view plugins/mono/MPlugin.cs @ 12867:cf3540702d21

[gaim-migrate @ 15218] A patch from Ranma42 in SF Bug #1220557, with lots of changes by me. This merges gaim_conv_chat_remove_users and gaim_conv_chat_remove_user. As I did with gaim_conv_chat_add_user and gaim_conv_chat_add_users, gaim_conv_chat_remove_user is just a simple wrapper. The conversation UI op chat_remove_user has similarly been removed, in favor of UIs only having to implement one function to remove users. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 14 Jan 2006 00:06:24 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		Status old_status = (Status)args[1];
		Status status = (Status)args[2];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}