Mercurial > pidgin.yaz
view plugins/mono/loader/mono.c @ 12358:d1af58b4a463
[gaim-migrate @ 14662]
This will save us from having to parse the send color for every buddy we add to a chat. That's probably not a big savings, but every little bit helps, right? Yeah, totally untested.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 05 Dec 2005 20:34:00 +0000 |
parents | ecd33ffb0b0a |
children |
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/* * Mono Plugin Loader * * -- Thanks to the perl plugin loader for all the great tips ;-) * * Eoin Coffey */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include "internal.h" #include "debug.h" #include "plugin.h" #include "version.h" #include "mono-helper.h" #define MONO_PLUGIN_ID "core-mono" /****************************************************************************** * Loader Stuff *****************************************************************************/ /* probes the given plugin to determine if its a plugin */ static gboolean probe_mono_plugin(GaimPlugin *plugin) { MonoAssembly *assm; MonoMethod *m = NULL; MonoMethod *info_method = NULL; MonoObject *plugin_info; gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE; gpointer iter = NULL; GaimPluginInfo *info; GaimMonoPlugin *mplug; char *file = plugin->path; assm = mono_domain_assembly_open(ml_get_domain(), file); if (!assm) { return FALSE; } gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n"); if (ml_is_api_dll(mono_assembly_get_image(assm))) { gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n"); return FALSE; } info = g_new0(GaimPluginInfo, 1); mplug = g_new0(GaimMonoPlugin, 1); mplug->signal_data = NULL; mplug->assm = assm; mplug->klass = ml_find_plugin_class(mono_assembly_get_image(mplug->assm)); if (!mplug->klass) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file); return FALSE; } mplug->obj = mono_object_new(ml_get_domain(), mplug->klass); if (!mplug->obj) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n"); return FALSE; } mono_runtime_object_init(mplug->obj); while ((m = mono_class_get_methods(mplug->klass, &iter))) { if (strcmp(mono_method_get_name(m), "Load") == 0) { mplug->load = m; found_load = TRUE; } else if (strcmp(mono_method_get_name(m), "Unload") == 0) { mplug->unload = m; found_unload = TRUE; } else if (strcmp(mono_method_get_name(m), "Destroy") == 0) { mplug->destroy = m; found_destroy = TRUE; } else if (strcmp(mono_method_get_name(m), "Info") == 0) { info_method = m; found_info = TRUE; } } if (!(found_load && found_unload && found_destroy && found_info)) { gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n"); return FALSE; } plugin_info = ml_invoke(info_method, mplug->obj, NULL); /* now that the methods are filled out we can populate the info struct with all the needed info */ info->name = ml_get_prop_string(plugin_info, "Name"); info->version = ml_get_prop_string(plugin_info, "Version"); info->summary = ml_get_prop_string(plugin_info, "Summary"); info->description = ml_get_prop_string(plugin_info, "Description"); info->author = ml_get_prop_string(plugin_info, "Author"); info->homepage = ml_get_prop_string(plugin_info, "Homepage"); info->magic = GAIM_PLUGIN_MAGIC; info->major_version = GAIM_MAJOR_VERSION; info->minor_version = GAIM_MINOR_VERSION; info->type = GAIM_PLUGIN_STANDARD; /* this plugin depends on us; duh */ info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID); mplug->plugin = plugin; plugin->info = info; info->extra_info = mplug; ml_add_plugin(mplug); return gaim_plugin_register(plugin); } /* Loads a Mono Plugin by calling 'load' in the class */ static gboolean load_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; ml_invoke(mplug->load, mplug->obj, NULL); return TRUE; } /* Unloads a Mono Plugin by calling 'unload' in the class */ static gboolean unload_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; gaim_signals_disconnect_by_handle((gpointer)mplug->klass); g_list_foreach(mplug->signal_data, (GFunc)g_free, NULL); g_list_free(mplug->signal_data); mplug->signal_data = NULL; ml_invoke(mplug->unload, mplug->obj, NULL); return TRUE; } static void destroy_mono_plugin(GaimPlugin *plugin) { GaimMonoPlugin *mplug; gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n"); mplug = (GaimMonoPlugin*)plugin->info->extra_info; ml_invoke(mplug->destroy, mplug->obj, NULL); if (plugin->info) { g_free(plugin->info->name); g_free(plugin->info->version); g_free(plugin->info->summary); g_free(plugin->info->description); g_free(plugin->info->author); g_free(plugin->info->homepage); } if (mplug) { if (mplug->assm) { mono_assembly_close(mplug->assm); } g_free(mplug); mplug = NULL; } } /****************************************************************************** * Plugin Stuff *****************************************************************************/ static void plugin_destroy(GaimPlugin *plugin) { ml_uninit(); } static GaimPluginLoaderInfo loader_info = { NULL, probe_mono_plugin, load_mono_plugin, unload_mono_plugin, destroy_mono_plugin }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_LOADER, NULL, 0, NULL, GAIM_PRIORITY_DEFAULT, MONO_PLUGIN_ID, N_("Mono Plugin Loader"), VERSION, N_("Loads .NET plugins with Mono."), N_("Loads .NET plugins with Mono."), "Eoin Coffey <ecoffey@simla.colostate.edu>", GAIM_WEBSITE, NULL, NULL, plugin_destroy, NULL, &loader_info, NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { ml_init(); loader_info.exts = g_list_append(loader_info.exts, "dll"); } GAIM_INIT_PLUGIN(mono, init_plugin, info)