Mercurial > pidgin.yaz
view src/multi.h @ 4333:cc2f780c0505
[gaim-migrate @ 4597]
I needed to make gc->login_time set before do_proto_menu was called,
so I moved that line into account_online instead of
serv_finish_login. serv_finish_login is called directly after
account_online, and gc->login_time isn't used for anything anyway,
so it shouldn't matter.
I use gc->login_time to determine if a gc's protocol actions menu
is ready to be drawn or not (should not be draw for accounts that
are in the process of signing online).
I made the "Show Buddies Awaiting Authorization" thing show something
reasonable for when you aren't waiting for authorization from anyone.
I swapped the ok and cancel buttons for the search for buddy by
information and clear log file so they follow the HIG.
I gave the right side of the log viewer a shadowed border.
I Robot.
I applied a patch from Ryan McCabe that doesn't really do
anything for gaim (yet, anyway), but it allows clients
using libfaim to call cleansnacs cleanly, which stops a
potential build up of SNACs in memory when you don't send
an IM for a long period of time.
I applied another patch from Mr. McCabe that fixes a
potential crash in ssi.c when your buddy list is a few
lions short of a pride, if you know what I mean.
I re-prettified an authorization dialog or two. The
bold stuff and the non-bold stuff got backwardcised
somehow.
I added support for those messages from the ICQ server.
Like the one that tells you not to give your password to
anyone when you first signon.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 18 Jan 2003 01:58:00 +0000 |
parents | ee884f1d7ae3 |
children | 0c68d402f59f |
line wrap: on
line source
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _MULTI_H_ #define _MULTI_H_ #include "core.h" /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { int edittype; /* XXX CUI: this is ui-specific and should be removed */ /* we need to do either oscar or TOC */ /* we make this as an int in case if we want to add more protocols later */ int protocol; struct prpl *prpl; guint32 flags; /* erg. */ char *checkbox; /* all connections need an input watcher */ int inpa; /* buddy list stuff. there is still a global groups for the buddy list, but * we need to maintain our own set of buddies, and our own permit/deny lists */ GSList *groups; GSList *permit; GSList *deny; int permdeny; /* all connections need a list of chats, even if they don't have chat */ GSList *buddy_chats; /* each connection then can have its own protocol-specific data */ void *proto_data; struct aim_user *user; char username[64]; char displayname[128]; char password[32]; guint keepalive; /* stuff needed for per-connection idle times */ guint idle_timer; time_t login_time; time_t lastsent; int is_idle; time_t correction_time; char *away; /* set by protos, is NULL when not away, or set * * to "" or a custom message when away */ char *away_state; /* updated by serv_set_away, keeps the last set * * away type */ int is_auto_away; /* used by idle.c */ int evil; /* warning level for AIM (why is this here?) */ gboolean wants_to_die; /* defaults to FALSE */ }; #define OPT_CONN_HTML 0x00000001 /* set this flag on a gc if you want serv_got_im to autoreply when away */ #define OPT_CONN_AUTO_RESP 0x00000002 struct proto_user_opt { char *label; char *def; int pos; }; struct proto_actions_menu { char *label; void (*callback)(struct gaim_connection *); struct gaim_connection *gc; }; struct proto_buddy_menu { char *label; void (*callback)(struct gaim_connection *, char *); struct gaim_connection *gc; }; struct proto_chat_entry { char *label; char *def; gboolean is_int; int min; int max; }; /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */ extern GSList *connections; /* number of accounts that are currently in the process of connecting */ extern int connecting_count; struct aim_user *new_user(const char *, int, int); struct gaim_connection *new_gaim_conn(struct aim_user *); void destroy_gaim_conn(struct gaim_connection *); void regenerate_user_list(); void account_online(struct gaim_connection *); void account_offline(struct gaim_connection *); void auto_login(); void set_login_progress(struct gaim_connection *, float, char *); void hide_login_progress(struct gaim_connection *, char *); void hide_login_progress_notice(struct gaim_connection *, char *); void hide_login_progress_error(struct gaim_connection *, char *); #endif /* _MULTI_H_ */