view src/win_gaim.c @ 5129:c19cc54f4df6

[gaim-migrate @ 5492] Stuff I did (in order from most important to least): -Made set away message and set profile count the number of bytes rather than the number of characters. This fixes the lack of a warning dialog when setting info that needs an encoding other than ascii or iso8859-1. (Because "hi" in UCS-2BE is 4 bytes but "hi" in utf8 is only 2.) -Created an oscar_encoding_to_utf8 function to convert from a given encoding to utf8. This is AIM/ICQ specific. -Added a "Profile:" and "Away Message:" line to the get info response window. Is it better this way or without it? I thought it would be good if there was a way for users to tell which text was the away message and which was the info, but I also think this solution could be nicer looking. -Added a little check for some server icon stuff because someone reported an obscure crash. -Shuffled some stuff around in oscar.c -Bouldered on the little wall outside of the gym today. It's much more difficult than climbing inside. I think my forearms are just a bit too weak. The holds are tiny, though. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 14 Apr 2003 04:52:42 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}