view src/proxy.h @ 4469:d76095396a0e

[gaim-migrate @ 4744] Phase 2 of the conversation rewrite! Did you think I was done? Okay everybody, the prefs page was slightly redesigned. Not much, though. It needs an overhaul, and still, not everything works.. What we have now is: Conversations | |- IMs |- Chats `- Tabs But that's not the good part of this patch. Oh no, not close. You see, in Conversations, we now have a "Placement" drop-down box. Though this prefs page is ugly and will eventually be redesigned, this gives you the opportunity to set one of a number of different types of conversation placement options. The defaults are: - Last created window: Adds the new conversation to the last created window, like how things have been lately. - New window: Adds the new conversation to a brand new window, every time. Tabs are still there, so you can drag them between windows if you want to manually group them. - By group: This is my new favorite. This will put the new conversation in whatever window it finds first that has another member from that same group on your buddy list. If it doesn't find one, it creates a new window. If the person you IM'd or the person who IM'd you is not on your list, it gets put in a window with other people not on your list. These are the only ones implemented, but don't think you're limited to that. You see, we have new API functions for registering these Conversation Placement functions. All a plugin would need to do is to write a function, take into account OPT_CONVO_COMBINE (oh yeah, "Show IMs and chats in same tabbed window" works again), make sure the conversation is added _somewhere_, and then just register that function. If the plugin is loaded, the user can select it from the existing drop-down box. Cool, huh? Make sure to unregister the function when the plugin is unloaded. Have fun. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 30 Jan 2003 09:22:15 +0000
parents 7ba9b56a8796
children d19872836812
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

/* this is the export part of the proxy.c file. it does a little
   prototype-ing stuff and redefine some net function to mask them
   with some kind of transparent layer */ 

#ifndef _PROXY_H_
#define _PROXY_H_

#include <sys/types.h>
/*this must happen before sys/socket.h or freebsd won't compile*/

#ifndef _WIN32
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#else
#include <winsock.h>
#endif

#include <glib.h>

typedef enum {
	PROXY_NONE = 0,
	PROXY_HTTP,
	PROXY_SOCKS4,
	PROXY_SOCKS5,
} proxytype_t;

extern char proxyhost[128];
extern int  proxyport;
extern proxytype_t  proxytype;
extern char proxyuser[128];
extern char proxypass[128];
extern guint proxy_info_is_from_gaimrc;

typedef enum {
	GAIM_INPUT_READ = 1 << 0,
	GAIM_INPUT_WRITE = 1 << 1
} GaimInputCondition;
typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition);

extern gint gaim_input_add(int, GaimInputCondition, GaimInputFunction, gpointer);
extern void gaim_input_remove(gint);

extern int proxy_connect(char *host, int port, GaimInputFunction func, gpointer data);

#endif /* _PROXY_H_ */