Mercurial > pidgin.yaz
view src/whiteboard.h @ 11619:de413ae71cba
[gaim-migrate @ 13893]
This makes left and right tabs behave more like what we discussed.
Then I went mad and added two new tab placement options. We may
decide they completely suck and remove them, but they're kind of neat
so I thought i'd at least try.
I Broke some of the instant apply stuff. You WILL have to drag the tabs
into a new window to see them fully correctly. Basicly some stuff
will instant apply and some what. I need to fix this. Or you can
submit a patch :)
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Thu, 06 Oct 2005 02:13:39 +0000 |
parents | 7fab28c991f3 |
children | 2e3a6dcebaf3 |
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/** * @file whiteboard.h The GaimWhiteboard core object * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_WHITEBOARD_H_ #define _GAIM_WHITEBOARD_H_ // DEFINES ============================================================================================= typedef struct _GaimWhiteboardPrplOps GaimWhiteboardPrplOps; // NOTE A nasty compiler dependency fix #include "account.h" // INCLUDES ============================================================================================ // DATATYPES =========================================================================================== typedef struct _GaimWhiteboard { int state; // State of whiteboard session GaimAccount *account; // Account associated with this session char *who; // Name of the remote user void *ui_data; // Graphical user-interface data void *proto_data; // Protocol specific data GaimWhiteboardPrplOps *prpl_ops; // Protocol-plugin operations GList *draw_list; // List of drawing elements/deltas to send } GaimWhiteboard; typedef struct _GaimWhiteboardUiOps { void ( *create )( GaimWhiteboard *wb ); void ( *destroy )( GaimWhiteboard *wb ); void ( *set_dimensions)( GaimWhiteboard *wb, int width, int height ); void ( *draw_point )( GaimWhiteboard *wb, int x, int y, int color, int size ); void ( *draw_line )( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size ); void ( *clear )( GaimWhiteboard *wb ); } GaimWhiteboardUiOps; struct _GaimWhiteboardPrplOps { void ( *start )( GaimWhiteboard *wb ); void ( *end )( GaimWhiteboard *wb ); void ( *get_dimensions )( GaimWhiteboard *wb, int *width, int *height ); void ( *set_dimensions )( GaimWhiteboard *wb, int width, int height ); void ( *send_draw_list )( GaimWhiteboard *wb, GList *draw_list ); void ( *clear )( GaimWhiteboard *wb ); }; // PROTOTYPES ========================================================================================== void gaim_whiteboard_set_ui_ops( GaimWhiteboardUiOps *ops ); GaimWhiteboard *gaim_whiteboard_create( GaimAccount *account, char *who, int state ); void gaim_whiteboard_destroy( GaimWhiteboard *wb ); void gaim_whiteboard_start( GaimWhiteboard *wb ); GaimWhiteboard *gaim_whiteboard_get_session( GaimAccount *account, char *who ); GList *gaim_whiteboard_draw_list_destroy( GList *draw_list ); void gaim_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height ); void gaim_whiteboard_draw_point( GaimWhiteboard *wb, int x, int y, int color, int size ); void gaim_whiteboard_draw_line( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size ); void gaim_whiteboard_clear( GaimWhiteboard *wb ); #endif // _GAIM_WHITEBOARD_H_