Mercurial > pidgin.yaz
view plugins/events.c @ 673:ddc3fd0dcd51
[gaim-migrate @ 683]
Made the necessary modifications to allow gaim to save buddy pounces.
I just noticed that you cant _delete_ (remove) a buddy pounce. Woops.
I'll take a look at that. I'll do saving of buddy chats when I get back
from dinner.
Adios.
committer: Tailor Script <tailor@pidgin.im>
author | Rob Flynn <gaim@robflynn.com> |
---|---|
date | Sun, 13 Aug 2000 03:15:06 +0000 |
parents | d7cdcd9e28f4 |
children | 1823a4af82d3 |
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/* tester.c * * test every callback, print to stdout * * by EWarmenhoven * * GPL and all that jazz * */ #define GAIM_PLUGINS #include "gaim.h" void one_arg(void *m) { printf("%d\n", m); } void two_arg(char *n, void *m) { printf("%d\n", m); } void three_arg(char *n, char *o, void *m) { printf("%d\n", m); } void four_arg(char *n, char *o, char *p, void *m) { printf("%d\n", m); } int gaim_plugin_init(void *h) { gaim_signal_connect(h, event_signon, one_arg, (void *)0); gaim_signal_connect(h, event_signoff, one_arg, (void *)1); gaim_signal_connect(h, event_away, one_arg, (void *)2); gaim_signal_connect(h, event_back, one_arg, (void *)3); gaim_signal_connect(h, event_im_recv, three_arg, (void *)4); gaim_signal_connect(h, event_im_send, three_arg, (void *)5); gaim_signal_connect(h, event_buddy_signon, two_arg, (void *)6); gaim_signal_connect(h, event_buddy_signoff, two_arg, (void *)7); gaim_signal_connect(h, event_buddy_away, two_arg, (void *)8); gaim_signal_connect(h, event_buddy_back, two_arg, (void *)9); gaim_signal_connect(h, event_blist_update, one_arg, (void *)10); gaim_signal_connect(h, event_chat_invited, four_arg, (void *)11); gaim_signal_connect(h, event_chat_join, two_arg, (void *)12); gaim_signal_connect(h, event_chat_leave, two_arg, (void *)13); gaim_signal_connect(h, event_chat_buddy_join, three_arg, (void *)14); gaim_signal_connect(h, event_chat_buddy_leave, three_arg, (void *)15); gaim_signal_connect(h, event_chat_recv, four_arg, (void *)16); gaim_signal_connect(h, event_chat_send, three_arg, (void *)17); gaim_signal_connect(h, event_warned, three_arg, (void *)18); gaim_signal_connect(h, event_error, two_arg, (void *)19); gaim_signal_connect(h, event_quit, one_arg, (void *)20); } char *name() { return "Event Test"; } char *description() { return "Test to see that all events are working properly."; }