view src/sound.c @ 10849:c203cd637f95

[gaim-migrate @ 12521] sf patch #1185449, from Richard Laager "As the comment in gtkconv.c says, saving a duplicate copy of the entire conversation is completely bogus. Saving a copy of a conversation is a UI thing (if the UI is only showing the last five messages, for example, that's all the user would expect to be saved). Therefore, there's no problem having the UI save its own buffer. The GTK+ UI is already doing this with the imhtml object. This patch removes the history from GaimConversation and uses the buffer in the imhtml object when saving a conversation. It also adds <html>, <head>, <title>, and <body> tags to the file to make it a bit more valid. This patch is extremely likely to break plugins because it changes the size of the GaimConversation struct. As such, if this is committed, I recommend the developers recompile non-default plugins. This broke Gaim-Encryption for me, hence the warning." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 19 Apr 2005 04:21:39 +0000
parents 2a132b73a6e6
children 11d30825c1bb
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

static void
sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void *
gaim_sound_get_handle() {
	static int handle;

	return &handle;
}

void
gaim_sound_init()
{
	void *handle       = gaim_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
}

void
gaim_sound_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_sound_get_handle());

	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}