Mercurial > pidgin.yaz
view plugins/gaiminc.c @ 3551:cd938f18f3f8
[gaim-migrate @ 3626]
In the interest of continued progress, I pulled what's usable out of my
development tree and am committing it.
Here, we have gotten rid of the plugins dialog and perl menu under Tools and
put them both in preferences. Perl scripts now work like plugins--you have
to load them explicitly (it will probe $prefix/lib/gaim and $HOME/.gaim for
them) and you can unload them (although right now, this is entirely unreliable)
Oh, and I broke all your perl scripts. Sorry about that. Don't try fixing
them yet, though--I'm gonna make unloading single scripts more reliable
tommorow.
I should also finish Phase Two tommorow as well.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Thu, 26 Sep 2002 07:37:52 +0000 |
parents | ece2d1543b20 |
children | fefad67de2c7 |
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#define GAIM_PLUGINS #include <gtk/gtk.h> #include <time.h> #include <stdio.h> #include <fcntl.h> #include <string.h> #include "gaim.h" void echo_hi(void *m) { /* this doesn't do much, just lets you know who we are :) */ show_about(NULL, NULL); } void reverse(struct gaim_connection *gc, char **who, char **message, void *m) { /* this will drive you insane. whenever you receive a message, * the text of the message (HTML and all) will be reversed. */ int i, l; char tmp; /* this check is necessary in case bad plugins do bad things */ if (message == NULL || *message == NULL) return; l = strlen(*message); if (!strcmp(*who, gc->username)) return; for (i = 0; i < l/2; i++) { tmp = (*message)[i]; (*message)[i] = (*message)[l - i - 1]; (*message)[l - i - 1] = tmp; } } void bud(struct gaim_connection *gc, char *who, void *m) { /* whenever someone comes online, it sends them a message. if i * cared more, i'd make it so it popped up on your screen too */ serv_send_im(gc, who, "Hello!", 0); } char *gaim_plugin_init(GModule *handle) { /* this is for doing something fun when we sign on */ gaim_signal_connect(handle, event_signon, echo_hi, NULL); /* this is for doing something fun when we get a message */ gaim_signal_connect(handle, event_im_recv, reverse, NULL); /* this is for doing something fun when a buddy comes online */ gaim_signal_connect(handle, event_buddy_signon, bud, NULL); return NULL; } struct gaim_plugin_description desc; struct gaim_plugin_description *gaim_plugin_desc() { desc.api_version = PLUGIN_API_VERSION; desc.name = g_strdup("Demonstration"); desc.version = g_strdup(VERSION); desc.description = g_strdup( "This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on";); desc.authors = g_strdup("Eric Warmehoven <eric@warmenhoven.org>"); desc.url = g_strdup(WEBSITE); return &desc; } char *name() { return "Gaim Demonstration Plugin"; } char *description() { return "This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on"; }