Mercurial > pidgin.yaz
view plugins/gaim-remote/remote-socket.h @ 9988:d770673338f4
[gaim-migrate @ 10901]
(15:20:15) grim elite: ok.. i just got to make a big #if 0 because the
custom away messages aren't setup yet :/
(15:30:01) grim elite: ok i've got it compiling.. couple of warnings yet..
(15:34:24) grim elite:
www.reaperworld.com/code/gaim/gaim-2.0.0cvs-oscar_compiles.diff
Mark should look this over, but it seems fairly straight forward
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 08 Sep 2004 19:36:04 +0000 |
parents | 022786c7ab53 |
children |
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/* * gaim-remote * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOCKET_H_ #define _GAIM_SOCKET_H_ #include <glib.h> typedef struct { unsigned char type; unsigned char subtype; unsigned long length; char *data; } GaimRemotePacket; void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet); int gaim_remote_session_connect(int session); gboolean gaim_remote_session_exists(int sess); GaimRemotePacket *gaim_remote_session_read_packet(int fd); GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype); void gaim_remote_packet_free(GaimRemotePacket *p); void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str); void gaim_remote_packet_append_char(GaimRemotePacket *p, char c); void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len); #endif /* _GAIM_SOCKET_H_ */