view src/win_gaim.c @ 4936:cfeab08d4be9

[gaim-migrate @ 5270] This should fix up the group deletion segfaults, makes the offline groups not start out collapsed, and probably something else i've forgotten. Oh, yeah, makes the show offline buddies preference actually work right. Also kills some code duplication. I should make buddy icons 100x100, so they can use some of that new blank space in the buddy list. That'd be cool. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Tue, 01 Apr 2003 03:19:51 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}