Mercurial > pidgin.yaz
view src/win32/wspell.h @ 5032:cb700c07ee07
[gaim-migrate @ 5375]
Rewrote the buddy pounce code. It's now core/UI split, and may allow for
more advanced stuff later. Pounce actions are now a UI thing, and the
backend logic for registering, unregistering, and activating pouncs is now
in core. Also, the buddy pounce dialog was redesigned.
Oh, and there are new pounce types. You can now choose from:
* Sign on
* Sign off
* Away
* Return from away
* Idle
* Return from idle
* Buddy starts typing
* Buddy stops typing
Should work. I've been using it for some time. If you find a bug, though,
let me know.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 05 Apr 2003 10:14:21 +0000 |
parents | 0fe2ffdb7906 |
children | 9657e243d001 |
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/* * wspell.h * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: March, 2003 * Description: Windows Gaim gtkspell interface. */ #ifndef _WSPELL_H_ #define _WSPELL_H_ #include <gtkspell/gtkspell.h> extern void wgaim_gtkspell_init(); extern GtkSpell* (*wgaim_gtkspell_new_attach)(GtkTextView*, const gchar*, GError**); #define gtkspell_new_attach( view, lang, error ) \ wgaim_gtkspell_new_attach( ## view ##, ## lang ##, ## error ## ) extern GtkSpell* (*wgaim_gtkspell_get_from_text_view)(GtkTextView*); #define gtkspell_get_from_text_view( view ) \ wgaim_gtkspell_get_from_text_view( ## view ## ) extern void (*wgaim_gtkspell_detach)(GtkSpell*); #define gtkspell_detach( spell ) \ wgaim_gtkspell_detach( ## spell ## ) extern gboolean (*wgaim_gtkspell_set_language)(GtkSpell*, const gchar*, GError**); #define gtkspell_set_language( spell, lang, error ) \ wgaim_gtkspell_set_language( ## spell ##, ## lang ##, ## error ## ) extern void (*wgaim_gtkspell_recheck_all)(GtkSpell*); #define gtkspell_recheck_all( spell ) \ wgaim_gtkspell_recheck_all( ## spell ## ) #endif /* _WSPELL_H_ */