Mercurial > pidgin.yaz
view plugins/autorecon.c @ 10787:c932d96a7c69
[gaim-migrate @ 12428]
" Autocorrect in gaim... um... sucks. The problem is
that the correction only happens AFTER you send a
message. This means that you don't actually know what
message you are sending until it is sent. Horrible.
My new patch works AS YOU TYPE with the following rules:
* You must be typing, not pasting in text. If you
paste in the and there is a rule to correct the to the,
it won't be corrected. This is because it would be
impossible to go back and check all the text.
* Check whole words ONLY. Partial words don't count.
* If the dictionary word has capital letters in it,
match only words with that capitalization. (FPT -> FTP
doesn't match ftp.)
* If the dictionary word doesn't have capital letters,
preserve the capitalization the user used. (The code
assumes three possible capitalization schemes:
ALLCAPS, lowercase, and Proper.) Unless the solution
has capital letters. In that case, force the
capitalization used in the solution.
* A word may have quote characters in it and still be a
word.
* If the user immediately hits the backspace key after
a correction, undo the correction." --xkan
" This patch is based off xkahn's work available at:
http://sf.net/support/tracker.php?aid=300235
Most of the changes are his. I just changed his formatting to
match the rest of Gaim more closely. Also, I made a couple
coding style changes.
The two biggest changes I made were:
1) I added some hash stuff to load_config. This removes
duplicates.
2) I imported my list of text replacement strings as the
default list in addition to xkahn's list. My list consisted
primarily of the autocorrect entries from my copy of
OpenOffice.org Writer. There were a few things I've added
by hand. (For those familiar with my comments in #gaim,
this list does NOT include anything like a pwn -> own
replacement. If people want to talk like that, I'm not going to
stop them. This list should be useful to anyone.)
I also fixed a memory leak in load_config. A GtkListStore
stores its own copy of strings, so there is no need to
g_strdup them when appending to the GtkListStore.
When I get a chance, I need to make it give an error if you
try to set a duplicate "You type" word in the preferences.
Otherwise, this patch should take care of everything.
I would recommend considering this patch over xkahn's
because it's a direct superset of his patches. However, I
want to be very clear that most of the changes in this patch
are his and he deserves the credit for them. " --rlaager
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 07 Apr 2005 14:35:25 +0000 |
parents | bb6fea81e770 |
children | 77cb56ff14e1 |
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#include "internal.h" #include "connection.h" #include "debug.h" #include "pluginpref.h" #include "prpl.h" #include "signals.h" #include "version.h" #define AUTORECON_PLUGIN_ID "core-autorecon" #define INITIAL 8000 #define MAXTIME 2048000 typedef struct { int delay; guint timeout; } GaimAutoRecon; static GHashTable *hash = NULL; static GSList *accountReconnecting = NULL; #define AUTORECON_OPT "/plugins/core/autorecon" #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error" #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error" #define OPT_RESTORE_STATE AUTORECON_OPT "/restore_state" #define OPT_HIDE_RECONNECTING_DIALOG AUTORECON_OPT "/hide_reconnecting_dialog" /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to intercept calls to report_disconnect */ static GaimConnectionUiOps *old_ops = NULL; static GaimConnectionUiOps *new_ops = NULL; static void connect_progress(GaimConnection *gc, const char *text, size_t step, size_t step_count) { if (old_ops == NULL || old_ops->connect_progress == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->connect_progress(gc, text, step, step_count); } static void connected(GaimConnection *gc) { if (old_ops == NULL || old_ops->connected == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->connected(gc); } static void disconnected(GaimConnection *gc) { if (old_ops == NULL || old_ops->disconnected == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->disconnected(gc); } static void notice(GaimConnection *gc, const char *text) { if (old_ops == NULL || old_ops->notice == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); } old_ops->notice(gc, text); } static void report_disconnect(GaimConnection *gc, const char *text) { if (old_ops == NULL || old_ops->report_disconnect == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gc->state == GAIM_CONNECTED && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) { /* this is a connected error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid disconnect error message (%s)\n", text); return; } else if (gc->state == GAIM_CONNECTING && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) { /* this is a connecting error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid error message while connecting (%s)\n", text); return; } /* if we haven't returned by now, then let's pass to the real function */ old_ops->report_disconnect(gc, text); } static gboolean do_signon(gpointer data) { GaimAccount *account = data; GaimAutoRecon *info; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); g_return_val_if_fail(account != NULL, FALSE); info = g_hash_table_lookup(hash, account); if (g_list_index(gaim_accounts_get_all(), account) < 0) return FALSE; if (info) info->timeout = 0; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n"); gaim_account_connect(account); gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n"); return FALSE; } static void reconnect(GaimConnection *gc, void *m) { GaimAccount *account; GaimAutoRecon *info; GSList* listAccount; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); info = g_hash_table_lookup(hash, account); if (accountReconnecting) listAccount = g_slist_find(accountReconnecting, account); else listAccount = NULL; if (!gc->wants_to_die) { if (info == NULL) { info = g_new0(GaimAutoRecon, 1); g_hash_table_insert(hash, account, info); info->delay = INITIAL; } else { info->delay = MIN(2 * info->delay, MAXTIME); if (info->timeout != 0) g_source_remove(info->timeout); } info->timeout = g_timeout_add(info->delay, do_signon, account); if (!listAccount) accountReconnecting = g_slist_prepend(accountReconnecting, account); } else if (info != NULL) { g_hash_table_remove(hash, account); if (listAccount) accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount); } } static void reconnected(GaimConnection *gc, void *m) { GaimAccount *account; g_return_if_fail(gc != NULL); if (accountReconnecting == NULL) return; account = gaim_connection_get_account(gc); accountReconnecting = g_slist_remove(accountReconnecting, account); } static void free_auto_recon(gpointer data) { GaimAutoRecon *info = data; if (info->timeout != 0) g_source_remove(info->timeout); g_free(info); } static gboolean plugin_load(GaimPlugin *plugin) { /* this was the suggested way to override a single function of the real ui ops. However, there's a mild concern of having more than one bit of code making a new ui op call-through copy. If plugins A and B both override the ui ops (in that order), B thinks that the overridden ui ops A created was the original. If A unloads first, and swaps out and frees its overridden version, then B is calling through to a free'd ui op. There needs to be a way to "stack up" overridden ui ops or something... I have a good idea of how to write such a creature if someone wants it done. - siege 2004-04-20 */ /* get old ops, make a copy with a minor change */ old_ops = gaim_connections_get_ui_ops(); new_ops = (GaimConnectionUiOps *) g_memdup(old_ops, sizeof(GaimConnectionUiOps)); new_ops->connect_progress = connect_progress; new_ops->connected = connected; new_ops->disconnected = disconnected; new_ops->notice = notice; new_ops->report_disconnect = report_disconnect; gaim_connections_set_ui_ops(new_ops); hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL, free_auto_recon); accountReconnecting = NULL; gaim_signal_connect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect), NULL); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(reconnected), NULL); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { g_hash_table_destroy(hash); hash = NULL; if (accountReconnecting) { g_slist_free(accountReconnecting); accountReconnecting = NULL; } gaim_connections_set_ui_ops(old_ops); g_free(new_ops); old_ops = new_ops = NULL; return TRUE; } static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new(); GaimPluginPref *pref; pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED, _("Hide Disconnect Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING, _("Hide Login Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_RECONNECTING_DIALOG, _("Hide Reconnecting Dialog")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static GaimPluginUiInfo pref_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ AUTORECON_PLUGIN_ID, /**< id */ N_("Auto-Reconnect"), /**< name */ VERSION, /**< version */ /** summary */ N_("When you are kicked offline, this reconnects you."), /** description */ N_("When you are kicked offline, this reconnects you."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &pref_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(AUTORECON_OPT); gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE); gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE); gaim_prefs_add_bool(OPT_HIDE_RECONNECTING_DIALOG, FALSE); gaim_prefs_remove(OPT_RESTORE_STATE); } GAIM_INIT_PLUGIN(autorecon, init_plugin, info)