Mercurial > pidgin.yaz
view src/plugin.c @ 7751:d691cb95ee67
[gaim-migrate @ 8396]
Changes for the conversation "Find" dialog:
-Makes the window manager "X" work correctly when closing the dialog
-Added an "s" mnemonic for the search box
-Hitting enter now performs the default action (Find)
-The Find button grays and un-grays (aka sensitizes and desensitizes)
itself based on the presence or absence of text in the search box.
For this I moved a function from dialogs.c to util.[c|h]:
gaim_gtk_set_sensitive_if_input()
-HIGification suggestions from Steven Garrity:
1. Give the window a title ("Find") as is recommended by the HIG
(http://developer.gnome.org/projects/gup/hig/1.0/windows.html#window-properties).
2. Drop the phrase "Enter a search phrase" altogether. Since the text
box is already labeled (and if the window was labeled too), this phrase
is redundant. Removing it simplifies the visual appearance of the
window, and is one less thing to translate.
3.Change text box label from "Search term:" to "Search for:". This isn't
a big deal, but the Search window in GEdit uses "Search for:" (I
couldn't find much consistency anywhere else).
4.Move "Close" and "Find" buttons to be 12 pixels from the bottom and
right edges of the window, as recommended by the HIG
(http://developer.gnome.org/projects/gup/hig/1.0/layout.html#window-layout-spacing).
Also thanks to Nathan Fredrickson for writing a patch for Steven's
suggestions.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 04 Dec 2003 22:09:58 +0000 |
parents | 0d24c94e4fbc |
children | 1b8261f374ea |
line wrap: on
line source
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #ifdef _WIN32 # define PLUGIN_EXT ".dll" #else #ifdef __hpux # define PLUGIN_EXT ".sl" #else # define PLUGIN_EXT ".so" #endif #endif typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *loaded_plugins = NULL; static GList *plugins = NULL; static GList *plugin_loaders = NULL; static GList *protocol_plugins = NULL; static GList *load_queue = NULL; static size_t search_path_count = 0; static char **search_paths = NULL; static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; #ifdef GAIM_PLUGINS static int is_so_file(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (!strncmp(filename + len, ext, extlen)); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (is_so_file(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { /* neg if a before b, 0 if equal, pos if a after b */ return ((GAIM_IS_PROTOCOL_PLUGIN(a) ? GAIM_PLUGIN_PROTOCOL_INFO(a)->protocol : -1) - ((GAIM_IS_PROTOCOL_PLUGIN(b) ? GAIM_PLUGIN_PROTOCOL_INFO(b)->protocol : -1))); } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename); if (plugin->native_plugin) { const char *error; plugin->handle = g_module_open(filename, 0); if (plugin->handle == NULL) { error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", (gpointer *)&gaim_init_plugin)) { g_module_close(plugin->handle); plugin->handle = NULL; error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } } } if (dep_list != NULL) g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) g_list_free(prpl_info->user_splits); if (prpl_info->protocol_options != NULL) g_list_free(prpl_info->protocol_options); } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts, *l, *next_l; GaimPlugin *p2; for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && is_so_file(p2->path, exts->data)) gaim_plugin_destroy(p2); } } g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts); plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void gaim_plugins_set_search_paths(size_t count, char **paths) { size_t s; g_return_if_fail(count > 0); g_return_if_fail(paths != NULL); if (search_paths != NULL) { for (s = 0; s < search_path_count; s++) g_free(search_paths[s]); g_free(search_paths); } search_paths = g_new0(char *, count); for (s = 0; s < count; s++) { if (paths[s] == NULL) search_paths[s] = NULL; else search_paths[s] = g_strdup(paths[s]); } search_path_count = count; } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename = g_path_get_basename(f->data); GaimPlugin *plugin = NULL; if (filename != NULL) { if ((plugin = gaim_plugins_find_with_basename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", filename); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(filename); } g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; size_t i; if (!g_module_supported()) return; for (i = 0; i < search_path_count; i++) { if (search_paths[i] == NULL) continue; dir = g_dir_open(search_paths[i], 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_paths[i], file, NULL); if (ext == NULL || is_so_file(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load. */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts; /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { gaim_plugins_probe(exts->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ || gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (load_queue != NULL) { g_list_free(load_queue); load_queue = NULL; } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); if (g_list_find(plugins, plugin)) return TRUE; if (plugin->info->type == GAIM_PLUGIN_LOADER || plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* Special exception for loader plugins. We want them loaded NOW! */ load_queue = g_list_append(load_queue, plugin); } plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(basename != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { char *tmp; plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = g_path_get_basename(plugin->path); if (!strcmp(tmp, basename)) { g_free(tmp); return plugin; } g_free(tmp); } } return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; }