view doc/account-signals.dox @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents bb9a25682675
children e1e47878d0ed
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/** @page account-signals Account Signals

 @signals
  @signal account-away
  @signal account-connecting
  @signal account-setting-info
  @signal account-set-info
  @signal account-warned
 @endsignals

 <hr>

 @signaldef account-away
  @signalproto
void (*account_away)(GaimAccount *account, const char *state, const char *message);
  @endsignalproto
  @signaldesc
   Emitted when an account goes away.
  @param account The account that went away.
  @param state   The away state.
  @param message The away message.
 @endsignaldef

 @signaldef account-connecting
  @signalproto
void (*account_connecting)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   This is called when an account is in the process of connecting.
  @param account The account in the process of connecting.
 @endsignaldef

 @signaldef account-setting-info
  @signalproto
void (*account_setting_info)(GaimAccount *account, const char *new_info);
  @endsignalproto
  @signaldesc
   Emitted when a user is about to send his new user info, or
   profile, to the server.
  @param account  The account that the info will be set on.
  @param new_info The new information to set.
 @endsignaldef

 @signaldef account-set-info
  @signalproto
void (*account_set_info)(GaimAccount *account, const char *new_info);
  @endsignalproto
  @signaldesc
   Emitted when a user sent his new user info, or profile, to the server.
  @param account  The account that the info was set on.
  @param new_info The new information set.
 @endsignaldef

 @signaldef account-warned
  @signalproto
void (*account_warned)(GaimAccount *account, const char *warner, int level);
  @endsignalproto
  @signaldesc
   Emitted when an account got warned.
  @param account The account that was warned.
  @param warner  The screenname of the user that warned the account.
  @param level   The new warning level.
 @endsignaldef

 */
// vim: syntax=c tw=75 et