view src/prpl.h @ 1911:db3104dda736

[gaim-migrate @ 1921] Mike Heffner's redesigned UI. I changed around a lot of things from his patch, not because they weren't good or needed or anything like that; most of the changes I made just made the patch smaller. I moved functions back to where they originally where and renamed them back to what they originally were. Granted the names aren't as... good as the changes Mike made, but eh, it made my life a lot easier when I could see the meat of the changes without all the cosmetic details. The only thing I really changed about his patch was I made the list BROWSE instead of SINGLE so that there wouldn't be need for a deselect callback. Oh yeah, and update_show_plugins is called from different places (so that plugins can call load_plugin and have the window update properly). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 29 May 2001 09:46:05 +0000
parents 73d73939f698
children 5bed3bc833b5
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIMPRPL_H_
#define _GAIMPRPL_H_

#include "multi.h"

#define PROTO_TOC	0
#define PROTO_OSCAR	1
#define PROTO_YAHOO	2
#define PROTO_ICQ	3
#define PROTO_MSN	4
#define PROTO_IRC	5
#define PROTO_FTP	6
#define PROTO_VGATE	7
#define PROTO_JABBER	8
#define PROTO_NAPSTER	9
#define PROTO_ZEPHYR   10

#define DEFAULT_PROTO   PROTO_OSCAR

/* These should all be stuff that some plugins can do and others can't */
/* TOC/Oscar send HTML-encoded messages; most other protocols don't */
#define OPT_PROTO_HTML            0x00000001
/* TOC/Oscar have signon time, and the server's time needs to be adjusted to match
 * your computer's time. We wouldn't need this if everyone used NTP. */
#define OPT_PROTO_CORRECT_TIME    0x00000002
/* Jabber lets you choose what name you want for chat. So it shouldn't be pulling
 * the alias for when you're in chat; it gets annoying. */
#define OPT_PROTO_UNIQUE_CHATNAME 0x00000004
/* IRC, Jabber let you have chat room topics */
#define OPT_PROTO_CHAT_TOPIC      0x00000008
/* IRC and Zephyr don't require passwords, so there's no need for a password prompt */
#define OPT_PROTO_NO_PASSWORD     0x00000010
/* ICQ, Yahoo, others? let you send offline messages */
#define OPT_PROTO_OFFLINE         0x00000020

#define GAIM_AWAY_CUSTOM "Custom"

typedef void (*proto_init)(struct prpl *);

struct prpl {
	int protocol;
	int options;
	char *(* name)();

	/* returns the XPM associated with the given user class */
	char **(* list_icon)(int);
	GList *(* away_states)();
	GList *(* actions)();
	void   (* do_action)(struct gaim_connection *, char *);

	/* when UI plugins come, these will have to be reconciled by returning
	 * structs indicating what kinds of information they want displayed. */
	/* new thought though. instead of UI plugins, just do like X-Chat does;
	 * have different src- dirs in src: src-common, src-gtk, src-cli, etc.
	 * then have a prpl-base and prpl-UI stuff. people don't need to change
	 * their UIs all that often anyway. */
	void (* buddy_menu)(GtkWidget *, struct gaim_connection *, char *);
	void (* user_opts)(GtkWidget *, struct aim_user *);
	void (* draw_new_user)(GtkWidget *);
	void (* do_new_user)();
	void (* draw_join_chat)(struct gaim_connection *, GtkWidget *);
	void (* insert_convo)(struct gaim_connection *, struct conversation *);
	void (* remove_convo)(struct gaim_connection *, struct conversation *);

	/* all the server-related functions */
	void (* login)		(struct aim_user *);
	void (* close)		(struct gaim_connection *);
	void (* send_im)	(struct gaim_connection *, char *who, char *message, int away);
	void (* set_info)	(struct gaim_connection *, char *info);
	void (* get_info)	(struct gaim_connection *, char *who);
	void (* set_away)	(struct gaim_connection *, char *state, char *message);
	void (* get_away_msg)	(struct gaim_connection *, char *who);
	void (* set_dir)	(struct gaim_connection *, char *first,
							   char *middle,
							   char *last,
							   char *maiden,
							   char *city,
							   char *state,
							   char *country,
							   int web);
	void (* get_dir)	(struct gaim_connection *, char *who);
	void (* dir_search)	(struct gaim_connection *, char *first,
							   char *middle,
							   char *last,
							   char *maiden,
							   char *city,
							   char *state,
							   char *country,
							   char *email);
	void (* set_idle)	(struct gaim_connection *, int idletime);
	void (* change_passwd)	(struct gaim_connection *, char *old, char *new);
	void (* add_buddy)	(struct gaim_connection *, char *name);
	void (* add_buddies)	(struct gaim_connection *, GList *buddies);
	void (* remove_buddy)	(struct gaim_connection *, char *name);
	void (* add_permit)	(struct gaim_connection *, char *name);
	void (* add_deny)	(struct gaim_connection *, char *name);
	void (* rem_permit)	(struct gaim_connection *, char *name);
	void (* rem_deny)	(struct gaim_connection *, char *name);
	void (* set_permit_deny)(struct gaim_connection *);
	void (* warn)		(struct gaim_connection *, char *who, int anonymous);
	void (* accept_chat)	(struct gaim_connection *, int id);
	void (* join_chat)	(struct gaim_connection *, int id, char *name);
	void (* chat_invite)	(struct gaim_connection *, int id, char *who, char *message);
	void (* chat_leave)	(struct gaim_connection *, int id);
	void (* chat_whisper)	(struct gaim_connection *, int id, char *who, char *message);
	void (* chat_send)	(struct gaim_connection *, int id, char *message);
	void (* keepalive)	(struct gaim_connection *);

	char *(* normalize)(const char *);
};

extern GSList *protocols;

/* this is mostly just for aim.c, when it initializes the protocols */
void static_proto_init();

/* this is what should actually load the protocol. pass it the protocol's initializer */
void load_protocol(proto_init, int);
void unload_protocol(struct prpl *);

struct prpl *find_prpl(int);
void do_proto_menu();

void register_user(gpointer, gpointer);
void prepare_regbox_for_next();

void do_ask_dialog(const char *, void *, void *, void *);
void do_prompt_dialog(const char *, void *, void *, void *);
#endif