Mercurial > pidgin.yaz
view src/sound.c @ 4429:bf770f11132b
[gaim-migrate @ 4704]
(15:41:59) Robot101: the hunk that got left out in the cold.
its a good thing when things compile
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 26 Jan 2003 20:41:49 +0000 |
parents | 4b04ecb3eb97 |
children | 801830dec409 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #ifndef _WIN32 #include <sys/time.h> #include <unistd.h> #include <sys/wait.h> #include <unistd.h> #else #include <windows.h> #include <mmsystem.h> #endif #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #ifdef USE_AO #include <ao/ao.h> #include <audiofile.h> #endif /* USE_AO */ #include "gaim.h" #ifdef _WIN32 #include "win32dep.h" #endif #ifdef USE_AO static gboolean ao_initialized = FALSE; #endif /* USE_AO */ gboolean mute_sounds = 0; /* description, option bit, default sound file * * set the option bit to 0 to have it not display in prefs * * the order here has to match the defines in gaim.h. * * -Robot101 */ struct sound_struct sounds[NUM_SOUNDS] = { {N_("Buddy logs in"), OPT_SOUND_LOGIN, "arrive.wav"}, {N_("Buddy logs out"), OPT_SOUND_LOGOUT, "leave.wav"}, {N_("Message received"), OPT_SOUND_RECV, "receive.wav"}, {N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"}, {N_("Message sent"), OPT_SOUND_SEND, "send.wav"}, {N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "arrive.wav"}, {N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "leave.wav"}, {N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"}, {N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, 0, "redalert.wav"}, {N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"} }; void play_file(char *filename) { #ifndef _WIN32 #ifdef USE_AO int ao_driver; #endif /* USE_AO */ pid_t pid; #endif if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY)) return; /* check here in case a buddy pounce plays a file while away */ if (sound_options & OPT_SOUND_BEEP) { gdk_beep(); return; } #ifndef _WIN32 if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { gchar *tmp = g_strdup_printf(_("Unable to play sound because the chosen filename (%s) does not exist."), filename); do_error_dialog(tmp, NULL, GAIM_ERROR); g_free(tmp); return; } if (sound_options & OPT_SOUND_CMD) { gchar *command = NULL; GError *error = NULL; if (!sound_cmd[0]) { do_error_dialog(_("Unable to play sound because the 'Command' sound method has been chosen, but no command has been set."), NULL, GAIM_ERROR); return; } command = g_strdup_printf(sound_cmd, filename); if (g_spawn_command_line_async(command, &error) == FALSE) { gchar *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); do_error_dialog(tmp, NULL, GAIM_ERROR); g_free(tmp); g_error_free(error); } g_free(command); return; } #ifdef USE_AO if (!ao_initialized) { ao_initialize(); } ao_driver = ao_default_driver_id(); if (ao_driver == -1) { do_error_dialog(_("Unable to play sound because no suitable driver could be found."), NULL, GAIM_ERROR); return; } pid = fork(); if (pid < 0) return; else if (pid == 0) { AFfilehandle file = afOpenFile(filename, "rb", NULL); if(file) { ao_device *device; ao_sample_format format; int in_fmt; int bytes_per_frame; format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, &format.bits); bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); if (device) { int frames_read; char buf[4096]; int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, buf, buf_frames))) { if(!ao_play(device, buf, frames_read * bytes_per_frame)) break; } ao_close(device); } ao_shutdown(); afCloseFile(file); } _exit(0); } #else /* USE_AO */ gdk_beep(); #endif /* USE_AO */ #else /* _WIN32 */ debug_printf("Playing %s\n", filename); if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME)) debug_printf("Error playing sound."); #endif } void sound_quit() { #ifdef USE_AO if (ao_initialized) { ao_shutdown(); } #endif } extern int logins_not_muted; void play_sound(int sound) { if (mute_sounds) return; if ((sound == SND_BUDDY_ARRIVE) && !logins_not_muted) return; if (sound >= NUM_SOUNDS) { debug_printf("got request for unknown sound: %d\n", sound); return; } /* check NULL for sounds that don't have an option, ie buddy pounce */ if ((sound_options & sounds[sound].opt) || (sounds[sound].opt == 0)) { if (sound_file[sound]) { play_file(sound_file[sound]); } else { gchar *filename = NULL; filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[sound].def, NULL); play_file(filename); g_free(filename); } } }