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view src/conversation.h @ 4392:c7c34d92e6a8
[gaim-migrate @ 4658]
it helps if i add the files
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Wed, 22 Jan 2003 15:49:16 +0000 |
parents | 194507c83612 |
children | 6e37eb000b7a |
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/** * @file conversation.h Conversation API * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _CONVERSATION_H_ #define _CONVERSATION_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ typedef enum _GaimConversationType GaimConversationType; typedef enum _GaimUnseenState GaimUnseenState; typedef enum _GaimConvUpdateType GaimConvUpdateType; struct gaim_window_ops; struct gaim_window; struct gaim_conversation; struct gaim_im; struct gaim_chat; /** * A type of conversation. */ enum _GaimConversationType { GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */ GAIM_CONV_IM, /**< Instant Message. */ GAIM_CONV_CHAT, /**< Chat room. */ GAIM_CONV_MISC /**< A misc. conversation. */ }; /** * Unseen text states. */ enum _GaimUnseenState { GAIM_UNSEEN_NONE = 0, /**< No unseen text in the conversation. */ GAIM_UNSEEN_TEXT, /**< Unseen text in the conversation. */ GAIM_UNSEEN_NICK, /**< Unseen text and the nick was said. */ }; /** * Conversation update type. */ enum _GaimConvUpdateType { GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation was added. */ GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation was removed. */ GAIM_CONV_UPDATE_USER, /**< The aim_user was changed. */ GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was enabled or disabled. */ GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ /* * XXX These need to go when we implement a more generic core/UI event * system. */ GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ GAIM_CONV_UPDATE_AWAY /**< The other user went away. */ }; /* Yeah, this has to be included here. Ugh. */ #include "gaim.h" /** * Conversation window operations. * * Any UI representing a window must assign a filled-out gaim_window_ops * structure to the gaim_window. */ struct gaim_window_ops { struct gaim_conversation_ops *(*get_conversation_ops)(void); void (*new_window)(struct gaim_window *win); void (*destroy_window)(struct gaim_window *win); void (*show)(struct gaim_window *win); void (*hide)(struct gaim_window *win); void (*raise)(struct gaim_window *win); void (*flash)(struct gaim_window *win); void (*switch_conversation)(struct gaim_window *win, unsigned int index); void (*add_conversation)(struct gaim_window *win, struct gaim_conversation *conv); void (*remove_conversation)(struct gaim_window *win, struct gaim_conversation *conv); void (*move_conversation)(struct gaim_window *win, struct gaim_conversation *conv, unsigned int newIndex); int (*get_active_index)(const struct gaim_window *win); }; /** * Conversation operations and events. * * Any UI representing a conversation must assign a filled-out * gaim_conversation_ops structure to the gaim_conversation. */ struct gaim_conversation_ops { void (*destroy_conversation)(struct gaim_conversation *conv); void (*write_chat)(struct gaim_conversation *conv, const char *who, const char *message, int flags, time_t mtime); void (*write_im)(struct gaim_conversation *conv, const char *who, const char *message, size_t len, int flags, time_t mtime); void (*write_conv)(struct gaim_conversation *conv, const char *who, const char *message, size_t length, int flags, time_t mtime); void (*chat_add_user)(struct gaim_conversation *conv, const char *user); void (*chat_rename_user)(struct gaim_conversation *conv, const char *old_name, const char *new_name); void (*chat_remove_user)(struct gaim_conversation *conv, const char *user); void (*set_title)(struct gaim_conversation *conv, const char *title); void (*update_progress)(struct gaim_conversation *conv, float percent); /* Events */ void (*updated)(struct gaim_conversation *conv, GaimConvUpdateType type); }; /** * A core representation of a graphical window containing one or more * conversations. */ struct gaim_window { GList *conversations; /**< The conversations in the window. */ size_t conversation_count; /**< The number of conversations. */ struct gaim_window_ops *ops; /**< UI-specific window operations. */ void *ui_data; /**< UI-specific data. */ }; /** * Data specific to Instant Messages. */ struct gaim_im { struct gaim_conversation *conv; int typing_state; guint typing_timeout; time_t type_again; guint type_again_timeout; GSList *images; }; /** * Data specific to Chats. */ struct gaim_chat { struct gaim_conversation *conv; GList *in_room; GList *ignored; char *who; char *topic; int id; }; /** * A core representation of a conversation between two or more people. * * The conversation can be an IM or a chat. Each conversation is kept * in a gaim_window and has a UI representation. */ struct gaim_conversation { GaimConversationType type; /**< The type of conversation. */ struct aim_user *user; /**< The user using this conversation. */ struct gaim_window *window; /**< The parent window. */ /** UI-specific conversation operations.*/ struct gaim_conversation_ops *ops; int conversation_pos; /**< The position in the window's list. */ char *name; /**< The name of the conversation. */ char *title; /**< The window title. */ gboolean logging; /**< The status of logging. */ GList *send_history; /**< The send history. */ GString *history; /**< The conversation history. */ GaimUnseenState unseen; /**< The unseen tab state. */ void *ui_data; /**< UI-specific data. */ union { struct gaim_im *im; /**< IM-specific data. */ struct gaim_chat *chat; /**< Chat-specific data. */ void *misc; /**< Misc. data. */ } u; }; /**************************************************************************/ /** @name Conversation Window API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation window. * * This window is added to the list of windows, but is not shown until * gaim_window_show() is called. * * @return The new conversation window. */ struct gaim_window *gaim_window_new(void); /** * Destroys the specified conversation window and all conversations in it. * * @param win The window to destroy. */ void gaim_window_destroy(struct gaim_window *win); /** * Shows the specified conversation window. * * @param win The window. */ void gaim_window_show(struct gaim_window *win); /** * Hides the specified conversation window. * * @param win The window. */ void gaim_window_hide(struct gaim_window *win); /** * Raises the specified conversation window. * * @param win The window. */ void gaim_window_raise(struct gaim_window *win); /** * Causes the window to flash for IM notification, if the UI supports this. * * @param win The window. */ void gaim_window_flash(struct gaim_window *win); /** * Sets the specified window's UI window operations structure. * * @param win The window. * @param ops The UI window operations structure. */ void gaim_window_set_ops(struct gaim_window *win, struct gaim_window_ops *ops); /** * Returns the specified window's UI window operations structure. * * @param win The window. * * @return The UI window operations structure. */ struct gaim_window_ops *gaim_window_get_ops(const struct gaim_window *win); /** * Adds a conversation to this window. * * If the conversation already has a parent window, this will do nothing. * * @param win The window. * @param conv The conversation. * * @return The new index of the conversation in the window. */ int gaim_window_add_conversation(struct gaim_window *win, struct gaim_conversation *conv); /** * Removes the conversation at the specified index from the window. * * If there is no conversation at this index, this will do nothing. * * @param win The window. * @param index The index of the conversation. * * @return The conversation removed. */ struct gaim_conversation *gaim_window_remove_conversation( struct gaim_window *win, unsigned int index); /** * Moves the conversation at the specified index in a window to a new index. * * @param win The window. * @param index The index of the conversation to move. * @param new_index The new index. */ void gaim_window_move_conversation(struct gaim_window *win, unsigned int index, unsigned int new_index); /** * Returns the conversation in the window at the specified index. * * If the index is out of range, this returns @c NULL. * * @param win The window. * @param index The index containing a conversation. * * @return The conversation at the specified index. */ struct gaim_conversation *gaim_window_get_conversation_at( const struct gaim_window *win, unsigned int index); /** * Returns the number of conversations in the window. * * @param win The window. * * @return The number of conversations. */ size_t gaim_window_get_conversation_count(const struct gaim_window *win); /** * Switches the active conversation to the one at the specified index. * * If @a index is out of range, this does nothing. * * @param win The window. * @param index The new index. */ void gaim_window_switch_conversation(struct gaim_window *win, unsigned int index); /** * Returns the active conversation in the window. * * @param win The window. * * @return The active conversation. */ struct gaim_conversation *gaim_window_get_active_conversation( const struct gaim_window *win); /** * Returns the list of conversations in the specified window. * * @param win The window. * * @return The list of conversations. */ GList *gaim_window_get_conversations(const struct gaim_window *win); /** * Returns a list of all windows. * * @return A list of windows. */ GList *gaim_get_windows(void); /*@}*/ /**************************************************************************/ /** @name Conversation API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation of the specified type. * * @param type The type of conversation. * @param name The name of the conversation. * * @return The new conversation. */ struct gaim_conversation *gaim_conversation_new(GaimConversationType type, const char *name); /** * Destroys the specified conversation and removes it from the parent * window. * * If this conversation is the only one contained in the parent window, * that window is also destroyed. * * @param conv The conversation to destroy. */ void gaim_conversation_destroy(struct gaim_conversation *conv); /** * Returns the specified conversation's type. * * @param conv The conversation. * * @return The conversation's type. */ GaimConversationType gaim_conversation_get_type( const struct gaim_conversation *conv); /** * Sets the specified conversation's UI operations structure. * * @param conv The conversation. * @param ops The UI conversation operations structure. */ void gaim_conversation_set_ops(struct gaim_conversation *conv, struct gaim_conversation_ops *ops); /** * Returns the specified conversation's UI operations structure. * * @param conv The conversation. * * @return The operations structure. */ struct gaim_conversation_ops *gaim_conversation_get_ops( struct gaim_conversation *conv); /** * Sets the specified conversation's aim_user. * * This aim_user represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * @param user The aim_user. */ void gaim_conversation_set_user(struct gaim_conversation *conv, struct aim_user *user); /** * Returns the specified conversation's aim_user. * * This aim_user represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * * @return The conversation's aim_user. */ struct aim_user *gaim_conversation_get_user( const struct gaim_conversation *conv); #if 0 /** * Sets the specified conversation's gaim_connection. * * @param conv The conversation. * @param gc The gaim_connection. */ void gaim_conversation_set_gc(struct gaim_conversation *conv, struct gaim_connection *gc); #endif /** * Returns the specified conversation's gaim_connection. * * This is the same as gaim_conversation_get_user(conv)->gc. * * @param conv The conversation. * * @return The conversation's gaim_connection. */ struct gaim_connection *gaim_conversation_get_gc( const struct gaim_conversation *conv); /** * Sets the specified conversation's title. * * @param conv The conversation. * @param title The title. */ void gaim_conversation_set_title(struct gaim_conversation *conv, const char *title); /** * Returns the specified conversation's title. * * @param win The conversation. * * @return The title. */ const char *gaim_conversation_get_title(const struct gaim_conversation *conv); /** * Automatically sets the specified conversation's title. * * This function takes OPT_IM_ALIAS_TAB into account, as well as the * user's alias. * * @param conv The conversation. */ void gaim_conversation_autoset_title(struct gaim_conversation *conv); /** * Returns the specified conversation's index in the parent window. * * @param conv The conversation. * * @return The current index in the parent window. */ int gaim_conversation_get_index(const struct gaim_conversation *conv); /** * Sets the conversation's unseen state. * * @param conv The conversation. * @param state The new unseen state. */ void gaim_conversation_set_unseen(struct gaim_conversation *conv, GaimUnseenState state); /** * Returns the conversation's unseen state. * * @param conv The conversation. * * @param The conversation's unseen state. */ GaimUnseenState gaim_conversation_get_unseen( const struct gaim_conversation *conv); /** * Returns the specified conversation's name. * * @param conv The conversation. * * @return The conversation's name. */ const char *gaim_conversation_get_name(const struct gaim_conversation *conv); /** * Enables or disables logging for this conversation. * * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. */ void gaim_conversation_set_logging(struct gaim_conversation *conv, gboolean log); /** * Returns whether or not logging is enabled for this conversation. * * @return @c TRUE if logging is enabled, or @c FALSE otherwise. */ gboolean gaim_conversation_is_logging(const struct gaim_conversation *conv); /** * Returns the specified conversation's send history. * * @param conv The conversation. * * @return The conversation's send history. */ GList *gaim_conversation_get_send_history( const struct gaim_conversation *conv); /** * Sets the specified conversation's history. * * @param conv The conversation. * @param history The history. */ void gaim_conversation_set_history(struct gaim_conversation *conv, GString *history); /** * Returns the specified conversation's history. * * @param conv The conversation. * * @return The conversation's history. */ GString *gaim_conversation_get_history(const struct gaim_conversation *conv); /** * Returns the specified conversation's parent window. * * @param conv The conversation. * * @return The conversation's parent window. */ struct gaim_window *gaim_conversation_get_window( const struct gaim_conversation *conv); /** * Returns the specified conversation's IM-specific data. * * If the conversation type is not GAIM_CONV_IM, this will return @c NULL. * * @param conv The conversation. * * @return The IM-specific data. */ struct gaim_im *gaim_conversation_get_im_data( const struct gaim_conversation *conv); #define GAIM_IM(c) (gaim_conversation_get_im_data(c)) /** * Returns the specified conversation's chat-specific data. * * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL. * * @param conv The conversation. * * @return The chat-specific data. */ struct gaim_chat *gaim_conversation_get_chat_data( const struct gaim_conversation *conv); #define GAIM_CHAT(c) (gaim_conversation_get_chat_data(c)) /** * Returns a list of all conversations. * * This list includes both IMs and chats. * * @return A GList of all conversations. */ GList *gaim_get_conversations(void); /** * Returns a list of all IMs. * * @return A GList of all IMs. */ GList *gaim_get_ims(void); /** * Returns a list of all chats. * * @return A GList of all chats. */ GList *gaim_get_chats(void); /** * Finds the conversation with the specified name. * * @param name The name of the conversation. * * @return The conversation if found, or @c NULL otherwise. */ struct gaim_conversation *gaim_find_conversation(const char *name); /** * Finds a conversation with the specified name and user. * * @param name The name of the conversation. * @param user The aim_user associated with the conversation. * * @return The conversation if found, or @c NULL otherwise. */ struct gaim_conversation *gaim_find_conversation_with_user( const char *name, const struct aim_user *user); /** * Writes to a conversation window. * * This function should not be used to write IM or chat messages. Use * gaim_im_write() and gaim_chat_write() instead. Those functions will * most likely call this anyway, but they may do their own formatting, * sound playback, etc. * * This can be used to write generic messages, such as "so and so closed * the conversation window." * * @param conv The conversation. * @param who The user who sent the message. * @param message The message. * @param length The length of the message. * @param flags The flags. * @param mtime The time the message was sent. * * @see gaim_im_write() * @see gaim_chat_write() */ void gaim_conversation_write(struct gaim_conversation *conv, const char *who, const char *message, size_t length, int flags, time_t mtime); /** * Updates the progress bar on a conversation window * (if one exists in the UI). * * This is used for loading images typically. * * @param conv The conversation. * @param percent The percentage. */ void gaim_conversation_update_progress(struct gaim_conversation *conv, float percent); /** * Updates the visual status and UI of a conversation. * * @param conv The conversation. * @param type The update type. */ void gaim_conversation_update(struct gaim_conversation *conv, GaimConvUpdateType type); /** * Calls a function on each conversation. * * @param func The function. */ void gaim_conversation_foreach(void (*func)(struct gaim_conversation *conv)); /*@}*/ /**************************************************************************/ /** @name IM Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets an IM's parent conversation. * * @param im The IM. * * @return The parent conversation. */ struct gaim_conversation *gaim_im_get_conversation(struct gaim_im *im); /** * Sets the IM's typing state. * * @param im The IM. * @param state The typing state. */ void gaim_im_set_typing_state(struct gaim_im *im, int state); /** * Returns the IM's typing state. * * @param im The IM. * * @return The IM's typing state. */ int gaim_im_get_typing_state(const struct gaim_im *im); /** * Starts the IM's typing timeout. * * @param im The IM. * @param timeout The timeout. */ void gaim_im_start_typing_timeout(struct gaim_im *im, int timeout); /** * Stops the IM's typing timeout. * * @param im The IM. */ void gaim_im_stop_typing_timeout(struct gaim_im *im); /** * Returns the IM's typing timeout. * * @param im The IM. * * @return The timeout. */ guint gaim_im_get_typing_timeout(const struct gaim_im *im); /** * Sets the IM's time until it should send another typing notification. * * @param im The IM. * @param val The time. */ void gaim_im_set_type_again(struct gaim_im *im, time_t val); /** * Returns the IM's time until it should send another typing notification. * * @param im The IM. * * @return The time. */ time_t gaim_im_get_type_again(const struct gaim_im *im); /** * Starts the IM's type again timeout. * * @param im The IM. */ void gaim_im_start_type_again_timeout(struct gaim_im *im); /** * Stops the IM's type again timeout. * * @param im The IM. */ void gaim_im_stop_type_again_timeout(struct gaim_im *im); /** * Returns the IM's type again timeout interval. * * @param im The IM. * * @return The type again timeout interval. */ guint gaim_im_get_type_again_timeout(const struct gaim_im *im); /** * Updates the visual typing notification for an IM conversation. * * @param im The IM. */ void gaim_im_update_typing(struct gaim_im *im); /** * Writes to an IM. * * The @a len parameter is used for writing binary data, such as an * image. If @c message is text, specify -1 for @a len. * * @param im The IM. * @param who The user who sent the message. * @param message The message to write. * @param len The length of the message, or -1 to specify the length * of @a message. * @param flag The flags. * @param mtime The time the message was sent. */ void gaim_im_write(struct gaim_im *im, const char *who, const char *message, size_t len, int flag, time_t mtime); /** * Sends a message to this IM conversation. * * @param im The IM. * @param message The message to send. */ void gaim_im_send(struct gaim_im *im, const char *message); /*@}*/ /**************************************************************************/ /** @name Chat Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets a chat's parent conversation. * * @param chat The chat. * * @return The parent conversation. */ struct gaim_conversation *gaim_chat_get_conversation(struct gaim_chat *chat); /** * Sets the list of users in the chat room. * * @param chat The chat. * @param users The list of users. * * @return The list passed. */ GList *gaim_chat_set_users(struct gaim_chat *chat, GList *users); /** * Returns a list of users in the chat room. * * @param chat The chat. * * @return The list of users. */ GList *gaim_chat_get_users(const struct gaim_chat *chat); /** * Ignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_chat_ignore(struct gaim_chat *chat, const char *name); /** * Unignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_chat_unignore(struct gaim_chat *chat, const char *name); /** * Sets the list of ignored users in the chat room. * * @param chat The chat. * @param ignored The list of ignored users. * * @return The list passed. */ GList *gaim_chat_set_ignored(struct gaim_chat *chat, GList *ignored); /** * Returns the list of ignored users in the chat room. * * @param chat The chat. * * @return The list of ignored users. */ GList *gaim_chat_get_ignored(const struct gaim_chat *chat); /** * Returns the actual name of the specified ignored user, if it exists in * the ignore list. * * If the user found contains a prefix, such as '+' or '\@', this is also * returned. The username passed to the function does not have to have this * formatting. * * @param chat The chat. * @param user The user to check in the ignore list. * * @return The ignored user if found, complete with prefixes, or @c NULL * if not found. */ const char *gaim_chat_get_ignored_user(const struct gaim_chat *chat, const char *user); /** * Returns @c TRUE if the specified user is ignored. * * @param chat The chat. * @param user The user. * * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. */ gboolean gaim_chat_is_user_ignored(const struct gaim_chat *chat, const char *user); /** * Sets the chat room's topic. * * @param chat The chat. * @param who The user that set the topic. * @param topic The topic. */ void gaim_chat_set_topic(struct gaim_chat *chat, const char *who, const char *topic); /** * Returns the chat room's topic. * * @param chat The chat. * * @return The chat's topic. */ const char *gaim_chat_get_topic(const struct gaim_chat *chat); /** * Sets the chat room's ID. * * @param chat The chat. * @param id The ID. */ void gaim_chat_set_id(struct gaim_chat *chat, int id); /** * Returns the chat room's ID. * * @param chat The chat. * * @return The ID. */ int gaim_chat_get_id(const struct gaim_chat *chat); /** * Writes to a chat. * * @param chat The chat. * @param who The user who sent the message. * @param message The message to write. * @param flag The flags. * @param mtime The time the message was sent. */ void gaim_chat_write(struct gaim_chat *chat, const char *who, const char *message, int flag, time_t mtime); /** * Sends a message to this chat conversation. * * @param chat The chat. * @param message The message to send. */ void gaim_chat_send(struct gaim_chat *chat, const char *message); /** * Adds a user to a chat. * * @param chat The chat. * @param user The user to add. * @param extra_msg An extra message to display with the join message. */ void gaim_chat_add_user(struct gaim_chat *chat, const char *user, const char *extra_msg); /** * Renames a user in a chat. * * @param chat The chat. * @param old_user The old username. * @param new_user The new username. */ void gaim_chat_rename_user(struct gaim_chat *chat, const char *old_user, const char *new_user); /** * Removes a user from a chat, optionally with a reason. * * @param chat The chat. * @param user The user that is being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_chat_remove_user(struct gaim_chat *chat, const char *user, const char *reason); /** * Finds a chat with the specified chat ID. * * @param gc The gaim_connection. * @param id The chat ID. * * @return The chat conversation. */ struct gaim_conversation *gaim_find_chat(struct gaim_connection *gc, int id); /*@}*/ #endif /* _CONVERSATION_H_ */