Mercurial > pidgin.yaz
view src/accountopt.c @ 10849:c203cd637f95
[gaim-migrate @ 12521]
sf patch #1185449, from Richard Laager
"As the comment in gtkconv.c says, saving a duplicate copy
of the entire conversation is completely bogus. Saving a
copy of a conversation is a UI thing (if the UI is only showing
the last five messages, for example, that's all the user
would expect to be saved). Therefore, there's no problem
having the UI save its own buffer. The GTK+ UI is already
doing this with the imhtml object. This patch removes the
history from GaimConversation and uses the buffer in the
imhtml object when saving a conversation.
It also adds <html>, <head>, <title>, and <body> tags to
the file to make it a bit more valid.
This patch is extremely likely to break plugins because it
changes the size of the GaimConversation struct. As such,
if this is committed, I recommend the developers recompile
non-default plugins. This broke Gaim-Encryption for me,
hence the warning."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 19 Apr 2005 04:21:39 +0000 |
parents | 61930cadca7c |
children | d5937f126c60 |
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/** * @file accountopt.c Account Options API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "accountopt.h" GaimAccountOption * gaim_account_option_new(GaimPrefType type, const char *text, const char *pref_name) { GaimAccountOption *option; g_return_val_if_fail(type != GAIM_PREF_NONE, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(pref_name != NULL, NULL); option = g_new0(GaimAccountOption, 1); option->type = type; option->text = g_strdup(text); option->pref_name = g_strdup(pref_name); return option; } GaimAccountOption * gaim_account_option_bool_new(const char *text, const char *pref_name, gboolean default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name); if (option == NULL) return NULL; option->default_value.boolean = default_value; return option; } GaimAccountOption * gaim_account_option_int_new(const char *text, const char *pref_name, int default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name); if (option == NULL) return NULL; option->default_value.integer = default_value; return option; } GaimAccountOption * gaim_account_option_string_new(const char *text, const char *pref_name, const char *default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name); if (option == NULL) return NULL; if (default_value != NULL) option->default_value.string = g_strdup(default_value); return option; } GaimAccountOption * gaim_account_option_list_new(const char *text, const char *pref_name, GList *list) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name); if (option == NULL) return NULL; option->default_value.list = list; return option; } void gaim_account_option_destroy(GaimAccountOption *option) { g_return_if_fail(option != NULL); if (option->text != NULL) g_free(option->text); if (option->pref_name != NULL) g_free(option->pref_name); if (option->type == GAIM_PREF_STRING) { if (option->default_value.string != NULL) g_free(option->default_value.string); } else if (option->type == GAIM_PREF_STRING_LIST) { if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } } g_free(option); } void gaim_account_option_set_default_bool(GaimAccountOption *option, gboolean value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_BOOLEAN); option->default_value.boolean = value; } void gaim_account_option_set_default_int(GaimAccountOption *option, int value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_INT); option->default_value.integer = value; } void gaim_account_option_set_default_string(GaimAccountOption *option, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING); if (option->default_value.string != NULL) g_free(option->default_value.string); option->default_value.string = (value == NULL ? NULL : g_strdup(value)); } void gaim_account_option_set_masked(GaimAccountOption *option, gboolean masked) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING); option->masked = masked; } void gaim_account_option_set_list(GaimAccountOption *option, GList *values) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } option->default_value.list = values; } void gaim_account_option_add_list_item(GaimAccountOption *option, const char *key, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(key != NULL); g_return_if_fail(value != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); option->default_value.list = g_list_append(option->default_value.list, g_strdup(key)); option->default_value.list = g_list_append(option->default_value.list, g_strdup(value)); } GaimPrefType gaim_account_option_get_type(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, GAIM_PREF_NONE); return option->type; } const char * gaim_account_option_get_text(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->text; } const char * gaim_account_option_get_setting(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->pref_name; } gboolean gaim_account_option_get_default_bool(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, FALSE); g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE); return option->default_value.boolean; } int gaim_account_option_get_default_int(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, -1); g_return_val_if_fail(option->type == GAIM_PREF_INT, -1); return option->default_value.integer; } const char * gaim_account_option_get_default_string(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL); return option->default_value.string; } gboolean gaim_account_option_get_masked(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, FALSE); g_return_val_if_fail(option->type == GAIM_PREF_STRING, FALSE); return option->masked; } const GList * gaim_account_option_get_list(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL); return option->default_value.list; } /************************************************************************** * Account User Split API **************************************************************************/ GaimAccountUserSplit * gaim_account_user_split_new(const char *text, const char *default_value, char sep) { GaimAccountUserSplit *split; g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(sep != 0, NULL); split = g_new0(GaimAccountUserSplit, 1); split->text = g_strdup(text); split->field_sep = sep; split->default_value = (default_value == NULL ? NULL : g_strdup(default_value)); return split; } void gaim_account_user_split_destroy(GaimAccountUserSplit *split) { g_return_if_fail(split != NULL); if (split->text != NULL) g_free(split->text); if (split->default_value != NULL) g_free(split->default_value); g_free(split); } const char * gaim_account_user_split_get_text(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->text; } const char * gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->default_value; } char gaim_account_user_split_get_separator(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, 0); return split->field_sep; }