Mercurial > pidgin.yaz
view plugins/crazychat/face.h @ 14122:dabbcb9b013d
[gaim-migrate @ 16759]
This initializes threads for glib and dbus, because under some
circumstances multithreaded libraries are causing dbus badness
(namely, gnome-vfs). This fix doesn't really belong in Gaim, but in
the interest of expedience (we don't want to wait for upstream
libraries to get their initializations all worked around to make
things safe) the fix goes here. Note that all Gaim frontends will
have to initialize glib threads if other threaded libraries which
interact with glib or dbus or what-have-you come into play.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Mon, 14 Aug 2006 21:46:17 +0000 |
parents | ed017b9c532d |
children |
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#ifndef __FACE_H__ #define __FACE_H__ #include <GL/gl.h> #include <GL/glu.h> #include "glm.h" #define NUM_PARTS 10 #define DOG_SHARK_CHANGE 5 #define CRAZY_COUNT 12 #define MAX_EYE_POP 1.3 #define EYE_TIME 120 #define MAX_FILE_LEN 64 #define ANGLE_INC 60 typedef enum {DOG, SHARK} KIND; typedef int BOOL; typedef enum {UP, DOWN, CONST} DIRECTION; typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE; struct face_struct { char* name; KIND my_kind; void* char_struct; GLint* mat_indeces; GLMmat_str* materials; OUTPUT_MODE my_mode; int eye_count, crazy_count; void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE); float curr_z_angle, curr_eye_pop; }; typedef struct face_struct* FACE; typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART; FACE init_face(KIND kind); FACE copy_face(FACE f); void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode); void change_materials(FACE face, int* mats, int num_change); #endif