Mercurial > pidgin.yaz
view src/protocols/msn/session.h @ 9846:c28d5b45624e
[gaim-migrate @ 10724]
A patch from Nathan Fredrickson that should make Gaim not play
sounds for people joining chats when you join chat.
Um, his explanation is better:
http://sourceforge.net/tracker/index.php?func=detail&aid=1008904&group_id=235&atid=300235
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 24 Aug 2004 04:12:28 +0000 |
parents | 997c28571364 |
children | 86a6d78b070b |
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/** * @file session.h MSN session functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MSN_SESSION_H_ #define _MSN_SESSION_H_ typedef struct _MsnSession MsnSession; #include "sslconn.h" #include "notification.h" #include "switchboard.h" #include "user.h" #include "group.h" #include "cmdproc.h" #include "nexus.h" #include "userlist.h" #include "sync.h" struct _MsnSession { GaimAccount *account; MsnUser *user; int state; guint protocol_ver; char *dispatch_host; int dispatch_port; gboolean connected; gboolean logged_in; /* temporal flag to ignore local blist adds */ MsnNotification *notification; MsnNexus *nexus; gboolean http_method; gint http_poll_timer; MsnUserList *userlist; int servconns_count; GList *switches; GList *directconns; int conv_seq; struct { char *kv; char *sid; char *mspauth; unsigned long sl; char *file; char *client_ip; int client_port; } passport_info; /* You have no idea how much I hate all that is below. */ /* shx: What? ;) */ GaimPlugin *prpl; MsnSync *sync; GList *slplinks; }; /** * Creates an MSN session. * * @param account The account. * @param host The dispatch server host. * @param port The dispatch server port. * * @return The new MSN session. */ MsnSession *msn_session_new(GaimAccount *account, const char *host, int port, gboolean http_method); /** * Destroys an MSN session. * * @param session The MSN session to destroy. */ void msn_session_destroy(MsnSession *session); /** * Connects to and initiates an MSN session. * * @param session The MSN session. * * @return @c TRUE on success, @c FALSE on failure. */ gboolean msn_session_connect(MsnSession *session); /** * Disconnects from an MSN session. * * @param session The MSN session. */ void msn_session_disconnect(MsnSession *session); /** * Finds a switchboard with the given chat ID. * * @param session The MSN session. * @param chat_id The chat ID to search for. * * @return The switchboard, if found. */ MsnSwitchBoard *msn_session_find_switch_with_id(const MsnSession *session, int chat_id); MsnSwitchBoard *msn_session_find_swboard(MsnSession *session, const char *username); MsnSwitchBoard *msn_session_get_swboard(MsnSession *session, const char *username); #endif /* _MSN_SESSION_H_ */