view libgaim/plugins/mono/GetBuddyBack.cs @ 14372:d5c22258df09

[gaim-migrate @ 17078] Reenable the perl build on non-Windows. I'm looking at making a gtk perl plugin to use the gtk stuff, we'll see if I succeed. I'm leaving the gtk stuff in here but ifdef:d out for now. I'll clean it up if I get the gtk perl plugin working. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 29 Aug 2006 04:15:29 +0000
parents 60b1bc8dbf37
children fb83c1d7e154
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line source

using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}