Mercurial > pidgin.yaz
view src/win32/gaimrc.rc @ 10793:ccf5e33e3239
[gaim-migrate @ 12435]
this should fix the infinite looping.
I bet we still infinite loop in the debug window, but the fix for that is
obvious, don't have debug statements in the expose event :P
Someone should double check this code works right in say, rtl languages
and stuff, and genereally look for bugs.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Fri, 08 Apr 2005 01:31:50 +0000 |
parents | 976c7b186789 |
children |
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#include "resource.h" GAIM_ICON ICON "../pixmaps/gaim.ico" GAIM_TRAY_ICON ICON "../pixmaps/gaim_16.ico" GAIM_OFFLINE_TRAY_ICON ICON "../pixmaps/gaim_offline_16.ico" GAIM_AWAY_TRAY_ICON ICON "../pixmaps/gaim_away_16.ico" GAIM_PEND_TRAY_ICON ICON "../pixmaps/gaim_msgunread_16.ico" GAIM_AWAYPEND_TRAY_ICON ICON "../pixmaps/gaim_msgpend_16.ico" GAIM_BLANK_TRAY_ICON ICON "../pixmaps/gaim_blank_4bit_16.ico" GAIM_TRAY_ICON_4BIT ICON "../pixmaps/gaim_4bit_16.ico" GAIM_OFFLINE_TRAY_ICON_4BIT ICON "../pixmaps/gaim_offline_4bit_16.ico" GAIM_AWAY_TRAY_ICON_4BIT ICON "../pixmaps/gaim_away_4bit_16.ico" GAIM_PEND_TRAY_ICON_4BIT ICON "../pixmaps/gaim_msgunread_4bit_16.ico" GAIM_AWAYPEND_TRAY_ICON_4BIT ICON "../pixmaps/gaim_msgpend_4bit_16.ico"