view src/sound.c @ 13519:d6dd68a8be06

[gaim-migrate @ 15895] The error message when using an invalid browser command should not escape HTML stuffs. Patch from Bjoern Voigt. Richard, can you add the gtknotify.c changes to your list of stuff to tweak after we're out of the string freeze? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 16 Mar 2006 04:27:00 +0000
parents 5bc3d67ceb24
children
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
{
	GaimStatus *status;

	if ((account != NULL) &&
	    (!gaim_prefs_get_bool("/core/sound/while_away")))
	{
		status = gaim_account_get_active_status(account);
		if (gaim_status_is_online(status) &&
		    !gaim_status_is_available(status))
			return;
	}

	if(sound_ui_ops && sound_ui_ops->play_event) {
		int plugin_return;

		plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
			gaim_sounds_get_handle(), "playing-sound-event",
			event, account));

		if (plugin_return)
			return;
		else
			sound_ui_ops->play_event(event);
	}
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void
gaim_sound_init()
{
	void *handle = gaim_sounds_get_handle();

	/**********************************************************************
	 * Register signals
	**********************************************************************/

	gaim_signal_register(handle, "playing-sound-event",
	                     gaim_marshal_BOOLEAN__INT_POINTER,
	                     gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
	                     gaim_value_new(GAIM_TYPE_INT),
	                     gaim_value_new(GAIM_TYPE_POINTER));

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

}

void
gaim_sound_uninit()
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
}

void *
gaim_sounds_get_handle()
{
	static int handle;

	return &handle;
}