Mercurial > pidgin.yaz
view plugins/CRAZY @ 1911:db3104dda736
[gaim-migrate @ 1921]
Mike Heffner's redesigned UI.
I changed around a lot of things from his patch, not because they weren't good or needed or anything like that; most of the changes I made just made the patch smaller. I moved functions back to where they originally where and renamed them back to what they originally were. Granted the names aren't as... good as the changes Mike made, but eh, it made my life a lot easier when I could see the meat of the changes without all the cosmetic details.
The only thing I really changed about his patch was I made the list BROWSE instead of SINGLE so that there wouldn't be need for a deselect callback. Oh yeah, and update_show_plugins is called from different places (so that plugins can call load_plugin and have the window update properly).
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Tue, 29 May 2001 09:46:05 +0000 |
parents | da0883dfa7db |
children |
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Figure out a user's IP address if they have the same plugin loaded This would be a really interesting and pretty useful plugin. It could work possibly by sending 'hidden' text in the form of an HTML tag or something, and if it receives the same hidden text, it could then pass messages back and forth to send and receive the IP addresses. Perform extra HTML-highlighting and HTML-stripping Ever get annoyed because gaim doesn't support some HTML markup? Here's a work-around. (Although, if you're this determined, you might as well just hack gaim and send us the patches ;-) .) Auto-reply If someone sends you a message, immediately send them a message back. Add fun things to the message. Reverse their text, then send it back to them. Play with fonts and colors and HTML tags. Really annoy the hell out of them. :-) Control gaim by monitoring a file I have to admit, I blatently stole this idea from LICQ. But it is a really interesting concept. What happens is it watches a certain file to see if it's empty or not. If it's not, it reads the contents and executes any commands stored in there (such as send a message to someone). This can be nice for having remote control of gaim. These are just some of the ideas I came up with in about ten minutes. A really nice thing about having plugins is as long as your code doesn't segfault, you can keep testing and debugging without having to restart gaim. Plus the plugins tend to be small, and quick and easy to compile, so development should be quick. Try to have FUN with these plugins :-). (BTW, dibs on the 'control by file' plugin. :-) .) Other useful ideas I came up with later: -Auto-reconnect on kick -Stock/News ticker (I don't want it, but some people do) -Spell check This one watches what you're sending and replaces common misspelled words (e.g. teh -> the, u -> you, r -> are, etc.). -Play games through the same gaim plugin This one I think is one of my crazier ideas that I would only come up with this early in the morning. This plugin would somehow determine if the other person is using the same plugin. If s/he is, it would allow the people to play a game against each other, like checkers. It could be done by watching the messages passed and intercepting ones that relate to the game/plugin. Conversation could even continue as usual. What gets really warped is then you could write plugins for that plugin for various games (checkers, chess, hearts (4 people!)). I have no desire of trying this one, help yourself. There's going to be a few plugins that are going to ship with gaim by default eventually, probably. This would be a good thing to put in the PATCHES thing over at sourceforge.net, if you write one. Most plugins are probably only going to be one short file, which is probably how most of them should be (some short little hack to do the auto-reconnect thing, for example. That can probably be done in about 10-15 lines).