view src/sound.c @ 10559:c354b70d8502

[gaim-migrate @ 11937] (09:14:16) LSchiere2: um, my new tabs are appearing on the wrong size (09:14:20) LSchiere2: s/size/side/ (09:14:24) LSchiere2: and i can't drag and drop them (09:15:01) SeanEgn: Unimportant! It's coming out ;) (09:15:11) SeanEgn: But, yeah, the wrong size was just a silly mistake (09:17:07) LSchiere2: and control-tab is backwards also (09:17:28) SeanEgn: well, actually ctrl-tab is the correct direction. (09:17:40) SeanEgn: But because the tabs are in the wrong direction, it seems to go the wrong way. (09:17:52) SeanEgn: But it does indeed go from tab 0 to tab 1 to tab 2. (09:18:06) LSchiere2: i see (09:19:29) SeanEgn: Actually, it might be a GTK bug (09:20:06) LSchiere2: i am displeased (09:20:13) SeanEgn: but if you change GTK_PACK_END to GTK_PACK_START, in gtk_notebook_set_tab_label_packing(), it should probably change. (09:20:17) LSchiere2: on a side note, i do not remember gtk being in the list of upgraded packages (09:20:23) SeanEgn: I would assume the way we want it is _END (09:20:44) SeanEgn: no, it's new code that I added that's causing this. (09:21:00) LSchiere2: which file? (09:21:04) SeanEgn: The "bug" is symantic. I would expect GTK_PACK_END to pack new tabs to the right of everything. (09:21:05) SeanEgn: gtkconv.c (09:21:16) SeanEgn: because that's what packing in the end ususally does. (09:21:25) SeanEgn: here it seems to pack to the left of everything. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 31 Jan 2005 14:36:26 +0000
parents 2a132b73a6e6
children 11d30825c1bb
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

static void
sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void *
gaim_sound_get_handle() {
	static int handle;

	return &handle;
}

void
gaim_sound_init()
{
	void *handle       = gaim_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
}

void
gaim_sound_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_sound_get_handle());

	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}