Mercurial > pidgin.yaz
view src/Makefile.mingw @ 3725:dd48b1ac5bd8
[gaim-migrate @ 3861]
This is better because Duffman says so, oh yeah!
No, but seriously... before these changes, if you got new email on an
account, but didn't read it, gaim would pop up a little "read yo email,
sucka!" notice every once in a while, because AIM sends you a little
email status thing every once in a while. This should alleviate that
problem (by attempting to keep track of the number of unread emails in
your account).
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 17 Oct 2002 05:06:15 +0000 |
parents | 764d6f1848b2 |
children | 3cd422d1d958 |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../win32-dev/gtk_2_0 GAIM_TOP := .. GAIM_SRC := . PERL_LIB_DIR := ../../win32-dev/perl56 PERL_INCLUDE := $(PERL_LIB_DIR)/CORE GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir ## ## VARIABLE DEFINITIONS ## TARGET = gaim # Compiler and Linker Options CFLAGS = DEFINES = LDFLAGS = -mwindows #-mconsole #-mwindows ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS = -I$(INCLUDE_DIR) \ -I$(INCLUDE_DIR)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(PERL_INCLUDE) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_SRC) \ -L$(PERL_LIB_DIR) ## ## SOURCES, OBJECTS ## SOUND_H_FILES = $(GAIM_TOP)/sounds/BuddyArrive.h \ $(GAIM_TOP)/sounds/BuddyLeave.h \ $(GAIM_TOP)/sounds/Receive.h \ $(GAIM_TOP)/sounds/RedAlert.h \ $(GAIM_TOP)/sounds/Send.h HEADER_DEPS = $(SOUND_H_FILES) DLL_C_SRC = aim.c \ about.c \ away.c \ browser.c \ buddy.c \ buddy_chat.c \ conversation.c \ core.c \ dialogs.c \ ft.c \ gaimrc.c \ gtkimhtml.c \ gtkspell.c \ html.c \ idle.c \ list.c \ md5.c \ module.c \ multi.c \ perl.c \ prefs.c \ proxy.c \ prpl.c \ server.c \ sound.c \ util.c \ win32/win32dep.c \ win32/MinimizeToTray.c \ win32/libc_interface.c RC_SRC = win32/gaimrc.rc EXE_C_SRC = win_aim.c DLL_OBJECTS = $(DLL_C_SRC:%.c=%.o) EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## DLL_LIBS = -lgtk-win32-2.0 \ -lpango-1.0 \ -lglib-2.0 \ -lgdk-win32-2.0 \ -lgobject-2.0 \ -lintl \ -lgmodule-2.0 \ -lgdk_pixbuf-2.0 \ -lws2_32 \ -liberty \ -lwinmm \ -lperl56 EXE_LIBS = -lgaim -lglib-2.0 ## ## RULES ## # Make Sound headers $(GAIM_TOP)/sounds/%.h: $(MAKE) -C $(GAIM_TOP)/sounds -f Makefile.mingw $(@F) # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@ # How to make an RC file %.o: %.rc windres -i $< -o $@ ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).exe $(TARGET).dll install: cp $(GAIM_SRC)/gaim.exe $(GAIM_SRC)/gaim.dll $(GAIM_INSTALL_DIR) # # BUILD DLL # $(TARGET).def: $(HEADER_DEPS) $(DLL_OBJECTS) dlltool -D $(TARGET).dll -z $(TARGET).def --export-all-symbols \ --exclude-symbols WinMain@16 $^ $(TARGET).base: $(HEADER_DEPS) $(DLL_OBJECTS) $(CC) -mdll $(LDFLAGS) -o junk.tmp -Wl,--base-file,$@ $(DLL_OBJECTS) $(LIB_PATHS) $(DLL_LIBS) rm -rf junk.tmp $(TARGET).exp: $(TARGET).base $(TARGET).def dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \ --output-exp $(TARGET).exp --def $(TARGET).def $(TARGET).dll: $(HEADER_DEPS) $(DLL_OBJECTS) $(TARGET).exp $(CC) -mdll $(LDFLAGS) -o $(TARGET).dll $(DLL_OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(DLL_LIBS) rm -rf $(TARGET).exp $(TARGET).def $(TARGET).base $(TARGET).lib: $(TARGET).def dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib # # BUILD EXE # $(TARGET).exe: $(TARGET).lib $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET).exe ## ## CLEAN RULES ## clean: $(MAKE) -C $(GAIM_TOP)/sounds -f Makefile.mingw clean rm -rf *.o ./win32/*.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib rm -rf $(TARGET).exe