view src/win32/IdleTracker/idletrack.h @ 11935:cb73483c9f63

[gaim-migrate @ 14226] Here are buddy-status-changed and buddy-idle-changed signals, to replace buddy-away, buddy-back, buddy-idle, and buddy-unidle. It it now possible to detect when a buddy goes from one away-state to another away-state without coming back in between. I'm not really sure I like how buddy-idle-changed works here, but it felt better to keep it consistent. It currently only fires on idle and unidle and not on just-more-idle, though that's easy to change if we decide plugins might want to know as idle time increases. I think I got all the doxygen and ChangeLog.API stuff, someone yell if I missed something. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 31 Oct 2005 22:02:30 +0000
parents 516061abad03
children fc464a0abccc
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/*
 * idletrack.h
 */
#include <windows.h>

extern DWORD wgaim_get_lastactive();
extern BOOL wgaim_set_idlehooks();
extern void wgaim_remove_idlehooks();