Mercurial > pidgin.yaz
view libgaim/plugins/mono/MPlugin.cs @ 14372:d5c22258df09
[gaim-migrate @ 17078]
Reenable the perl build on non-Windows. I'm looking at making a gtk perl
plugin to use the gtk stuff, we'll see if I succeed. I'm leaving the gtk stuff
in here but ifdef:d out for now. I'll clean it up if I get the gtk perl plugin
working.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Tue, 29 Aug 2006 04:15:29 +0000 |
parents | 60b1bc8dbf37 |
children | fb83c1d7e154 |
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using Gaim; public class MPlugin : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Status old_status = (Status)args[1]; Status status = (Status)args[2]; Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n"); } public override void Load() { Debug.debug(Debug.INFO, "mplug", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/ BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig)); } public override void Unload() { Debug.debug(Debug.INFO, "mplug", "unloading...\n"); } public override void Destroy() { Debug.debug(Debug.INFO, "mplug", "destroying...\n"); } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled"); } }