Mercurial > pidgin.yaz
view src/connection.h @ 10346:bbf738a0ce7b
[gaim-migrate @ 11560]
More more MSN bug fixes from Felipe Contreras, and I fixed up the
display of messages that failed to send so that it matches what you
tried to send and doesn't have kittens with html entities and such.
I added a GAIM_MESSAGE_RAW type in HEAD to make the display of such
messages even more accurate, but I don't think such a cosmetic change,
which would bump us to 1.2.0, is all that important for oldstatus.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sun, 12 Dec 2004 17:37:36 +0000 |
parents | bf1ebc8f3bf3 |
children | 5879593a6a10 |
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/** * @file connection.h Connection API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref connection-signals */ #ifndef _GAIM_CONNECTION_H_ #define _GAIM_CONNECTION_H_ typedef struct _GaimConnection GaimConnection; /** * Flags to change behavior of the client for a given connection. */ typedef enum { GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive background colors. */ GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */ GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */ GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */ GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */ GAIM_CONNECTION_NO_URLDESC = 0x0040 /**< Connection does not support descriptions with links */ } GaimConnectionFlags; typedef enum { GAIM_DISCONNECTED = 0, /**< Disconnected. */ GAIM_CONNECTED, /**< Connected. */ GAIM_CONNECTING /**< Connecting. */ } GaimConnectionState; #include <time.h> #include "account.h" #include "plugin.h" typedef struct { void (*connect_progress)(GaimConnection *gc, const char *text, size_t step, size_t step_count); void (*connected)(GaimConnection *gc); void (*disconnected)(GaimConnection *gc); void (*notice)(GaimConnection *gc, const char *text); void (*report_disconnect)(GaimConnection *gc, const char *text); } GaimConnectionUiOps; struct _GaimConnection { GaimPlugin *prpl; /**< The protocol plugin. */ GaimConnectionFlags flags; /**< Connection flags. */ GaimConnectionState state; /**< The connection state. */ GaimAccount *account; /**< The account being connected to. */ int inpa; /**< The input watcher. */ GSList *buddy_chats; /**< A list of active chats. */ void *proto_data; /**< Protocol-specific data. */ char *display_name; /**< The name displayed. */ guint keep_alive; /**< Keep-alive. */ guint idle_timer; /**< The idle timer. */ time_t login_time; /**< Time of login. */ time_t last_sent_time; /**< The time something was last sent. */ int is_idle; /**< Idle state of the connection. */ gboolean is_auto_away; /**< Whether or not it's auto-away. */ gboolean wants_to_die; /**< Wants to Die state. This is set when the user chooses to log out, or when the protocol is disconnected and should not be automatically reconnected (incorrect password, etc.) */ guint disconnect_timeout; /**< Timer used for nasty stack tricks */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Connection API */ /**************************************************************************/ /*@{*/ /** * Creates a connection to the specified account. * * @param account The account the connection should be connecting to. * * @return The gaim connection. */ GaimConnection *gaim_connection_new(GaimAccount *account); /** * Destroys and closes a gaim connection. * * @param gc The gaim connection to destroy. */ void gaim_connection_destroy(GaimConnection *gc); /** * Logs in to this connection. * * @param gc The connection to log in. * * @see gaim_connection_disconnect() */ void gaim_connection_connect(GaimConnection *gc); /** * Registers a connection. * * @param gc The connection to register. */ void gaim_connection_register(GaimConnection *gc); /** * Logs out of this connection. * * @param gc The connection to log out. * * @see gaim_connection_connect() */ void gaim_connection_disconnect(GaimConnection *gc); /** * Sets the connection state. * * @param gc The connection. * @param state The connection state. */ void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); /** * Sets the connection's account. * * @param gc The connection. * @param account The account. */ void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); /** * Sets the connection's displayed name. * * @param gc The connection. * @param name The displayed name. */ void gaim_connection_set_display_name(GaimConnection *gc, const char *name); /** * Returns the connection state. * * @param gc The connection. * * @return The connection state. */ GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); /** * Returns TRUE if the account is connected, otherwise returns FALSE. * * @return TRUE if the account is connected, otherwise returns FALSE. */ #define GAIM_CONNECTION_IS_CONNECTED(gc) \ (gc->state == GAIM_CONNECTED) /** * Returns the connection's account. * * @param gc The connection. * * @return The connection's account. */ GaimAccount *gaim_connection_get_account(const GaimConnection *gc); /** * Returns the connection's displayed name. * * @param gc The connection. * * @return The connection's displayed name. */ const char *gaim_connection_get_display_name(const GaimConnection *gc); /** * Updates the connection progress. * * @param gc The connection. * @param text Information on the current step. * @param step The current step. * @param count The total number of steps. */ void gaim_connection_update_progress(GaimConnection *gc, const char *text, size_t step, size_t count); /** * Displays a connection-specific notice. * * @param gc The connection. * @param text The notice text. */ void gaim_connection_notice(GaimConnection *gc, const char *text); /** * Closes a connection with an error. * * @param gc The connection. * @param reason The error text. */ void gaim_connection_error(GaimConnection *gc, const char *reason); /*@}*/ /**************************************************************************/ /** @name Connections API */ /**************************************************************************/ /*@{*/ /** * Disconnects from all connections. */ void gaim_connections_disconnect_all(void); /** * Returns a list of all active connections. * * @return A list of all active connections. */ GList *gaim_connections_get_all(void); /** * Returns a list of all connections in the process of connecting. * * @return A list of connecting connections. */ GList *gaim_connections_get_connecting(void); /** * Checks if gc is still a valid pointer to a gc. * * @return @c TRUE if gc is valid. */ #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)) || g_list_find(gaim_connections_get_connecting(), (gc))) /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for connections. * * @param ops The UI operations structure. */ void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); /** * Returns the UI operations structure used for connections. * * @return The UI operations structure in use. */ GaimConnectionUiOps *gaim_connections_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Connections Subsystem */ /**************************************************************************/ /*@{*/ /** * Initializes the connections subsystem. */ void gaim_connections_init(void); /** * Uninitializes the connections subsystem. */ void gaim_connections_uninit(void); /** * Returns the handle to the connections subsystem. * * @return The connections subsystem handle. */ void *gaim_connections_get_handle(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONNECTION_H_ */