view plugins/crazychat/draw.c @ 12640:de306144dc8a

[gaim-migrate @ 14976] Yahoo profiles use links of this form: <a href="http://gaim.sf.net">gaim.sf.net</a> The Yahoo prpl strips HTML, manipulates the text, then passes it to the core, which passes to the UI, which calls another UI function which calls ...linkify. This leads to these URLs looking quite odd. The fix is to have the HTML stripping function deal properly with URLs of the above format. With HTTP being the most common type of URL these days, that's probably a good plan anyway. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 06:48:27 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include "righteye10.h"

typedef struct _point{
  GLshort x;
  GLshort y;
} Point;

typedef struct Packet{
  Point mouthLeft;
  Point mouthRight;
  Point mouthTop;
  Point mouthBottom;
  Point eyeLeft;
  Point eyeRight;
} Packet;

#define NUM_EYE_FRAMES 10

GLint rightEyes[NUM_EYE_FRAMES];

void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p)
{
    GLshort points[4][3];
    points[0][0]=p->mouthLeft.x;
    points[0][1]=p->mouthLeft.y;
    points[0][2]=front;

    points[1][0]=p->mouthBottom.x;
    points[1][1]=p->mouthTop.y;
    points[1][2]=front;

    points[2][0]=p->mouthRight.x;
    points[2][1]=p->mouthRight.y;
    points[2][2]=front;

    points[3][0]=p->mouthTop.x;
    points[3][1]=p->mouthTop.y;
    points[3][2]=front;

    ctrlpoints[0][0][0]=points[0][0];
    ctrlpoints[0][0][1]=points[0][1];
    ctrlpoints[0][0][2]=points[0][2];
    
    ctrlpoints[0][1][0]=points[1][0];
    ctrlpoints[0][1][1]=points[1][1];
    ctrlpoints[0][1][2]=points[1][2];
    
    ctrlpoints[0][2][0]=points[2][0];
    ctrlpoints[0][2][1]=points[2][1];
    ctrlpoints[0][2][2]=points[2][2];
    
    ctrlpoints[1][0][0]=points[0][0];
    ctrlpoints[1][0][1]=points[0][1];
    ctrlpoints[1][0][2]=points[0][2];
    
    ctrlpoints[1][1][0]=0;
    ctrlpoints[1][1][1]=0;
    ctrlpoints[1][1][2]=back;
    
    ctrlpoints[1][2][0]=points[2][0];
    ctrlpoints[1][2][1]=points[2][1];
    ctrlpoints[1][2][2]=points[2][2];
    
    ctrlpoints[2][0][0]=points[0][0];
    ctrlpoints[2][0][1]=points[0][1];
    ctrlpoints[2][0][2]=points[0][2];
    
    ctrlpoints[2][1][0]=points[3][0];
    ctrlpoints[2][1][1]=points[3][1];
    ctrlpoints[2][1][2]=points[3][2];
    
    ctrlpoints[2][2][0]=points[2][0];
    ctrlpoints[2][2][1]=points[2][1];
    ctrlpoints[2][2][2]=points[2][2];
}

void drawMouth(struct Packet* p)
{
    GLshort[4][3][3] ctrlpoints;
    CalculateMouthPoints(ctrlpoints, p);
    
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]);
    glEnable(GL_MAP2_VERTEX_3);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEnable(GL_AUTO_NORMAL);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
}

void initEyes(){
	

void drawEyes(struct Packet* p){
    GLshort eye[3][3][3];
    CalculateEyePoints(eye, p, LEFT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
    CalculateEyePoints(eye, p, RIGHT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
}

void drawHead(struct Packet* p){
}