view src/sound.c @ 10682:c604c88a7530

[gaim-migrate @ 12228] This is the changes I made to plugin loading to oldstatus a few days ago. Luckily plugin.c is compiled before gtkstatusbox.c, so I can at least test that this compiles. It's basically the same code as oldstatus, so hopefully it'll work. Here's the commit message from that commit: sf patch #1118347, from Richard Laager, with changes by me This changes how plugins are loaded. Here's the run-down: 1. If a plugin is loaded, the plugin's full file name + path is stored in prefs.xml 2. When we attempt to load any saved plugins, we first try to load the plugin using the full path name. 3. If that fails, we strip the plugin's path and just use the base name. When doing this, if the plugin is a .so or .dll we also strip the plugin's extension. This change will hopefully allow people to use the same prefs.xml on Windows and "lunix" and have their list of loaded plugins not get cleared. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 11 Mar 2005 03:54:23 +0000
parents 2a132b73a6e6
children 11d30825c1bb
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

static void
sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void *
gaim_sound_get_handle() {
	static int handle;

	return &handle;
}

void
gaim_sound_init()
{
	void *handle       = gaim_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
}

void
gaim_sound_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_sound_get_handle());

	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}