connection(chat->account));

				pce = parts->data;
				chat_name = g_hash_table_lookup(chat->components,
												pce->identifier);

				if (chat->account == account &&
					name != NULL && !strcmp(chat_name, name)) {

					return chat;
				}
			}
		}
	}

	return NULL;
}

GaimGroup *
gaim_chat_get_group(GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return (GaimGroup *)(((GaimBlistNode *)chat)->parent);
}

GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy)
{
	if (!buddy)
		return NULL;

	if (((GaimBlistNode *)buddy)->parent == NULL)
		return NULL;

	return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent);
}

GSList *gaim_group_get_accounts(GaimGroup *g)
{
	GSList *l = NULL;
	GaimBlistNode *gnode, *cnode, *bnode;

	gnode = (GaimBlistNode *)g;

	for(cnode = gnode->child;  cnode; cnode = cnode->next) {
		if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
			if(!g_slist_find(l, ((GaimChat *)cnode)->account))
				l = g_slist_append(l, ((GaimChat *)cnode)->account);
		} else if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
					if(!g_slist_find(l, ((GaimBuddy *)bnode)->account))
						l = g_slist_append(l, ((GaimBuddy *)bnode)->account);
				}
			}
		}
	}

	return l;
}

void gaim_blist_add_account(GaimAccount *account)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *gnode, *cnode, *bnode;

	if(!gaimbuddylist)
		return;

	if(!ops)
		return;

	for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				gboolean recompute = FALSE;
					for(bnode = cnode->child; bnode; bnode = bnode->next) {
						if(GAIM_BLIST_NODE_IS_BUDDY(bnode) &&
								((GaimBuddy*)bnode)->account == account) {
							recompute = TRUE;
							((GaimContact*)cnode)->currentsize++;
							if(((GaimContact*)cnode)->currentsize == 1)
								((GaimGroup*)gnode)->currentsize++;
							if(GAIM_BUDDY_IS_ONLINE((GaimBuddy*)bnode)) {
								((GaimContact*)cnode)->online++;
								if(((GaimContact*)cnode)->online == 1)
									((GaimGroup*)gnode)->online++;
							}
							ops->update(gaimbuddylist, bnode);
						}
					}
					if(recompute) {
						gaim_contact_compute_priority_buddy((GaimContact*)cnode);
						ops->update(gaimbuddylist, cnode);
					}
			} else if(GAIM_BLIST_NODE_IS_CHAT(cnode) &&
					((GaimChat*)cnode)->account == account) {
				((GaimGroup *)gnode)->online++;
				((GaimGroup *)gnode)->currentsize++;
				ops->update(gaimbuddylist, cnode);
			}
		}
		ops->update(gaimbuddylist, gnode);
	}
}

void gaim_blist_remove_account(GaimAccount *account)
{
	GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
	GaimBlistNode *gnode, *cnode, *bnode;

	if (!gaimbuddylist)
		return;

	for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				gboolean recompute = FALSE;
				for(bnode = cnode->child; bnode; bnode = bnode->next) {
					if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
						continue;
					if(account == ((GaimBuddy *)bnode)->account) {
						recompute = TRUE;
						if(((GaimBuddy*)bnode)->present == GAIM_BUDDY_ONLINE ||
								((GaimBuddy*)bnode)->present == GAIM_BUDDY_SIGNING_ON) {
							((GaimContact*)cnode)->online--;
							if(((GaimContact*)cnode)->online == 0)
								((GaimGroup*)gnode)->online--;
						}
						((GaimContact*)cnode)->currentsize--;
						if(((GaimContact*)cnode)->currentsize == 0)
							((GaimGroup*)gnode)->currentsize--;

						((GaimBuddy*)bnode)->present = GAIM_BUDDY_OFFLINE;

						((GaimBuddy*)bnode)->uc = 0;
						((GaimBuddy*)bnode)->idle = 0;
						((GaimBuddy*)bnode)->evil = 0;


						if(ops)
							ops->remove(gaimbuddylist, bnode);
					}
				}
				if(recompute) {
					gaim_contact_compute_priority_buddy((GaimContact*)cnode);
					if(ops)
						ops->update(gaimbuddylist, cnode);
				}
			} else if(GAIM_BLIST_NODE_IS_CHAT(cnode) &&
					((GaimChat*)cnode)->account == account) {
				((GaimGroup*)gnode)->currentsize--;
				((GaimGroup*)gnode)->online--;
				if(ops)
					ops->remove(gaimbuddylist, cnode);
			}
		}
	}
}

void gaim_blist_parse_toc_buddy_list(GaimAccount *account, char *config)
{
	char *c;
	char current[256];
	GList *bud = NULL;


	if (config != NULL) {

		/* skip "CONFIG:" (if it exists) */
		c = strncmp(config + 6 /* sizeof(struct sflap_hdr) */ , "CONFIG:", strlen("CONFIG:")) ?
			strtok(config, "\n") :
			strtok(config + 6 /* sizeof(struct sflap_hdr) */  + strlen("CONFIG:"), "\n");
		do {
			if (c == NULL)
				break;
			if (*c == 'g') {
				char *utf8 = NULL;
				utf8 = gaim_utf8_try_convert(c + 2);
				if (utf8 == NULL) {
					g_strlcpy(current, _("Invalid Groupname"), sizeof(current));
				} else {
					g_strlcpy(current, utf8, sizeof(current));
					g_free(utf8);
				}
				if (!gaim_find_group(current)) {
					GaimGroup *g = gaim_group_new(current);
					gaim_blist_add_group(g,
							gaim_blist_get_last_sibling(gaimbuddylist->root));
				}
			} else if (*c == 'b') { /*&& !gaim_find_buddy(user, c + 2)) {*/
				char nm[80], sw[388], *a, *utf8 = NULL;

				if ((a = strchr(c + 2, ':')) != NULL) {
					*a++ = '\0';		/* nul the : */
				}

				g_strlcpy(nm, c + 2, sizeof(nm));
				if (a) {
					utf8 = gaim_utf8_try_convert(a);
					if (utf8 == NULL) {
						gaim_debug(GAIM_DEBUG_ERROR, "toc blist",
								   "Failed to convert alias for "
								   "'%s' to UTF-8\n", nm);
					}
				}
				if (utf8 == NULL) {
					sw[0] = '\0';
				} else {
					/* This can leave a partial sequence at the end,
					 * but who cares? */
					g_strlcpy(sw, utf8, sizeof(sw));
					g_free(utf8);
				}

				if (!gaim_find_buddy(account, nm)) {
					GaimBuddy *b = gaim_buddy_new(account, nm, sw);
					GaimGroup *g = gaim_find_group(current);
					gaim_blist_add_buddy(b, NULL, g,
							gaim_blist_get_last_child((GaimBlistNode*)g));
					bud = g_list_append(bud, g_strdup(nm));
				}
			} else if (*c == 'p') {
				gaim_privacy_permit_add(account, c + 2, TRUE);
			} else if (*c == 'd') {
				gaim_privacy_deny_add(account, c + 2, TRUE);
			} else if (!strncmp("toc", c, 3)) {
				sscanf(c + strlen(c) - 1, "%d", &account->perm_deny);
				gaim_debug(GAIM_DEBUG_MISC, "toc blist",
						   "permdeny: %d\n", account->perm_deny);
				if (account->perm_deny == 0)
					account->perm_deny = 1;
			} else if (*c == 'm') {
				sscanf(c + 2, "%d", &account->perm_deny);
				gaim_debug(GAIM_DEBUG_MISC, "toc blist",
						   "permdeny: %d\n", account->perm_deny);
				if (account->perm_deny == 0)
					account->perm_deny = 1;
			}
		} while ((c = strtok(NULL, "\n")));

		if(account->gc) {
			if(bud) {
				GList *node = bud;
				serv_add_buddies(account->gc, bud);
				while(node) {
					g_free(node->data);
					node = node->next;
				}
			}
			serv_set_permit_deny(account->gc);
		}
		g_list_free(bud);
	}
}

#if 0
/* translate an AIM 3 buddylist (*.lst) to a Gaim buddylist */
static GString *translate_lst(FILE *src_fp)
{
	char line[BUF_LEN], *line2;
	char *name;
	int i;

	GString *dest = g_string_new("m 1\n");

	while (fgets(line, BUF_LEN, src_fp)) {
		line2 = g_strchug(line);
		if (strstr(line2, "group") == line2) {
			name = strpbrk(line2, " \t\n\r\f") + 1;
			dest = g_string_append(dest, "g ");
			for (i = 0; i < strcspn(name, "\n\r"); i++)
				if (name[i] != '\"')
					dest = g_string_append_c(dest, name[i]);
			dest = g_string_append_c(dest, '\n');
		}
		if (strstr(line2, "buddy") == line2) {
			name = strpbrk(line2, " \t\n\r\f") + 1;
			dest = g_string_append(dest, "b ");
			for (i = 0; i < strcspn(name, "\n\r"); i++)
				if (name[i] != '\"')
					dest = g_string_append_c(dest, name[i]);
			dest = g_string_append_c(dest, '\n');
		}
	}

	return dest;
}


/* translate an AIM 4 buddylist (*.blt) to Gaim format */
static GString *translate_blt(FILE *src_fp)
{
	int i;
	char line[BUF_LEN];
	char *buddy;

	GString *dest = g_string_new("m 1\n");

	while (strstr(fgets(line, BUF_LEN, src_fp), "Buddy") == NULL);
	while (strstr(fgets(line, BUF_LEN, src_fp), "list") == NULL);

	while (1) {
		fgets(line, BUF_LEN, src_fp); g_strchomp(line);
		if (strchr(line, '}') != NULL)
			break;

		if (strchr(line, '{') != NULL) {
			/* Syntax starting with "<group> {" */

			dest = g_string_append(dest, "g ");
			buddy = g_strchug(strtok(line, "{"));
			for (i = 0; i < strlen(buddy); i++)
				if (buddy[i] != '\"')
					dest = g_string_append_c(dest, buddy[i]);
			dest = g_string_append_c(dest, '\n');
			while (strchr(fgets(line, BUF_LEN, src_fp), '}') == NULL) {
				gboolean pounce = FALSE;
				char *e;
				g_strchomp(line);
				buddy = g_strchug(line);
				gaim_debug(GAIM_DEBUG_MISC, "AIM 4 blt import",
						   "buddy: \"%s\"\n", buddy);
				dest = g_string_append(dest, "b ");
				if (strchr(buddy, '{') != NULL) {
					/* buddy pounce, etc */
					char *pos = strchr(buddy, '{') - 1;
					*pos = 0;
					pounce = TRUE;
				}
				if ((e = strchr(buddy, '\"')) != NULL) {
					*e = '\0';
					buddy++;
				}
				dest = g_string_append(dest, buddy);
				dest = g_string_append_c(dest, '\n');
				if (pounce)
					do
						fgets(line, BUF_LEN, src_fp);
					while (!strchr(line, '}'));
			}
		} else {

			/* Syntax "group buddy buddy ..." */
			buddy = g_strchug(strtok(line, " \n"));
			dest = g_string_append(dest, "g ");
			if (strchr(buddy, '\"') != NULL) {
				dest = g_string_append(dest, &buddy[1]);
				dest = g_string_append_c(dest, ' ');
				buddy = g_strchug(strtok(NULL, " \n"));
				while (strchr(buddy, '\"') == NULL) {
					dest = g_string_append(dest, buddy);
					dest = g_string_append_c(dest, ' ');
					buddy = g_strchug(strtok(NULL, " \n"));
				}
				buddy[strlen(buddy) - 1] = '\0';
				dest = g_string_append(dest, buddy);
			} else {
				dest = g_string_append(dest, buddy);
			}
			dest = g_string_append_c(dest, '\n');
			while ((buddy = g_strchug(strtok(NULL, " \n"))) != NULL) {
				dest = g_string_append(dest, "b ");
				if (strchr(buddy, '\"') != NULL) {
					dest = g_string_append(dest, &buddy[1]);
					dest = g_string_append_c(dest, ' ');
					buddy = g_strchug(strtok(NULL, " \n"));
					while (strchr(buddy, '\"') == NULL) {
						dest = g_string_append(dest, buddy);
						dest = g_string_append_c(dest, ' ');
						buddy = g_strchug(strtok(NULL, " \n"));
					}
					buddy[strlen(buddy) - 1] = '\0';
					dest = g_string_append(dest, buddy);
				} else {
					dest = g_string_append(dest, buddy);
				}
				dest = g_string_append_c(dest, '\n');
			}
		}
	}

	return dest;
}

static GString *translate_gnomeicu(FILE *src_fp)
{
	char line[BUF_LEN];
	GString *dest = g_string_new("m 1\ng Buddies\n");

	while (strstr(fgets(line, BUF_LEN, src_fp), "NewContacts") == NULL);

	while (fgets(line, BUF_LEN, src_fp)) {
		char *eq;
		g_strchomp(line);
		if (line[0] == '\n' || line[0] == '[')
			break;
		eq = strchr(line, '=');
		if (!eq)
			break;
		*eq = ':';
		eq = strchr(eq, ',');
		if (eq)
			*eq = '\0';
		dest = g_string_append(dest, "b ");
		dest = g_string_append(dest, line);
		dest = g_string_append_c(dest, '\n');
	}

	return dest;
}
#endif

static gchar *get_screenname_filename(const char *name)
{
	gchar **split;
	gchar *good;
	gchar *ret;

	split = g_strsplit(name, G_DIR_SEPARATOR_S, -1);
	good = g_strjoinv(NULL, split);
	g_strfreev(split);

	ret = g_utf8_strup(good, -1);

	g_free(good);

	return ret;
}

static gboolean gaim_blist_read(const char *filename);


static void do_import(GaimAccount *account, const char *filename)
{
	GString *buf = NULL;
	char first[64];
	char path[PATHSIZE];
	int len;
	FILE *f;
	struct stat st;

	if (filename) {
		g_snprintf(path, sizeof(path), "%s", filename);
	} else {
		char *g_screenname = get_screenname_filename(account->username);
		const char *username;
		char *file = gaim_user_dir();
		GaimProtocol prpl_num;
		int protocol;

		prpl_num = gaim_account_get_protocol(account);

		protocol = prpl_num;

		/* TODO Somehow move this checking into prpls */
		if (prpl_num == GAIM_PROTO_OSCAR) {
			if ((username = gaim_account_get_username(account)) != NULL) {
				protocol = (isalpha(*username)
							? GAIM_PROTO_TOC : GAIM_PROTO_ICQ);
			}
		}

		if (file != (char *)NULL) {
			snprintf(path, PATHSIZE, "%s" G_DIR_SEPARATOR_S "%s.%d.blist", file, g_screenname, protocol);
			g_free(g_screenname);
		} else {
			g_free(g_screenname);
			return;
		}
	}

	if (stat(path, &st)) {
		gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Unable to stat %s.\n",
				   path);
		return;
	}

	if (!(f = fopen(path, "r"))) {
		gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Unable to open %s.\n",
				   path);
		return;
	}

	fgets(first, 64, f);

	if ((first[0] == '\n') || (first[0] == '\r' && first[1] == '\n'))
		fgets(first, 64, f);

#if 0
	if (!g_strncasecmp(first, "<xml", strlen("<xml"))) {
		/* new gaim XML buddy list */
		gaim_blist_read(path);
		
		/* We really don't need to bother doing stuf like translating AIM 3 buddy lists anymore */
		
	} else if (!g_strncasecmp(first, "Config {", strlen("Config {"))) {
		/* AIM 4 buddy list */
		gaim_debug(GAIM_DEBUG_MISC, "blist import", "aim 4\n");
		rewind(f);
		buf = translate_blt(f);
	} else if (strstr(first, "group") != NULL) {
		/* AIM 3 buddy list */
		gaim_debug(GAIM_DEBUG_MISC, "blist import", "aim 3\n");
		rewind(f);
		buf = translate_lst(f);
	} else if (!g_strncasecmp(first, "[User]", strlen("[User]"))) {
		/* GnomeICU (hopefully) */
		gaim_debug(GAIM_DEBUG_MISC, "blist import", "gnomeicu\n");
		rewind(f);
		buf = translate_gnomeicu(f);

	} else 
#endif
		if (first[0] == 'm') {
			/* Gaim buddy list - no translation */
			char buf2[BUF_LONG * 2];
			buf = g_string_new("");
			rewind(f);
			while (1) {
				len = fread(buf2, 1, BUF_LONG * 2 - 1, f);
				if (len <= 0)
					break;
			buf2[len] = '\0';
			buf = g_string_append(buf, buf2);
			if (len != BUF_LONG * 2 - 1)
				break;
			}
		}
	
	fclose(f);

	if (buf) {
		buf = g_string_prepend(buf, "toc_set_config {");
		buf = g_string_append(buf, "}\n");
		gaim_blist_parse_toc_buddy_list(account, buf->str);
		g_string_free(buf, TRUE);
	}
}

gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) {
	GaimBlistNode *cnode, *bnode;
	for(cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) {
		if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
					GaimBuddy *buddy = (GaimBuddy *)bnode;
					if((!account && gaim_account_is_connected(buddy->account))
							|| buddy->account == account)
						return TRUE;
				}
			}
		} else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) {
			GaimChat *chat = (GaimChat *)cnode;
			if((!account && gaim_account_is_connected(chat->account))
					|| chat->account == account)
				return TRUE;
		}
	}
	return FALSE;
}

static gboolean blist_safe_to_write = FALSE;

static void parse_setting(GaimBlistNode *node, xmlnode *setting)
{
	const char *name = xmlnode_get_attrib(setting, "name");
	char *value = xmlnode_get_data(setting);

	/* XXX: replace with generic settings stuff */
	if(GAIM_BLIST_NODE_IS_GROUP(node))
		gaim_group_set_setting((GaimGroup*)node, name, value);
	else if(GAIM_BLIST_NODE_IS_CHAT(node))
		gaim_chat_set_setting((GaimChat*)node, name, value);
	else if(GAIM_BLIST_NODE_IS_BUDDY(node))
		gaim_buddy_set_setting((GaimBuddy*)node, name, value);

	g_free(value);
}

static void parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode)
{
	GaimAccount *account;
	GaimBuddy *buddy;
	char *name = NULL, *alias = NULL;
	const char *acct_name, *proto, *protocol;
	xmlnode *x;

	acct_name = xmlnode_get_attrib(bnode, "account");
	protocol = xmlnode_get_attrib(bnode, "protocol");
	proto = xmlnode_get_attrib(bnode, "proto");

	if(!acct_name || (!proto && !protocol))
		return;

	account = gaim_accounts_find(acct_name, proto ? proto : protocol);

	if(!account)
		return;

	if((x = xmlnode_get_child(bnode, "name")))
		name = xmlnode_get_data(x);

	if(!name)
		return;

	if((x = xmlnode_get_child(bnode, "alias")))
		alias = xmlnode_get_data(x);

	buddy = gaim_buddy_new(account, name, alias);
	gaim_blist_add_buddy(buddy, contact, group,
			gaim_blist_get_last_child((GaimBlistNode*)contact));

	for(x = bnode->child; x; x = x->next) {
		if(x->type != NODE_TYPE_TAG || strcmp(x->name, "setting"))
			continue;
		parse_setting((GaimBlistNode*)buddy, x);
	}

	g_free(name);
	if(alias)
		g_free(alias);
}

static void parse_contact(GaimGroup *group, xmlnode *cnode)
{
	GaimContact *contact = gaim_contact_new();
	xmlnode *x;
	const char *alias;

	gaim_blist_add_contact(contact, group,
			gaim_blist_get_last_child((GaimBlistNode*)group));

	if((alias = xmlnode_get_attrib(cnode, "alias"))) {
		gaim_contact_set_alias(contact, alias);
	}

	for(x = cnode->child; x; x = x->next) {
		if(x->type != NODE_TYPE_TAG)
			continue;
		if(!strcmp(x->name, "buddy"))
			parse_buddy(group, contact, x);
		else if(strcmp(x->name, "setting"))
			parse_setting((GaimBlistNode*)contact, x);
	}
}

static void parse_chat(GaimGroup *group, xmlnode *cnode)
{
	GaimChat *chat;
	GaimAccount *account;
	const char *acct_name, *proto, *protocol;
	xmlnode *x;
	char *alias = NULL;
	GHashTable *components;

	acct_name = xmlnode_get_attrib(cnode, "account");
	protocol = xmlnode_get_attrib(cnode, "protocol");
	proto = xmlnode_get_attrib(cnode, "proto");

	if(!acct_name || (!proto && !protocol))
		return;

	account = gaim_accounts_find(acct_name, proto ? proto : protocol);

	if(!account)
		return;

	if((x = xmlnode_get_child(cnode, "alias")))
		alias = xmlnode_get_data(x);

	components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for(x = cnode->child; x; x = x->next) {
		const char *name;
		char *value;
		if(x->type != NODE_TYPE_TAG || strcmp(x->name, "component"))
			continue;

		name = xmlnode_get_attrib(x, "name");
		value = xmlnode_get_data(x);
		g_hash_table_replace(components, g_strdup(name), value);
	}

	chat = gaim_chat_new(account, alias, components);
	gaim_blist_add_chat(chat, group,
			gaim_blist_get_last_child((GaimBlistNode*)group));

	for(x = cnode->child; x; x = x->next) {
		if(x->type != NODE_TYPE_TAG || strcmp(x->name, "setting"))
			continue;
		parse_setting((GaimBlistNode*)chat, x);
	}

	if(alias)
		g_free(alias);
}


static void parse_group(xmlnode *groupnode)
{
	const char *name = xmlnode_get_attrib(groupnode, "name");
	GaimGroup *group;
	xmlnode *cnode;

	if(!name)
		name = _("Buddies");

	group = gaim_group_new(name);
	gaim_blist_add_group(group,
			gaim_blist_get_last_sibling(gaimbuddylist->root));

	for(cnode = groupnode->child; cnode; cnode = cnode->next) {
		if(cnode->type != NODE_TYPE_TAG)
			continue;
		if(!strcmp(cnode->name, "setting"))
			parse_setting((GaimBlistNode*)group, cnode);
		else if(!strcmp(cnode->name, "contact") ||
				!strcmp(cnode->name, "person"))
			parse_contact(group, cnode);
		else if(!strcmp(cnode->name, "chat"))
			parse_chat(group, cnode);
	}
}

static gboolean gaim_blist_read(const char *filename) {
	GError *error;
	gchar *contents = NULL;
	gsize length;
	xmlnode *gaim, *blist, *privacy;

	gaim_debug(GAIM_DEBUG_INFO, "blist import",
			   "Reading %s\n", filename);
	if(!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "blist import",
				   "Error reading blist: %s\n", error->message);
		g_error_free(error);
		return FALSE;
	}

	gaim = xmlnode_from_str(contents, length);
	g_free(contents);

	if(!gaim) {
		gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Error parsing %s\n",
				filename);
		return FALSE;
	}

	blist = xmlnode_get_child(gaim, "blist");
	if(blist) {
		xmlnode *groupnode;
		for(groupnode = blist->child;  groupnode; groupnode = groupnode->next) {
			if(groupnode->type != NODE_TYPE_TAG ||
					strcmp(groupnode->name, "group"))
				continue;

			parse_group(groupnode);
		}
	}

	privacy = xmlnode_get_child(gaim, "privacy");
	if(privacy) {
		xmlnode *anode;
		for(anode = privacy->child; anode; anode = anode->next) {
			xmlnode *x;
			GaimAccount *account;
			const char *acct_name, *proto, *mode, *protocol;

			acct_name = xmlnode_get_attrib(anode, "name");
			protocol = xmlnode_get_attrib(anode, "protocol");
			proto = xmlnode_get_attrib(anode, "proto");
			mode = xmlnode_get_attrib(anode, "mode");

			if(!acct_name || (!proto && !protocol) || !mode)
				continue;

			account = gaim_accounts_find(acct_name, proto ? proto : protocol);

			if(!account)
				continue;

			account->perm_deny = atoi(mode);

			for(x = anode->child; x; x = x->next) {
				char *name;
				if(x->type != NODE_TYPE_TAG)
					continue;

				if(!strcmp(x->name, "permit")) {
					name = xmlnode_get_data(x);
					gaim_privacy_permit_add(account, name, TRUE);
					g_free(name);
				} else if(!strcmp(x->name, "block")) {
					name = xmlnode_get_data(x);
					gaim_privacy_deny_add(account, name, TRUE);
					g_free(name);
				}
			}
		}
	}

	gaim_debug(GAIM_DEBUG_INFO, "blist import", "Finished reading %s\n",
			   filename);

	return TRUE;
}

void gaim_blist_load() {
	GList *accts;
	char *user_dir = gaim_user_dir();
	char *filename;
	char *msg;

	blist_safe_to_write = TRUE;

	if(!user_dir)
		return;

	filename = g_build_filename(user_dir, "blist.xml", NULL);

	if(g_file_test(filename, G_FILE_TEST_EXISTS)) {
		if(!gaim_blist_read(filename)) {
			msg = g_strdup_printf(_("An error was encountered parsing your "
						"buddy list.  It has not been loaded."));
			gaim_notify_error(NULL, NULL, _("Buddy List Error"), msg);
			g_free(msg);
		}
	} else if(g_list_length(gaim_accounts_get_all())) {
		/* read in the old lists, then save to the new format */
		for(accts = gaim_accounts_get_all(); accts; accts = accts->next) {
			do_import(accts->data, NULL);
		}
		gaim_blist_save();
	}

	g_free(filename);
}

void
gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
							 const char *group, const char *alias)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_buddy != NULL)
		ui_ops->request_add_buddy(account, username, group, alias);
}

void
gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_chat != NULL)
		ui_ops->request_add_chat(account, group);
}

void
gaim_blist_request_add_group(void)
{
	GaimBlistUiOps *ui_ops;

	ui_ops = gaim_blist_get_ui_ops();

	if (ui_ops != NULL && ui_ops->request_add_group != NULL)
		ui_ops->request_add_group();
}

static void blist_print_group_settings(gpointer key, gpointer data,
		gpointer user_data) {
	char *key_val;
	char *data_val;
	FILE *file = user_data;

	if(!key || !data)
		return;

	key_val = g_markup_escape_text(key, -1);
	data_val = g_markup_escape_text(data, -1);

	fprintf(file, "\t\t\t<setting name=\"%s\">%s</setting>\n", key_val,
			data_val);
	g_free(key_val);
	g_free(data_val);
}

static void blist_print_buddy_settings(gpointer key, gpointer data,
		gpointer user_data) {
	char *key_val;
	char *data_val;
	FILE *file = user_data;

	if(!key || !data)
		return;

	key_val = g_markup_escape_text(key, -1);
	data_val = g_markup_escape_text(data, -1);

	fprintf(file, "\t\t\t\t\t<setting name=\"%s\">%s</setting>\n", key_val,
			data_val);
	g_free(key_val);
	g_free(data_val);
}

static void blist_print_cnode_settings(gpointer key, gpointer data,
		gpointer user_data) {
	char *key_val;
	char *data_val;
	FILE *file = user_data;

	if(!key || !data)
		return;

	key_val = g_markup_escape_text(key, -1);
	data_val = g_markup_escape_text(data, -1);

	fprintf(file, "\t\t\t\t<setting name=\"%s\">%s</setting>\n", key_val,
			data_val);
	g_free(key_val);
	g_free(data_val);
}

static void blist_print_chat_components(gpointer key, gpointer data,
		gpointer user_data) {
	char *key_val;
	char *data_val;
	FILE *file = user_data;

	if(!key || !data)
		return;

	key_val = g_markup_escape_text(key, -1);
	data_val = g_markup_escape_text(data, -1);

	fprintf(file, "\t\t\t\t<component name=\"%s\">%s</component>\n", key_val,
			data_val);
	g_free(key_val);
	g_free(data_val);
}

static void print_buddy(FILE *file, GaimBuddy *buddy) {
	char *bud_name = g_markup_escape_text(buddy->name, -1);
	char *bud_alias = NULL;
	char *acct_name = g_markup_escape_text(buddy->account->username, -1);
	int proto_num = gaim_account_get_protocol(buddy->account);
	if(buddy->alias)
		bud_alias= g_markup_escape_text(buddy->alias, -1);
	fprintf(file, "\t\t\t\t<buddy account=\"%s\" proto=\"%s\"", acct_name,
			gaim_account_get_protocol_id(buddy->account));
	if(proto_num != -1)
		fprintf(file, " protocol=\"%d\"", proto_num);
	fprintf(file, ">\n");

	fprintf(file, "\t\t\t\t\t<name>%s</name>\n", bud_name);
	if(bud_alias) {
		fprintf(file, "\t\t\t\t\t<alias>%s</alias>\n", bud_alias);
	}
	g_hash_table_foreach(buddy->settings, blist_print_buddy_settings, file);
	fprintf(file, "\t\t\t\t</buddy>\n");
	g_free(bud_name);
	g_free(bud_alias);
	g_free(acct_name);
}

static void gaim_blist_write(FILE *file, GaimAccount *exp_acct) {
	GList *accounts;
	GSList *buds;
	GaimBlistNode *gnode, *cnode, *bnode;
	fprintf(file, "<?xml version='1.0' encoding='UTF-8' ?>\n");
	fprintf(file, "<gaim version=\"1\">\n");
	fprintf(file, "\t<blist>\n");

	for(gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
		GaimGroup *group;

		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;

		group = (GaimGroup *)gnode;
		if(!exp_acct || gaim_group_on_account(group, exp_acct)) {
			char *group_name = g_markup_escape_text(group->name, -1);
			fprintf(file, "\t\t<group name=\"%s\">\n", group_name);
			g_hash_table_foreach(group->settings, blist_print_group_settings, file);
			for(cnode = gnode->child; cnode; cnode = cnode->next) {
				if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
					GaimContact *contact = (GaimContact*)cnode;
					fprintf(file, "\t\t\t<contact");
					if(contact->alias) {
						char *alias = g_markup_escape_text(contact->alias, -1);
						fprintf(file, " alias=\"%s\"", alias);
						g_free(alias);
					}
					fprintf(file, ">\n");

					for(bnode = cnode->child; bnode; bnode = bnode->next) {
						if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
							GaimBuddy *buddy = (GaimBuddy *)bnode;
							if(!exp_acct || buddy->account == exp_acct) {
								print_buddy(file, buddy);
							}
						}
					}

					fprintf(file, "\t\t\t</contact>\n");
				} else if(GAIM_BLIST_NODE_IS_CHAT(cnode)) {
					GaimChat *chat = (GaimChat *)cnode;
					if(!exp_acct || chat->account == exp_acct) {
						char *acct_name = g_markup_escape_text(chat->account->username, -1);
						int proto_num = gaim_account_get_protocol(chat->account);
						fprintf(file, "\t\t\t<chat proto=\"%s\" account=\"%s\"",
								gaim_account_get_protocol_id(chat->account),
								acct_name);
						if(proto_num != -1)
							fprintf(file, " protocol=\"%d\"", proto_num);
						fprintf(file, ">\n");

						if(chat->alias) {
							char *chat_alias = g_markup_escape_text(chat->alias, -1);
							fprintf(file, "\t\t\t\t<alias>%s</alias>\n", chat_alias);
							g_free(chat_alias);
						}
						g_hash_table_foreach(chat->components,
								blist_print_chat_components, file);
						g_hash_table_foreach(chat->settings,
								blist_print_cnode_settings, file);
						fprintf(file, "\t\t\t</chat>\n");
						g_free(acct_name);
					}
				}
			}
			fprintf(file, "\t\t</group>\n");
			g_free(group_name);
		}
	}

	fprintf(file, "\t</blist>\n");
	fprintf(file, "\t<privacy>\n");

	for(accounts = gaim_accounts_get_all();
		accounts != NULL;
		accounts = accounts->next) {

		GaimAccount *account = accounts->data;
		char *acct_name = g_markup_escape_text(account->username, -1);
		int proto_num = gaim_account_get_protocol(account);
		if(!exp_acct || account == exp_acct) {
			fprintf(file, "\t\t<account proto=\"%s\" name=\"%s\" "
					"mode=\"%d\"", gaim_account_get_protocol_id(account),
					acct_name, account->perm_deny);
			if(proto_num != -1)
				fprintf(file, " protocol=\"%d\"", proto_num);
			fprintf(file, ">\n");

			for(buds = account->permit; buds; buds = buds->next) {
				char *bud_name = g_markup_escape_text(buds->data, -1);
				fprintf(file, "\t\t\t<permit>%s</permit>\n", bud_name);
				g_free(bud_name);
			}
			for(buds = account->deny; buds; buds = buds->next) {
				char *bud_name = g_markup_escape_text(buds->data, -1);
				fprintf(file, "\t\t\t<block>%s</block>\n", bud_name);
				g_free(bud_name);
			}
			fprintf(file, "\t\t</account>\n");
		}
		g_free(acct_name);
	}

	fprintf(file, "\t</privacy>\n");
	fprintf(file, "</gaim>\n");
}

void gaim_blist_save() {
	FILE *file;
	char *user_dir = gaim_user_dir();
	char *filename;
	char *filename_real;

	if(!user_dir)
		return;
	if(!blist_safe_to_write) {
		gaim_debug(GAIM_DEBUG_WARNING, "blist save",
				   "AHH!! Tried to write the blist before we read it!\n");
		return;
	}

	file = fopen(user_dir, "r");
	if(!file)
		mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
	else
		fclose(file);

	filename = g_build_filename(user_dir, "blist.xml.save", NULL);

	if((file = fopen(filename, "w"))) {
		gaim_blist_write(file, NULL);
		fclose(file);
		chmod(filename, S_IRUSR | S_IWUSR);
	} else {
		gaim_debug(GAIM_DEBUG_ERROR, "blist save", "Unable to write %s\n",
				   filename);
	}

	filename_real = g_build_filename(user_dir, "blist.xml", NULL);

	if(rename(filename, filename_real) < 0)
		gaim_debug(GAIM_DEBUG_ERROR, "blist save",
				   "Error renaming %s to %s\n", filename, filename_real);


	g_free(filename);
	g_free(filename_real);
}

void gaim_group_set_setting(GaimGroup *g, const char *key,
		const char *value) {
	if(!g)
		return;
	g_hash_table_replace(g->settings, g_strdup(key), g_strdup(value));
}

const char *gaim_group_get_setting(GaimGroup *g, const char *key) {
	if(!g)
		return NULL;
	return g_hash_table_lookup(g->settings, key);
}

void gaim_chat_set_setting(GaimChat *c, const char *key,
		const char *value)
{
	if(!c)
		return;
	g_hash_table_replace(c->settings, g_strdup(key), g_strdup(value));
}

const char *gaim_chat_get_setting(GaimChat *c, const char *key)
{
	if(!c)
		return NULL;
	return g_hash_table_lookup(c->settings, key);
}

void gaim_buddy_set_setting(GaimBuddy *b, const char *key,
		const char *value) {
	if(!b)
		return;
	g_hash_table_replace(b->settings, g_strdup(key), g_strdup(value));
}

const char *gaim_buddy_get_setting(GaimBuddy *b, const char *key) {
	if(!b)
		return NULL;
	return g_hash_table_lookup(b->settings, key);
}

int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) {
	if(!group)
		return 0;

	return offline ? group->totalsize : group->currentsize;
}

int gaim_blist_get_group_online_count(GaimGroup *group) {
	if(!group)
		return 0;

	return group->online;
}

void
gaim_blist_set_ui_ops(GaimBlistUiOps *ops)
{
	blist_ui_ops = ops;
}

GaimBlistUiOps *
gaim_blist_get_ui_ops(void)
{
	return blist_ui_ops;
}


void *
gaim_blist_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_blist_init(void)
{
	void *handle = gaim_blist_get_handle();

	gaim_signal_register(handle, "buddy-away",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-back",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-idle",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));
	gaim_signal_register(handle, "buddy-unidle",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-signed-on",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "buddy-signed-off",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_BLIST_BUDDY));

	gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0);
}

void
gaim_blist_uninit(void)
{
	gaim_signals_unregister_by_instance(gaim_blist_get_handle());
}