Mercurial > pidgin.yaz
view plugins/gaim-remote/remote-socket.c @ 10849:c203cd637f95
[gaim-migrate @ 12521]
sf patch #1185449, from Richard Laager
"As the comment in gtkconv.c says, saving a duplicate copy
of the entire conversation is completely bogus. Saving a
copy of a conversation is a UI thing (if the UI is only showing
the last five messages, for example, that's all the user
would expect to be saved). Therefore, there's no problem
having the UI save its own buffer. The GTK+ UI is already
doing this with the imhtml object. This patch removes the
history from GaimConversation and uses the buffer in the
imhtml object when saving a conversation.
It also adds <html>, <head>, <title>, and <body> tags to
the file to make it a bit more valid.
This patch is extremely likely to break plugins because it
changes the size of the GaimConversation struct. As such,
if this is committed, I recommend the developers recompile
non-default plugins. This broke Gaim-Encryption for me,
hence the warning."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 19 Apr 2005 04:21:39 +0000 |
parents | 5364929fad9b |
children | 1e6bdc7175e9 |
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/* * gaim-remote * * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* Somewhat inspired by XMMS: * Copyright (C) 1998-2002 Peter Alm, Mikael Alm, Olle Hallnas, * Thomas Nilsson and 4Front Technologies * Copyright (C) 1999-2002 Haavard Kvaalen */ /* This provides code for connecting to a Gaim socket and communicating with * it. It will eventually be made a library once the core and ui are split. */ #include "internal.h" #include <sys/un.h> #include <gaim-remote/remote.h> #include <sys/types.h> #include <unistd.h> void gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) { int len = sizeof(p->type) + sizeof(p->subtype) + sizeof(p->length) + p->length; char *pack = g_malloc(len); char *a = pack; memcpy (a, &(p->type), sizeof(p->type)); a = a + sizeof(p->type); memcpy (a, &(p->subtype), sizeof(p->subtype)); a = a + sizeof(p->subtype); memcpy (a, &(p->length), sizeof(p->length)); a = a + sizeof(p->length); memcpy (a, p->data, p->length); write(fd, pack, len); g_free(pack); } void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str) { int len = p->length + strlen(str); char *k = g_malloc(len); memcpy(k, p->data, p->length); memcpy(k + p->length, str, strlen(str)); if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_char(GaimRemotePacket *p, char c) { int len = p->length + sizeof(char); char *k = g_malloc(len); memcpy(k, p->data, p->length); k[p->length] = c; if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len) { int lent = p->length + len; char *k = g_malloc(lent); memcpy(k, p->data, p->length); memcpy(k + p->length, str, len); if (p->data) g_free(p->data); p->data = k; p->length = lent; } GaimRemotePacket * gaim_remote_packet_new(guchar type, guchar subtype) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); p->type = type; p->subtype = subtype; p->length = 0; p->data = NULL; return p; } void gaim_remote_packet_free(GaimRemotePacket *p) { if (p->data) g_free(p->data); g_free(p); } GaimRemotePacket * gaim_remote_session_read_packet(int fd) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); char *data = NULL; if ((read(fd, &p->type, sizeof(p->type))) != sizeof(p->type)) { g_free(p); return NULL; } if ((read(fd, &p->subtype, sizeof(p->subtype))) != sizeof(p->subtype)) { g_free(p); return NULL; } if ((read(fd, &p->length, sizeof(p->length))) != sizeof(p->length)) { g_free(p); return NULL; } if (p->length) { data = g_malloc(p->length); if ((read(fd, data, p->length)) != p->length) { g_free(p); return NULL; } } p->data = data; return p; } /* copied directly from xmms_connect_to_session */ int gaim_remote_session_connect(int session) { gint fd; uid_t stored_uid, euid; struct sockaddr_un saddr; if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) { saddr.sun_family = AF_UNIX; stored_uid = getuid(); euid = geteuid(); setuid(euid); sprintf(saddr.sun_path, "%s/gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), session); setreuid(stored_uid, euid); if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1) return fd; } close(fd); return -1; } gboolean gaim_remote_session_exists(int sess) { GaimRemotePacket *pack = NULL; int fd = gaim_remote_session_connect(sess); if (fd > 0) { pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING); gaim_remote_session_send_packet(fd, pack); gaim_remote_packet_free(pack); close(fd); return TRUE; } return FALSE; }