Mercurial > pidgin.yaz
view plugins/crazychat/camdata.h @ 12143:cbebda5f019c
[gaim-migrate @ 14444]
SF Patch #1360399 from Evan Schoenberg (evands)
"I discussed this previously with Mark and he said it'd be fine.
This factors out the part of the send_file function which creates a new
GaimXfer into a separate prpl function, new_xfer. It's called in each of the
existing send_file functions.
This is needed so that another client (okay, Adium) can get a new
outgoing GaimXfer from a prpl without depending upon the specific ft.c
logic of send_file; previously I was adding a duplicate method to each prpl
and then calling it directly."
I fixed a couple small bugs in this. Otherwise, it looks good, and seems like a reasonable libgaim request.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 19 Nov 2005 00:26:12 +0000 |
parents | ed017b9c532d |
children | fc464a0abccc |
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/* * camdata.h * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #pragma once #ifdef __APPLE_CC__ // #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #else // #include <Carbon.h> #include <QuickTime.h> #endif typedef struct { GWorldPtr gw; GWorldPtr overlay; GWorldPtr histoWorld; Rect bounds; WindowPtr window; ImageSequence drawSeq; UInt32 redMin, redMax; UInt32 greenMin, greenMax; UInt32 blueMin, blueMax; long selectedIndex; OSType effect; TimeBase effectTimeBase; QTAtomContainer effectParams; ImageDescriptionHandle effectDesc, effectDesc2; } mungDataRecord; typedef mungDataRecord *mungDataPtr; OSErr DisposeMungData(void); OSErr InitializeMungData(Rect bounds); void SetCurrentClamp(short index); //void BlitOneMungData(mungDataRecord *theMungData); //void AdjustColorClampEndpoints(short hMouseCoord); //void IncrementCurrentClamp(); //void DecrementCurrentClamp(); void SetMungDataColorDefaults(); CGrafPtr GetMungDataWindowPort(); GWorldPtr GetMungDataOffscreen(void); //OSType GetMungDataEffectType(); //long GetCurrentClamp(); //void SetCurrentClamp(short index); void GetMungDataBoundsRect(Rect *movieRect); //CGrafPtr GetMungDataWindowPort(); void SetMungDataDrawSeq(ImageSequence theDrawSeq); //ImageSequence GetMungDataDrawSeq();