Mercurial > pidgin.yaz
view src/savedstatuses.h @ 11907:d2db6426c88a
[gaim-migrate @ 14198]
sf patch #1342817, from Evan Schoenberg
"As discussed in #gaim, this patch removes idle.c and replaces it
with gtkidle.c and gtkidle.h. The attached diff removes the idle
management from its various hiding places in connection.c, server.c,
and gaim.h. The plugins Changelog.API is appropriately updated.
The new gtkidle files are attached; idle.c should be removed from
CVS."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 30 Oct 2005 23:00:47 +0000 |
parents | a8ec0a291d14 |
children | 6dc48f991b8d |
line wrap: on
line source
/** * @file savedstatuses.h Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SAVEDSTATUSES_H_ #define _GAIM_SAVEDSTATUSES_H_ /** * Saved statuses don't really interact much with the rest of Gaim. It * could really be a plugin. It's just a list of away states. When * a user chooses one of the saved states, their Gaim accounts are set * to the settings of that state. */ /* * TODO: Hmm. We should probably just be saving GaimPresences. That's * something we should look into once the status box gets fleshed * out more. */ typedef struct _GaimSavedStatus GaimSavedStatus; typedef struct _GaimSavedStatusSub GaimSavedStatusSub; #include "status.h" /**************************************************************************/ /** @name Saved status subsystem */ /**************************************************************************/ /*@{*/ /** * Create a new saved status. This will add the saved status to the * list of saved statuses and writes the revised list to status.xml. * * @param title The title of the saved status. This must be * unique. * @param type The type of saved status. * * @return The newly created saved status, or NULL if the title you * used was already taken. */ GaimSavedStatus *gaim_savedstatus_new(const char *title, GaimStatusPrimitive type); /** * Set the type for the given saved status. * * @param status The saved status. * @param type The type of saved status. */ void gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type); /** * Set the message for the given saved status. * * @param status The saved status. * @param message The message, or NULL if you want to unset the * message for this status. */ void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message); /** * Delete a saved status. This removes the saved status from the list * of saved statuses, and writes the revised list to status.xml. * * @param title The title of the saved status. * * @return TRUE if the status was successfully deleted. FALSE if the * status could not be deleted because no saved status exists * with the given title. */ gboolean gaim_savedstatus_delete(const char *title); /** * Returns all saved statuses. * * @return A list of saved statuses. */ const GList *gaim_savedstatuses_get_all(void); /** * Finds a saved status with the specified title. * * @param title The name of the saved status. * * @return The saved status if found, or NULL. */ GaimSavedStatus *gaim_savedstatus_find(const char *title); /** * Determines if a given saved status is "transient." * A transient saved status is one that was not * explicitly added by the user. Transient statuses * are automatically removed if they are not used * for a period of time. * * A transient saved statuses is automatically * created by the status box when the user sets himself * to one of the generic primitive statuses. The reason * we need to save this status information is so we can * restore it when Gaim restarts. * * @param saved_status The saved status. * * @return TRUE if the saved status is transient. */ gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The title. */ const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The name. */ GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status); /** * Return the name of a given saved status. * * @param saved_status The saved status. * * @return The name. */ const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status); /** * Determine if a given saved status has "substatuses," * or if it is a simple status (the same for all * accounts). * * @param saved_status The saved status. * * @return TRUE if the saved_status has substatuses. * FALSE otherwise. */ gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status); /** * Sets the statuses for all your accounts to those specified * by the given saved_status. This function calls * gaim_savedstatus_activate_for_account() for all your accounts. * * @param saved_status The status you want to set your accounts to. */ void gaim_savedstatus_activate(const GaimSavedStatus *saved_status); /** * Sets the statuses for a given account to those specified * by the given saved_status. * * @param saved_status The status you want to set your accounts to. * @param account The account whose statuses you want to change. */ void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account); /** * Get the handle for the status subsystem. * * @return the handle to the status subsystem */ void *gaim_savedstatuses_get_handle(); /** * Initializes the status subsystem. */ void gaim_savedstatuses_init(void); /** * Uninitializes the status subsystem. */ void gaim_savedstatuses_uninit(void); /*@}*/ #endif /* _GAIM_SAVEDSTATUSES_H_ */