Mercurial > pidgin.yaz
view libgaim/plugin.c @ 14282:b8ca9c680d1a
[gaim-migrate @ 16967]
Add a comment about something I noticed
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 22 Aug 2006 01:55:56 +0000 |
parents | 60b1bc8dbf37 |
children | 62366c6a10eb |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "dbus-maybe.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "util.h" #include "version.h" typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *search_paths = NULL; static GList *plugins = NULL; static GList *loaded_plugins = NULL; static GList *protocol_plugins = NULL; #ifdef GAIM_PLUGINS static GList *load_queue = NULL; static GList *plugin_loaders = NULL; #endif /* * TODO: I think the intention was to allow multiple load and unload * callback functions. Perhaps using a GList instead of a * pointer to a single function. */ static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; #ifdef GAIM_PLUGINS static gboolean has_file_extension(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (strncmp(filename + len, ext, extlen) == 0); } static gboolean is_native(const char *filename) { const char *last_period; last_period = strrchr(filename, '.'); if (last_period == NULL) return FALSE; return !(strcmp(last_period, ".dll") & strcmp(last_period, ".sl") & strcmp(last_period, ".so")); } static char * gaim_plugin_get_basename(const char *filename) { const char *basename; const char *last_period; basename = strrchr(filename, G_DIR_SEPARATOR); if (basename != NULL) basename++; else basename = filename; if (is_native(basename) && ((last_period = strrchr(basename, '.')) != NULL)) return g_strndup(basename, (last_period - basename)); return g_strdup(basename); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (has_file_extension(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ /** * Negative if a before b, 0 if equal, positive if a after b. */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { if(GAIM_IS_PROTOCOL_PLUGIN(a)) { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return strcmp(a->info->name, b->info->name); else return -1; } else { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return 1; else return 0; } } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = g_strdup(path); GAIM_DBUS_REGISTER_POINTER(plugin, GaimPlugin); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gpointer unpunned; gchar *basename = NULL; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; /* If this plugin has already been probed then exit */ basename = gaim_plugin_get_basename(filename); plugin = gaim_plugins_find_with_basename(basename); g_free(basename); if (plugin != NULL) { if (!strcmp(filename, plugin->path)) return plugin; else if (!gaim_plugin_is_unloadable(plugin)) { gaim_debug_info("plugins", "Not loading %s. " "Another plugin with the same name (%s) has already been loaded.\n", filename, plugin->path); return plugin; } else { /* The old plugin was a different file and it was unloadable. * There's no guarantee that this new file with the same name * will be loadable, but unless it fails in one of the silent * ways and the first one didn't, it's not any worse. The user * will still see a greyed-out plugin, which is what we want. */ gaim_plugin_destroy(plugin); } } plugin = gaim_plugin_new(has_file_extension(filename, G_MODULE_SUFFIX), filename); if (plugin->native_plugin) { const char *error; #ifdef _WIN32 /* Suppress error popups for failing to load plugins */ UINT old_error_mode = SetErrorMode(SEM_FAILCRITICALERRORS); #endif /* * We pass G_MODULE_BIND_LOCAL here to prevent symbols from * plugins being added to the global name space. * * G_MODULE_BIND_LOCAL was added in glib 2.3.3. * TODO: I guess there's nothing we can do about that? */ #if GLIB_CHECK_VERSION(2,3,3) plugin->handle = g_module_open(filename, G_MODULE_BIND_LOCAL); #else plugin->handle = g_module_open(filename, 0); #endif if (plugin->handle == NULL) { const char *error = g_module_error(); if (error != NULL && gaim_str_has_prefix(error, filename)) { error = error + strlen(filename); /* These are just so we don't crash. If we * got this far, they should always be true. */ if (*error == ':') error++; if (*error == ' ') error++; } if (error == NULL || !*error) { plugin->error = g_strdup(_("Unknown error")); gaim_debug_error("plugins", "%s is unloadable: Unknown error\n", plugin->path); } else { plugin->error = g_strdup(error); gaim_debug_error("plugins", "%s is unloadable: %s\n", plugin->path, plugin->error); } #if GLIB_CHECK_VERSION(2,3,3) plugin->handle = g_module_open(filename, G_MODULE_BIND_LAZY | G_MODULE_BIND_LOCAL); #else plugin->handle = g_module_open(filename, G_MODULE_BIND_LAZY); #endif if (plugin->handle == NULL) { #ifdef _WIN32 /* Restore the original error mode */ SetErrorMode(old_error_mode); #endif gaim_plugin_destroy(plugin); return NULL; } else { /* We were able to load the plugin with lazy symbol binding. * This means we're missing some symbol. Mark it as * unloadable and keep going so we get the info to display * to the user so they know to rebuild this plugin. */ plugin->unloadable = TRUE; } } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", &unpunned)) { gaim_debug_error("plugins", "%s is not usable because the " "'gaim_init_plugin' symbol could not be " "found. Does the plugin call the " "GAIM_INIT_PLUGIN() macro?\n", plugin->path); g_module_close(plugin->handle); error = g_module_error(); if (error != NULL) gaim_debug_error("plugins", "Error closing module %s: %s\n", plugin->path, error); plugin->handle = NULL; #ifdef _WIN32 /* Restore the original error mode */ SetErrorMode(old_error_mode); #endif gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = unpunned; #ifdef _WIN32 /* Restore the original error mode */ SetErrorMode(old_error_mode); #endif } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } /* Really old plugins. */ if (plugin->info->magic != GAIM_PLUGIN_MAGIC) { if (plugin->info->magic >= 2 && plugin->info->magic <= 4) { struct _GaimPluginInfo2 { unsigned int api_version; GaimPluginType type; char *ui_requirement; unsigned long flags; GList *dependencies; GaimPluginPriority priority; char *id; char *name; char *version; char *summary; char *description; char *author; char *homepage; gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); void *ui_info; void *extra_info; GaimPluginUiInfo *prefs_info; GList *(*actions)(GaimPlugin *plugin, gpointer context); } *info2 = (struct _GaimPluginInfo2 *)plugin->info; /* This leaks... but only for ancient plugins, so deal with it. */ plugin->info = g_new0(GaimPluginInfo, 1); /* We don't really need all these to display the plugin info, but * I'm copying them all for good measure. */ plugin->info->magic = info2->api_version; plugin->info->type = info2->type; plugin->info->ui_requirement = info2->ui_requirement; plugin->info->flags = info2->flags; plugin->info->dependencies = info2->dependencies; plugin->info->id = info2->id; plugin->info->name = info2->name; plugin->info->version = info2->version; plugin->info->summary = info2->summary; plugin->info->description = info2->description; plugin->info->author = info2->author; plugin->info->homepage = info2->homepage; plugin->info->load = info2->load; plugin->info->unload = info2->unload; plugin->info->destroy = info2->destroy; plugin->info->ui_info = info2->ui_info; plugin->info->extra_info = info2->extra_info; if (info2->api_version >= 3) plugin->info->prefs_info = info2->prefs_info; if (info2->api_version >= 4) plugin->info->actions = info2->actions; plugin->error = g_strdup_printf(_("Plugin magic mismatch %d (need %d)"), plugin->info->magic, GAIM_PLUGIN_MAGIC); gaim_debug_error("plugins", "%s is unloadable: Plugin magic mismatch %d (need %d)\n", plugin->path, plugin->info->magic, GAIM_PLUGIN_MAGIC); plugin->unloadable = TRUE; return plugin; } gaim_debug_error("plugins", "%s is unloadable: Plugin magic mismatch %d (need %d)\n", plugin->path, plugin->info->magic, GAIM_PLUGIN_MAGIC); gaim_plugin_destroy(plugin); return NULL; } if (plugin->info->major_version != GAIM_MAJOR_VERSION || plugin->info->minor_version > GAIM_MINOR_VERSION) { plugin->error = g_strdup_printf(_("ABI version mismatch %d.%d.x (need %d.%d.x)"), plugin->info->major_version, plugin->info->minor_version, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION); gaim_debug_error("plugins", "%s is unloadable: ABI version mismatch %d.%d.x (need %d.%d.x)\n", plugin->path, plugin->info->major_version, plugin->info->minor_version, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION); plugin->unloadable = TRUE; return plugin; } if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* If plugin is a PRPL, make sure it implements the required functions */ if ((GAIM_PLUGIN_PROTOCOL_INFO(plugin)->list_icon == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->login == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->close == NULL)) { plugin->error = g_strdup(_("Plugin does not implement all required functions")); gaim_debug_error("plugins", "%s is unloadable: Plugin does not implement all required functions\n", plugin->path); plugin->unloadable = TRUE; return plugin; } /* For debugging, let's warn about prpl prefs. */ if (plugin->info->prefs_info != NULL) { gaim_debug_error("plugins", "%s has a prefs_info, but is a prpl. This is no longer supported.\n", plugin->path); } } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } #ifdef GAIM_PLUGINS static gint compare_plugins(gconstpointer a, gconstpointer b) { const GaimPlugin *plugina = a; const GaimPlugin *pluginb = b; return strcmp(plugina->info->name, pluginb->info->name); } #endif /* GAIM_PLUGINS */ gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; if (gaim_plugin_is_unloadable(plugin)) return FALSE; g_return_val_if_fail(plugin->error == NULL, FALSE); /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char *tmp; tmp = g_strdup_printf(_("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim encountered errors loading the plugin."), tmp); g_free(tmp); g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char *tmp; tmp = g_strdup_printf(_("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), tmp); g_free(tmp); g_list_free(dep_list); return FALSE; } } } /* Third pass: note that other plugins are dependencies of this plugin. * This is done separately in case we had to bail out earlier. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; dep_plugin->dependent_plugins = g_list_prepend(dep_plugin->dependent_plugins, plugin->info->id); } g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_insert_sorted(loaded_plugins, plugin, compare_plugins); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *l; g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); if ((plugin->info != NULL) && GAIM_IS_PROTOCOL_PLUGIN(plugin)) protocol_plugins = g_list_remove(protocol_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug_info("plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; /* Unload all plugins that depend on this plugin. */ while ((l = plugin->dependent_plugins) != NULL) { const char * dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin != NULL && gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_unload(dep_plugin)) { char *translated_name = g_strdup(_(dep_plugin->info->name)); char *tmp; tmp = g_strdup_printf(_("The dependent plugin %s failed to unload."), translated_name); g_free(translated_name); gaim_notify_error(NULL, NULL, _("Gaim encountered errors unloading the plugin."), tmp); g_free(tmp); } } } /* Remove this plugin from each dependency's dependent_plugins list. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dependency; dependency = gaim_plugins_find_with_id(dep_name); dependency->dependent_plugins = g_list_remove(dependency->dependent_plugins, plugin->info->id); } if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) { g_list_free(prpl_info->user_splits); prpl_info->user_splits = NULL; } if (prpl_info->protocol_options != NULL) { g_list_free(prpl_info->protocol_options); prpl_info->protocol_options = NULL; } } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->unload != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin); gaim_prefs_disconnect_by_handle(plugin); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); /* true, this may leak a little memory if there is a major version * mismatch, but it's a lot better than trying to free something * we shouldn't, and crashing while trying to load an old plugin */ if(plugin->info == NULL || plugin->info->magic != GAIM_PLUGIN_MAGIC || plugin->info->major_version != GAIM_MAJOR_VERSION) { if(plugin->handle) g_module_close(plugin->handle); g_free(plugin->path); g_free(plugin->error); GAIM_DBUS_UNREGISTER_POINTER(plugin); g_free(plugin); return; } if (plugin->info != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; GList *exts, *l, *next_l; GaimPlugin *p2; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info != NULL && loader_info->exts != NULL) { for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && has_file_extension(p2->path, exts->data)) { gaim_plugin_destroy(p2); } } } g_list_free(loader_info->exts); } plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } g_free(plugin->path); g_free(plugin->error); GAIM_DBUS_UNREGISTER_POINTER(plugin); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } gboolean gaim_plugin_is_unloadable(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->unloadable; } const gchar * gaim_plugin_get_id(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->id; } const gchar * gaim_plugin_get_name(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->name; } const gchar * gaim_plugin_get_version(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->version; } const gchar * gaim_plugin_get_summary(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->summary; } const gchar * gaim_plugin_get_description(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->description; } const gchar * gaim_plugin_get_author(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->author; } const gchar * gaim_plugin_get_homepage(const GaimPlugin *plugin) { g_return_val_if_fail(plugin, NULL); g_return_val_if_fail(plugin->info, NULL); return plugin->info->homepage; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; if (ipc_command->params != NULL) { for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); g_free(ipc_command->params); } if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void * gaim_plugins_get_handle(void) { static int handle; return &handle; } void gaim_plugins_init(void) { void *handle = gaim_plugins_get_handle(); gaim_signal_register(handle, "plugin-load", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); gaim_signal_register(handle, "plugin-unload", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); } void gaim_plugins_uninit(void) { gaim_signals_disconnect_by_handle(gaim_plugins_get_handle()); } /************************************************************************** * Plugins API **************************************************************************/ void gaim_plugins_add_search_path(const char *path) { g_return_if_fail(path != NULL); if (g_list_find_custom(search_paths, path, (GCompareFunc)strcmp)) return; search_paths = g_list_append(search_paths, strdup(path)); } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename; char *basename; GaimPlugin *plugin; if (f->data == NULL) continue; filename = f->data; /* * We don't know if the filename uses Windows or Unix path * separators (because people might be sharing a prefs.xml * file across systems), so we find the last occurrence * of either. */ basename = strrchr(filename, '/'); if ((basename == NULL) || (basename < strrchr(filename, '\\'))) basename = strrchr(filename, '\\'); if (basename != NULL) basename++; /* Strip the extension */ if (basename) basename = gaim_plugin_get_basename(filename); if ((plugin = gaim_plugins_find_with_filename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", plugin->path); gaim_plugin_load(plugin); } else if (basename && (plugin = gaim_plugins_find_with_basename(basename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", plugin->path); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(basename); g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; GList *cur; const char *search_path; if (!g_module_supported()) return; /* Probe plugins */ for (cur = search_paths; cur != NULL; cur = cur->next) { search_path = cur->data; dir = g_dir_open(search_path, 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_path, file, NULL); if (ext == NULL || has_file_extension(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (cur = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; cur != NULL; cur = cur->next) { gaim_plugins_probe(cur->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } /* Make sure we don't load two PRPLs with the same name? */ if (gaim_find_prpl(plugin->info->id)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); /* If this plugin has been registered already then exit */ if (g_list_find(plugins, plugin)) return TRUE; /* Ensure the plugin has the requisite information */ if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); if (prpl_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } #ifdef GAIM_PLUGINS /* This plugin should be probed and maybe loaded--add it to the queue */ load_queue = g_list_append(load_queue, plugin); #else if (plugin->info != NULL) { if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); if (plugin->info->load != NULL) if (!plugin->info->load(plugin)) return FALSE; } #endif plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin; GList *l; char *tmp; g_return_val_if_fail(basename != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = gaim_plugin_get_basename(plugin->path); if (!strcmp(tmp, basename)) { g_free(tmp); return plugin; } g_free(tmp); } } #endif /* GAIM_PLUGINS */ return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; } GaimPluginAction * gaim_plugin_action_new(const char* label, void (*callback)(GaimPluginAction *)) { GaimPluginAction *act = g_new0(GaimPluginAction, 1); act->label = g_strdup(label); act->callback = callback; return act; } void gaim_plugin_action_free(GaimPluginAction *action) { g_return_if_fail(action != NULL); g_free(action->label); g_free(action); }