view src/win32/gaimrc.rc @ 10793:ccf5e33e3239

[gaim-migrate @ 12435] this should fix the infinite looping. I bet we still infinite loop in the debug window, but the fix for that is obvious, don't have debug statements in the expose event :P Someone should double check this code works right in say, rtl languages and stuff, and genereally look for bugs. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Fri, 08 Apr 2005 01:31:50 +0000
parents 976c7b186789
children
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#include "resource.h"

GAIM_ICON			ICON "../pixmaps/gaim.ico"
GAIM_TRAY_ICON			ICON "../pixmaps/gaim_16.ico"
GAIM_OFFLINE_TRAY_ICON		ICON "../pixmaps/gaim_offline_16.ico"
GAIM_AWAY_TRAY_ICON		ICON "../pixmaps/gaim_away_16.ico"
GAIM_PEND_TRAY_ICON		ICON "../pixmaps/gaim_msgunread_16.ico"
GAIM_AWAYPEND_TRAY_ICON 	ICON "../pixmaps/gaim_msgpend_16.ico"
GAIM_BLANK_TRAY_ICON		ICON "../pixmaps/gaim_blank_4bit_16.ico"
GAIM_TRAY_ICON_4BIT		ICON "../pixmaps/gaim_4bit_16.ico"
GAIM_OFFLINE_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_offline_4bit_16.ico"
GAIM_AWAY_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_away_4bit_16.ico"
GAIM_PEND_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_msgunread_4bit_16.ico"
GAIM_AWAYPEND_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_msgpend_4bit_16.ico"