view src/pounce.h @ 4770:c4c28874ecd3

[gaim-migrate @ 5088] I want to go to sleep. This is drag-n-drop moving of buddies in the list. I think it works, but I didn't actually test it... I really should have though; I can't imagine it working fine as-is. ;) I'm holding off on the rest of my Edit Buddy List stuff for tomorrow... I love last minute things, don't I? Note: I created gaim_blist_members and gaim_blist_groups to reproduce the effects of the old groups GSList and the members GSList of the group struct that I removed. This is really sub-optimal and should be replaced to iterate the Buddy List directly. If someone wants to do that, please do. Even if you don't want to do that, just review the changes I made and make sure I didn't do anything stupid. It is past 6am and I'm a bit tired and prone to mistake making. Thanks. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Fri, 14 Mar 2003 11:38:21 +0000
parents 283fb289c510
children cb700c07ee07
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/*
 * gaim
 *
 * Copyright (C) 1998-2003, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _POUNCE_H_
#define _POUNCE_H_

struct buddy_pounce {
        char name[80];
        char message[2048];
        char command[2048];
        char sound[2048];
        
        char pouncer[80];
        int protocol;

        int options;
};

struct addbp {
	GtkWidget *window;
	GtkWidget *nameentry;
	GtkWidget *messentry;
	GtkWidget *commentry;
	GtkWidget *command;
	GtkWidget *sendim;
	GtkWidget *openwindow;
	GtkWidget *popupnotify;
	GtkWidget *p_signon;
	GtkWidget *p_unaway;
	GtkWidget *p_unidle;
	GtkWidget *p_typing;
	GtkWidget *save;
	GtkWidget *menu;
	GtkWidget *sound;
	GtkWidget *soundentry;

	struct gaim_account *account;
	struct buddy_pounce *buddy_pounce;
};

void rem_bp(GtkWidget *w, struct buddy_pounce *b);

void do_pounce(struct gaim_connection *gc, char *name, int when);

void do_bp_menu();

#endif /* _POUNCE_H_ */