view src/protocols/icq/icqbyteorder.h @ 4770:c4c28874ecd3

[gaim-migrate @ 5088] I want to go to sleep. This is drag-n-drop moving of buddies in the list. I think it works, but I didn't actually test it... I really should have though; I can't imagine it working fine as-is. ;) I'm holding off on the rest of my Edit Buddy List stuff for tomorrow... I love last minute things, don't I? Note: I created gaim_blist_members and gaim_blist_groups to reproduce the effects of the old groups GSList and the members GSList of the group struct that I removed. This is really sub-optimal and should be replaced to iterate the Buddy List directly. If someone wants to do that, please do. Even if you don't want to do that, just review the changes I made and make sure I didn't do anything stupid. It is past 6am and I'm a bit tired and prone to mistake making. Thanks. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Fri, 14 Mar 2003 11:38:21 +0000
parents 424a40f12a6c
children
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/*
 * $Id: icqbyteorder.h 2096 2001-07-31 01:00:39Z warmenhoven $
 *
 * This header defines macros to handle ICQ protocol byte order conversion.
 *
 * Vadim Zaliva <lord@crocodile.org>
 * http://www.crocodile.org/
 * 
 * Copyright (C) 1999 Vadim Zaliva
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

/*
 * From ICQ protocol description:
 * "Integers consisting of more than one byte is stored
 * with the least significant byte first, and the most significant byte last
 * (as is usual on the PC/Intel architecture)".
 *
 * whereas the network byte order, as used on the
 * Internet, is Most Significant Byte first. (aka. Big Endian)
 */

#ifndef ICQ_BYTEORDER_H_FLAG
#define ICQ_BYTEORDER_H_FLAG

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif         

/*
 * I am really trying to use builtin optimized byte swap routines.
 * they are highly optimised on some platforms.
 * But as last resort this simple code is used.
 */
#ifndef HAVE_BYTESWAP_H
# ifndef bswap_32
extern unsigned long bswap_32(unsigned long v);
# endif
# ifndef bswap_16
extern unsigned short bswap_16(unsigned short v);
# endif
#endif

#ifdef WORDS_BIGENDIAN
# define htoicql(x)   bswap_32(x)
# define icqtohl(x)   bswap_32(x)
# define htoicqs(x)   bswap_16(x)
# define icqtohs(x)   bswap_16(x)
#else
# define htoicql(x)   (x)
# define icqtohl(x)   (x)
# define htoicqs(x)   (x)
# define icqtohs(x)   (x)
#endif

#endif