Mercurial > pidgin.yaz
view src/sound.c @ 10346:bbf738a0ce7b
[gaim-migrate @ 11560]
More more MSN bug fixes from Felipe Contreras, and I fixed up the
display of messages that failed to send so that it matches what you
tried to send and doesn't have kittens with html entities and such.
I added a GAIM_MESSAGE_RAW type in HEAD to make the display of such
messages even more accurate, but I don't think such a cosmetic change,
which would bump us to 1.2.0, is all that important for oldstatus.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sun, 12 Dec 2004 17:37:36 +0000 |
parents | 2a132b73a6e6 |
children | 11d30825c1bb |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); } static void sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event) { gaim_sound_play_event(event); } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void * gaim_sound_get_handle() { static int handle; return &handle; } void gaim_sound_init() { void *handle = gaim_sound_get_handle(); void *blist_handle = gaim_blist_get_handle(); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(sound_triggered_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE)); } void gaim_sound_uninit() { gaim_signals_disconnect_by_handle(gaim_sound_get_handle()); if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); }