Mercurial > pidgin.yaz
view src/log.h @ 7763:dc79649b829d
[gaim-migrate @ 8408]
This is an implementation of immutable, reference-counted strings. It
is exceedingly trivial, I have no idea why I didn't do this long
ago... PLEASE use these anywhere you pass around strings that may be
stuck in multiple places; I'm not sure that it will save us too much
heap holistically, but it should prevent having to make a hojillion
twenty-byte allocations and free them immediately.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Fri, 05 Dec 2003 16:56:03 +0000 |
parents | c50926062b30 |
children | fa6395637e2c |
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/** * @file log.h Logging API * @ingroup core * * gaim * * Copyright (C) 2003 Douglas E. Egan * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_LOG_H_ #define _GAIM_LOG_H_ #include <stdio.h> /******************************************************** * DATA STRUCTURES ************************************** ********************************************************/ typedef struct _GaimLog GaimLog; typedef struct _GaimLogLogger GaimLogLogger; typedef enum { GAIM_LOG_IM, GAIM_LOG_CHAT, GAIM_LOG_SYSTEM, } GaimLogType; typedef enum { GAIM_LOG_READ_NO_NEWLINE = 1, } GaimLogReadFlags; #include "account.h" #include "conversation.h" /** * A log logger. * * This struct gets filled out and is included in the GaimLog. It contains everything * needed to write and read from logs. */ struct _GaimLogLogger { char *name; /**< The logger's name */ char *id; /**< an identifier to refer to this logger */ /** This gets called when the log is first created. I don't think this is actually needed. */ void(*create)(GaimLog *log); /** This is used to write to the log file */ void(*write)(GaimLog *log, GaimMessageFlags type, const char *from, time_t time, const char *message); /** Called when the log is destroyed */ void (*finalize)(GaimLog *log); /** This function returns a sorted GList of available GaimLogs */ GList *(*list)(const char *name, GaimAccount *account); /** Given one of the logs returned by the logger's list function, * this returns the contents of the log in GtkIMHtml markup */ char *(*read)(GaimLog *log, GaimLogReadFlags *flags); /** Given one of the logs returned by the logger's list function, * this returns the size of the log in bytes */ int (*size)(GaimLog *log); }; /** * A log. Not the wooden type. */ struct _GaimLog { GaimLogType type; /**< The type of log this is */ char *name; /**< The name of this log */ GaimAccount *account; /**< The account this log is taking place on */ time_t time; /**< The time this conversation started */ GaimLogLogger *logger; /**< The logging mechanism this log is to use */ void *logger_data; /**< Data used by the log logger */ }; #ifdef __cplusplus extern "C" { #endif /*************************************** ** LOG FUNCTIONS ********************** ***************************************/ /** * Creates a new log * * @param type The type of log this is. * @param name The name of this conversation (Screenname, chat name, * etc.) * @param account The account the conversation is occuring on * @param time The time this conversation started * @return The new log */ GaimLog *gaim_log_new(GaimLogType type, const char *name, GaimAccount *account, time_t time); /** * Frees a log * * @param log The log to destroy */ void gaim_log_free(GaimLog *log); /** * Writes to a log file * * @param log The log to write to * @param type The type of message being logged * @param from Whom this message is coming from, or NULL for * system messages * @param time A timestamp in UNIX time * @param message The message to log */ void gaim_log_write(GaimLog *log, GaimMessageFlags type, const char *from, time_t time, const char *message); /** * Reads from a log * * @param log The log to read from * @param flags The returned logging flags. * * @return The contents of this log in Gaim Markup. */ char *gaim_log_read(GaimLog *log, GaimLogReadFlags *flags); /** * Returns a list of all available logs * * @param name The name of the log * @param account The account * @return A sorted list of GaimLogs */ GList *gaim_log_get_logs(const char *name, GaimAccount *account); /** * Returns the size of a log * * @param log The log * @return The size of the log, in bytes */ int gaim_log_get_size(GaimLog *log); /** * Returns the size, in bytes, of all available logs in this conversation * * @param name The name of the log * @param account The account * @return The size in bytes */ int gaim_log_get_total_size(const char *name, GaimAccount *account); /****************************************** ** LOGGER FUNCTIONS ********************** ******************************************/ /** * Creates a new logger * * @param create The logger's new function. * @param write The logger's write function. * @param finalize The logger's finalize function. * @param list The logger's list function. * @param read The logger's read function. * @param size The logger's size function. * * @return The new logger */ GaimLogLogger *gaim_log_logger_new(void(*create)(GaimLog *), void(*write)(GaimLog *, GaimMessageFlags, const char *, time_t, const char *), void(*finalize)(GaimLog *), GList*(*list)(const char*, GaimAccount*), char*(*read)(GaimLog*, GaimLogReadFlags*), int(*size)(GaimLog*)); /** * Frees a logger * * @param logger The logger to free */ void gaim_log_logger_free(GaimLogLogger *logger); /** * Adds a new logger * * @param logger The new logger to add */ void gaim_log_logger_add (GaimLogLogger *logger); /** * * Removes a logger * * @param logger The logger to remove */ void gaim_log_logger_remove (GaimLogLogger *logger); /** * * Sets the current logger * * @param logger The logger to set */ void gaim_log_logger_set (GaimLogLogger *logger); /** * * Returns the current logger * * @return logger The current logger */ GaimLogLogger *gaim_log_logger_get (void); /** * Returns a GList containing the IDs and Names of the registered log * loggers. * * @return The list of IDs and names. */ GList *gaim_log_logger_get_options(void); void gaim_log_init(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_LOG_H_ */