view plugins/gaim-remote/Makefile.am @ 10099:c49cc5b818cf

[gaim-migrate @ 11122] Luke got me thinking of a better way to do screename coloring in chats. I came up with a two-step solution. This is step 1: use a decent hashing algorithm with much fewer collisions than the simple one I used. g_str_hash does the trick. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 14 Oct 2004 18:15:10 +0000
parents f61c37936a41
children 2cc05a9e944d
line wrap: on
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grincludedir = $(includedir)/gaim

plugindir = $(libdir)/gaim

lib_LTLIBRARIES = libgaim-remote.la

grinclude_HEADERS = \
	remote-socket.h \
	remote.h

libgaim_remote_la_SOURCES = remote-socket.c
libgaim_remote_la_LIBADD = $(GLIB_LIBS)

gaim_remote_la_LDFLAGS = -module -avoid-version

if PLUGINS

plugin_LTLIBRARIES = gaim-remote.la

gaim_remote_la_SOURCES = remote.c
gaim_remote_la_LIBADD = libgaim-remote.la $(GLIB_LIBS)

endif

AM_CPPFLAGS = \
	-DDATADIR=\"$(datadir)\" \
	-DVERSION=\"$(VERSION)\" \
	-I$(top_srcdir) \
	-I$(top_srcdir)/plugins \
	-I$(top_srcdir)/src \
	$(GTK_CFLAGS) \
	$(DEBUG_CFLAGS)