view src/sound.h @ 10559:c354b70d8502

[gaim-migrate @ 11937] (09:14:16) LSchiere2: um, my new tabs are appearing on the wrong size (09:14:20) LSchiere2: s/size/side/ (09:14:24) LSchiere2: and i can't drag and drop them (09:15:01) SeanEgn: Unimportant! It's coming out ;) (09:15:11) SeanEgn: But, yeah, the wrong size was just a silly mistake (09:17:07) LSchiere2: and control-tab is backwards also (09:17:28) SeanEgn: well, actually ctrl-tab is the correct direction. (09:17:40) SeanEgn: But because the tabs are in the wrong direction, it seems to go the wrong way. (09:17:52) SeanEgn: But it does indeed go from tab 0 to tab 1 to tab 2. (09:18:06) LSchiere2: i see (09:19:29) SeanEgn: Actually, it might be a GTK bug (09:20:06) LSchiere2: i am displeased (09:20:13) SeanEgn: but if you change GTK_PACK_END to GTK_PACK_START, in gtk_notebook_set_tab_label_packing(), it should probably change. (09:20:17) LSchiere2: on a side note, i do not remember gtk being in the list of upgraded packages (09:20:23) SeanEgn: I would assume the way we want it is _END (09:20:44) SeanEgn: no, it's new code that I added that's causing this. (09:21:00) LSchiere2: which file? (09:21:04) SeanEgn: The "bug" is symantic. I would expect GTK_PACK_END to pack new tabs to the right of everything. (09:21:05) SeanEgn: gtkconv.c (09:21:16) SeanEgn: because that's what packing in the end ususally does. (09:21:25) SeanEgn: here it seems to pack to the left of everything. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 31 Jan 2005 14:36:26 +0000
parents 2a132b73a6e6
children 58bc500cf226
line wrap: on
line source

/**
 * @file sound.h Sound API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of sound.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */

} GaimSoundEventID;

typedef struct _GaimSoundUiOps
{
	void (*init)(void);
	void (*uninit)(void);
	void (*play_file)(const char *filename);
	void (*play_event)(GaimSoundEventID event);

} GaimSoundUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(const char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/**
 * Sets the UI sound operations
 *
 * @param ops The UI sound operations structure.
 */
void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);

/**
 * Gets the UI sound operations
 *
 * @return The UI sound operations structure.
 */
GaimSoundUiOps *gaim_sound_get_ui_ops(void);

/**
 * Initializes the sound subsystem
 */
void gaim_sound_init(void);

/**
 * Shuts down the sound subsystem
 */
void gaim_sound_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SOUND_H_ */