Mercurial > pidgin.yaz
view src/win32/global.mak @ 10793:ccf5e33e3239
[gaim-migrate @ 12435]
this should fix the infinite looping.
I bet we still infinite loop in the debug window, but the fix for that is
obvious, don't have debug statements in the expose event :P
Someone should double check this code works right in say, rtl languages
and stuff, and genereally look for bugs.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Fri, 08 Apr 2005 01:31:50 +0000 |
parents | 59ffe137176d |
children | cae2fb7e8594 |
line wrap: on
line source
# # global.mak # # This file should be included by all Makefile.mingw files for project # wide definitions. # CC = gcc.exe # Use -g flag when building debug version of Gaim (including plugins). # Use -fnative-struct instead of -mms-bitfields when using mingw 1.1 # (gcc 2.95) CFLAGS += -O2 -Wall -mno-cygwin -mms-bitfields # If not specified, dlls are built with the default base address of 0x10000000. # When loaded into a process address space a dll will be rebased if its base # address colides with the base address of an existing dll. To avoid rebasing # we do the following. Rebasing can slow down the load time of dlls and it # also renders debug info useless. DLL_LD_FLAGS += -Wl,--enable-auto-image-base VERSION := $(shell cat $(GAIM_TOP)/VERSION) DEFINES += -DVERSION=\"$(VERSION)\" \ -DHAVE_CONFIG_H